@wonderlandengine/components
Version:
Wonderland Engine's official component library.
50 lines • 1.7 kB
JavaScript
import { CollisionComponent, Component } from '@wonderlandengine/api';
import { CursorTarget } from './cursor-target.js';
/**
* Enables interaction with cursor-targets through collision overlaps,
* e.g. on the tip of a finger on a tracked hand.
*
* **Requirements:**
* - A collision component (usually a sphere with `0.05` radius) on the same object
*
* @since 0.8.5
*/
class FingerCursor extends Component {
static TypeName = 'finger-cursor';
lastTarget = null;
tip;
start() {
const collisionComponent = this.object.getComponent(CollisionComponent);
if (!collisionComponent) {
throw new Error(`Finger-cursor component on object '${this.object.name}' requires a collision component to work properly.`);
}
this.tip = collisionComponent;
}
update() {
const overlaps = this.tip.queryOverlaps();
let overlapFound = null;
for (let i = 0; i < overlaps.length; ++i) {
const o = overlaps[i].object;
const target = o.getComponent(CursorTarget);
if (target) {
if (!target.equals(this.lastTarget)) {
target.onHover.notify(o, this);
target.onClick.notify(o, this);
}
overlapFound = target;
break;
}
}
if (!overlapFound) {
if (this.lastTarget)
this.lastTarget.onUnhover.notify(this.lastTarget.object, this);
this.lastTarget = null;
return;
}
else {
this.lastTarget = overlapFound;
}
}
}
export { FingerCursor };
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