UNPKG

@wonderlandengine/components

Version:

Wonderland Engine's official component library.

37 lines (36 loc) 1.5 kB
/// <reference types="webxr" /> import { Component, Emitter } from '@wonderlandengine/api'; /** * Sets up a [WebXR Device API "Hit Test"](https://immersive-web.github.io/hit-test/) * and places the object to the hit location. * * **Requirements:** * - Specify `'hit-test'` in the required or optional features on the AR button in your html file. * See [Wastepaperbin AR](/showcase/wpb-ar) as an example. */ export declare class HitTestLocation extends Component { static TypeName: string; tempScaling: Float32Array; visible: boolean; xrHitTestSource: XRHitTestSource | null; /** Reference space for creating the hit test when the session starts */ xrReferenceSpace: XRReferenceSpace | null; /** * For maintaining backwards compatibility: Whether to scale the object to 0 and back. * @deprecated Use onHitLost and onHitFound instead. */ scaleObject: boolean; /** Emits an event when the hit test switches from visible to invisible */ onHitLost: Emitter<[HitTestLocation]>; /** Emits an event when the hit test switches from invisible to visible */ onHitFound: Emitter<[HitTestLocation]>; onSessionStartCallback: ((s: XRSession) => void) | null; onSessionEndCallback: (() => void) | null; start(): void; onActivate(): void; onDeactivate(): void; update(): void; getHitTestResults(frame?: XRFrame | null): XRHitTestResult[]; onXRSessionStart(session: XRSession): void; onXRSessionEnd(): void; }