@woodman231/exportedmonstersanctuarydatatypes
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This is the outcome of generating types from the ExportedMonsterSanctuaryData package
125 lines (124 loc) • 7.15 kB
JavaScript
;
exports.__esModule = true;
exports.ExportedMonsterSanctuaryDataTypes = void 0;
var ExportedMonsterSanctuaryDataTypes;
(function (ExportedMonsterSanctuaryDataTypes) {
var EDamageType;
(function (EDamageType) {
EDamageType[EDamageType["Physical"] = 0] = "Physical";
EDamageType[EDamageType["Magical"] = 1] = "Magical";
})(EDamageType = ExportedMonsterSanctuaryDataTypes.EDamageType || (ExportedMonsterSanctuaryDataTypes.EDamageType = {}));
var BuffType;
(function (BuffType) {
BuffType[BuffType["Might"] = 0] = "Might";
BuffType[BuffType["Sorcery"] = 1] = "Sorcery";
BuffType[BuffType["Glory"] = 2] = "Glory";
BuffType[BuffType["Sidekick"] = 3] = "Sidekick";
BuffType[BuffType["Channel"] = 4] = "Channel";
BuffType[BuffType["Regeneration"] = 5] = "Regeneration";
BuffType[BuffType["Agility"] = 6] = "Agility";
BuffType[BuffType["SpellShield"] = 7] = "SpellShield";
BuffType[BuffType["Barrier"] = 8] = "Barrier";
BuffType[BuffType["Random"] = 9] = "Random";
})(BuffType = ExportedMonsterSanctuaryDataTypes.BuffType || (ExportedMonsterSanctuaryDataTypes.BuffType = {}));
var DebuffType;
(function (DebuffType) {
DebuffType[DebuffType["Weakness"] = 0] = "Weakness";
DebuffType[DebuffType["Shock"] = 1] = "Shock";
DebuffType[DebuffType["Poison"] = 2] = "Poison";
DebuffType[DebuffType["Chill"] = 3] = "Chill";
DebuffType[DebuffType["Burn"] = 4] = "Burn";
DebuffType[DebuffType["ArmorBreak"] = 5] = "ArmorBreak";
DebuffType[DebuffType["Random"] = 6] = "Random";
})(DebuffType = ExportedMonsterSanctuaryDataTypes.DebuffType || (ExportedMonsterSanctuaryDataTypes.DebuffType = {}));
var EElement;
(function (EElement) {
EElement[EElement["Neutral"] = 0] = "Neutral";
EElement[EElement["Fire"] = 1] = "Fire";
EElement[EElement["Water"] = 2] = "Water";
EElement[EElement["Wind"] = 3] = "Wind";
EElement[EElement["Earth"] = 4] = "Earth";
EElement[EElement["Physical"] = 5] = "Physical";
EElement[EElement["Magical"] = 6] = "Magical";
EElement[EElement["Debuff"] = 7] = "Debuff";
EElement[EElement["NoElement"] = 8] = "NoElement";
EElement[EElement["QuadElement"] = 9] = "QuadElement";
})(EElement = ExportedMonsterSanctuaryDataTypes.EElement || (ExportedMonsterSanctuaryDataTypes.EElement = {}));
var EShift;
(function (EShift) {
EShift[EShift["Normal"] = 0] = "Normal";
EShift[EShift["Light"] = 1] = "Light";
EShift[EShift["Dark"] = 2] = "Dark";
})(EShift = ExportedMonsterSanctuaryDataTypes.EShift || (ExportedMonsterSanctuaryDataTypes.EShift = {}));
var EMonsterType;
(function (EMonsterType) {
EMonsterType[EMonsterType["None"] = 0] = "None";
EMonsterType[EMonsterType["Aquatic"] = 1] = "Aquatic";
EMonsterType[EMonsterType["Aerial"] = 2] = "Aerial";
EMonsterType[EMonsterType["Mechanical"] = 3] = "Mechanical";
EMonsterType[EMonsterType["Nature"] = 4] = "Nature";
EMonsterType[EMonsterType["Spirit"] = 5] = "Spirit";
EMonsterType[EMonsterType["Reptile"] = 6] = "Reptile";
EMonsterType[EMonsterType["Beast"] = 7] = "Beast";
EMonsterType[EMonsterType["Dragon"] = 8] = "Dragon";
EMonsterType[EMonsterType["Occult"] = 9] = "Occult";
EMonsterType[EMonsterType["Slime"] = 10] = "Slime";
EMonsterType[EMonsterType["Insect"] = 11] = "Insect";
EMonsterType[EMonsterType["Bird"] = 12] = "Bird";
EMonsterType[EMonsterType["Fish"] = 13] = "Fish";
EMonsterType[EMonsterType["Goblin"] = 14] = "Goblin";
EMonsterType[EMonsterType["Warrior"] = 15] = "Warrior";
EMonsterType[EMonsterType["Mage"] = 16] = "Mage";
EMonsterType[EMonsterType["Worm"] = 17] = "Worm";
EMonsterType[EMonsterType["Changeling"] = 18] = "Changeling";
EMonsterType[EMonsterType["Ancient"] = 19] = "Ancient";
})(EMonsterType = ExportedMonsterSanctuaryDataTypes.EMonsterType || (ExportedMonsterSanctuaryDataTypes.EMonsterType = {}));
var EquipmentType;
(function (EquipmentType) {
EquipmentType[EquipmentType["Weapon"] = 0] = "Weapon";
EquipmentType[EquipmentType["Armor"] = 1] = "Armor";
EquipmentType[EquipmentType["Headgear"] = 2] = "Headgear";
EquipmentType[EquipmentType["Necklace"] = 3] = "Necklace";
EquipmentType[EquipmentType["Ring"] = 4] = "Ring";
EquipmentType[EquipmentType["Misc"] = 5] = "Misc";
})(EquipmentType = ExportedMonsterSanctuaryDataTypes.EquipmentType || (ExportedMonsterSanctuaryDataTypes.EquipmentType = {}));
var ESpecialBuff;
(function (ESpecialBuff) {
ESpecialBuff[ESpecialBuff["Infinity"] = 0] = "Infinity";
ESpecialBuff[ESpecialBuff["Champion"] = 1] = "Champion";
ESpecialBuff[ESpecialBuff["Charge"] = 2] = "Charge";
ESpecialBuff[ESpecialBuff["Bleed"] = 3] = "Bleed";
ESpecialBuff[ESpecialBuff["Weakness"] = 4] = "Weakness";
ESpecialBuff[ESpecialBuff["Resistance"] = 5] = "Resistance";
ESpecialBuff[ESpecialBuff["Wound"] = 6] = "Wound";
ESpecialBuff[ESpecialBuff["Age"] = 7] = "Age";
ESpecialBuff[ESpecialBuff["Blind"] = 8] = "Blind";
ESpecialBuff[ESpecialBuff["Tether"] = 9] = "Tether";
ESpecialBuff[ESpecialBuff["Redirect"] = 10] = "Redirect";
ESpecialBuff[ESpecialBuff["PowerFocus"] = 11] = "PowerFocus";
ESpecialBuff[ESpecialBuff["Predation"] = 12] = "Predation";
})(ESpecialBuff = ExportedMonsterSanctuaryDataTypes.ESpecialBuff || (ExportedMonsterSanctuaryDataTypes.ESpecialBuff = {}));
var EStat;
(function (EStat) {
EStat[EStat["Attack"] = 0] = "Attack";
EStat[EStat["Magic"] = 1] = "Magic";
EStat[EStat["Defense"] = 2] = "Defense";
EStat[EStat["Health"] = 3] = "Health";
EStat[EStat["Mana"] = 4] = "Mana";
EStat[EStat["CritChance"] = 5] = "CritChance";
EStat[EStat["CritDamage"] = 6] = "CritDamage";
EStat[EStat["ManaRegen"] = 7] = "ManaRegen";
EStat[EStat["AttackMagic"] = 8] = "AttackMagic";
EStat[EStat["Damage"] = 9] = "Damage";
EStat[EStat["DamageReduction"] = 10] = "DamageReduction";
})(EStat = ExportedMonsterSanctuaryDataTypes.EStat || (ExportedMonsterSanctuaryDataTypes.EStat = {}));
var ETargetType;
(function (ETargetType) {
ETargetType[ETargetType["SingleEnemy"] = 0] = "SingleEnemy";
ETargetType[ETargetType["AllEnemies"] = 1] = "AllEnemies";
ETargetType[ETargetType["Self"] = 2] = "Self";
ETargetType[ETargetType["SingleAlly"] = 3] = "SingleAlly";
ETargetType[ETargetType["AllAllies"] = 4] = "AllAllies";
ETargetType[ETargetType["DeadAlly"] = 5] = "DeadAlly";
})(ETargetType = ExportedMonsterSanctuaryDataTypes.ETargetType || (ExportedMonsterSanctuaryDataTypes.ETargetType = {}));
})(ExportedMonsterSanctuaryDataTypes = exports.ExportedMonsterSanctuaryDataTypes || (exports.ExportedMonsterSanctuaryDataTypes = {}));