@wonderlandengine/components
Version:
Wonderland Engine's official component library.
31 lines (30 loc) • 1.2 kB
TypeScript
/**
* Inverse kinematics for two-joint chains (e.g. knees or elbows)
*/
export class TwoJointIkSolver extends Component {
static Properties: {
/** Root bone, never moves */
root: import("@wonderlandengine/api").ComponentProperty;
/** Bone attached to the root */
middle: import("@wonderlandengine/api").ComponentProperty;
/** Bone attached to the middle */
end: import("@wonderlandengine/api").ComponentProperty;
/** Target the joins should reach for */
target: import("@wonderlandengine/api").ComponentProperty;
/** Flag for copying rotation from target to end */
copyTargetRotation: import("@wonderlandengine/api").ComponentProperty;
/** Helper object to use to determine joint rotation axis */
helper: import("@wonderlandengine/api").ComponentProperty;
};
time: number;
middlePos: Float32Array;
endPos: Float32Array;
targetPos: Float32Array;
helperPos: Float32Array;
rootTransform: Float32Array;
middleTransform: Float32Array;
endTransform: Float32Array;
start(): void;
update(dt: any): void;
}
import { Component } from '@wonderlandengine/api';