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@wonderlandengine/components

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Wonderland Engine's official component library.

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import { CollisionComponent, Component } from '@wonderlandengine/api'; import { CursorTarget } from './cursor-target.js'; /** * Enables interaction with cursor-targets through collision overlaps, * e.g. on the tip of a finger on a tracked hand. * * **Requirements:** * - A collision component (usually a sphere with `0.05` radius) on the same object * * @since 0.8.5 */ export declare class FingerCursor extends Component { static TypeName: string; lastTarget: CursorTarget | null; tip: CollisionComponent; start(): void; update(): void; }