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@wonderlandengine/components

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Wonderland Engine's official component library.

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/** * Teleport VR locomotion. * * See [Teleport Example](/showcase/teleport). */ export class TeleportComponent extends Component { static Properties: { /** Object that will be placed as indiciation forwhere the player will teleport to. */ teleportIndicatorMeshObject: { type: Type; }; /** Root of the player, the object that will be positioned on teleportation. */ camRoot: { type: Type; }; /** Non-vr camera for use outside of VR */ cam: { type: Type; }; /** Left eye for use in VR*/ eyeLeft: { type: Type; }; /** Right eye for use in VR*/ eyeRight: { type: Type; }; /** Handedness for VR cursors to accept trigger events only from respective controller. */ handedness: { type: Type; values: string[]; default: string; }; /** Collision group of valid "floor" objects that can be teleported on */ floorGroup: { type: Type; default: number; }; /** How far the thumbstick needs to be pushed to have the teleport target indicator show up */ thumbstickActivationThreshhold: { type: Type; default: number; }; /** How far the thumbstick needs to be released to execute the teleport */ thumbstickDeactivationThreshhold: { type: Type; default: number; }; /** Offset to apply to the indicator object, e.g. to avoid it from Z-fighting with the floor */ indicatorYOffset: { type: Type; default: number; }; /** Mode for raycasting, whether to use PhysX or simple collision components */ rayCastMode: { type: Type; values: string[]; default: string; }; /** Max distance for PhysX raycast */ maxDistance: { type: Type; default: number; }; }; init(): void; _prevThumbstickAxis: Float32Array | undefined; _tempVec: Float32Array | undefined; _tempVec0: Float32Array | undefined; _currentIndicatorRotation: number | undefined; input: import("@wonderlandengine/api").InputComponent | null | undefined; isIndicating: boolean | undefined; indicatorHidden: boolean | undefined; hitSpot: Float32Array | undefined; _hasHit: boolean | undefined; _extraRotation: number | undefined; _currentStickAxes: Float32Array | undefined; start(): void; handedness: any; onSessionStartCallback: ((s: any) => void) | undefined; onActivate(): void; isMouseIndicating: boolean | undefined; onDeactivate(): void; _getCamRotation(): number; update(): void; rayHit: import("@wonderlandengine/api").RayHit | undefined; setupVREvents(s: any): void; session: any; gamepad: any; onMouseDown: () => void; onMouseUp: () => void; onMousePressed(): void; _teleportPlayer(newPosition: any, rotationToAdd: any): void; } import { Component } from '@wonderlandengine/api'; import { Type } from '@wonderlandengine/api';