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@wonderlandengine/components

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Wonderland Engine's official component library.

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/** * Inverse kinematics for two-joint chains (e.g. knees or elbows) */ export class TwoJointIkSolver extends Component { static Properties: { /** Root bone, never moves */ root: import("@wonderlandengine/api").ComponentProperty; /** Bone attached to the root */ middle: import("@wonderlandengine/api").ComponentProperty; /** Bone attached to the middle */ end: import("@wonderlandengine/api").ComponentProperty; /** Target the joins should reach for */ target: import("@wonderlandengine/api").ComponentProperty; /** Flag for copying rotation from target to end */ copyTargetRotation: import("@wonderlandengine/api").ComponentProperty; /** Helper object to use to determine joint rotation axis */ helper: import("@wonderlandengine/api").ComponentProperty; }; time: number; middlePos: Float32Array; endPos: Float32Array; targetPos: Float32Array; helperPos: Float32Array; rootTransform: Float32Array; middleTransform: Float32Array; endTransform: Float32Array; start(): void; update(dt: any): void; } import { Component } from '@wonderlandengine/api';