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@wix/design-system

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@wix/design-system

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import React from 'react'; import { addToTree, generateUniqueGroupId, getDropParent, removeFromTree, } from './utils'; import CustomDragLayer from './DragLayer'; import Container from './Container'; import { NestableListBaseContext } from './NestableListBaseContext'; import withDNDContext from './withDNDContext'; import { ZIndex } from '../common/ZIndex'; function replaceNegativeIndex(items, nextPosition, childrenProperty) { let currItems = items; return nextPosition.map(nextIndex => { if (nextIndex !== -1) { currItems = currItems[nextIndex][childrenProperty] || []; return nextIndex; } return currItems.length; }); } // fixing a bug where the new path is increased in nesting // and the first position jumps too far by 2, and that's why it decreased by 1 // need to check if the jump can become more severe function getRealNextPosition(prev, next) { // moving up a level if (prev.length < next.length) { return next.map((nextIndex, i) => { if (typeof prev[i] !== 'number') { return nextIndex; } return nextIndex > prev[i] ? nextIndex - 1 : nextIndex; }); } return next; } class NestableListBase extends React.PureComponent { constructor() { super(...arguments); this.state = { items: this.props.items, dragging: false, }; // drag and drop between multiple nestable lists is not supported // according to prevent it for now was created groupName - unique value for every nestable list // somethings similar exists in SortableListBase component. this.groupName = generateUniqueGroupId(); // FIXME: reference to latest `state.items`. This is a workaround for issue // with `moveItem` where it updates `state.items` and if the update occurs // multiple times before the component re-renders, the `state.items` will be // be updated based on the previous state, not the latest one, which in some // cases leads to item duplication or removal. // This should be solved by not referring to current state by `this.state` and // instead providing callback to `setState` that receives the latest state. // However, due to architectural decisions this is not possible without // rewriting the whole component as `moveItem` must return new position of the // dragged item which is then used by the item itself to update its state. this._items = this.props.items; this.moveItem = ({ dragItem, prevPosition, nextPosition }) => { const { childrenProperty, preventChangeDepth, preventChangeParent, enforcePinnedOrder, items, } = this.props; if (dragItem.preventItemChangeDepth && nextPosition.length !== prevPosition.length) { return prevPosition; } if (preventChangeDepth && nextPosition.length > 1) { const parent = getDropParent(items, nextPosition, childrenProperty); if (!parent) { return prevPosition; } } if (preventChangeParent) { const prevParentPath = prevPosition.slice(0, -1); const nextParentPath = nextPosition.slice(0, -1); const prevParent = getDropParent(items, prevParentPath, childrenProperty); const nextParent = getDropParent(items, nextParentPath, childrenProperty); if (prevParent?.id !== nextParent?.id) { return prevPosition; } } let newItems = this._items; // the remove action might affect the next position, // so update next coordinates accordingly let realNextPosition = getRealNextPosition(prevPosition, nextPosition); if (enforcePinnedOrder) { const shouldProhibitPinMoveDown = !!dragItem.isPinned && !realNextPosition.isPinned; const shouldProhibitNonPinMoveUp = !dragItem.isPinned && !!realNextPosition.isPinned; if (shouldProhibitPinMoveDown && shouldProhibitNonPinMoveUp) { return prevPosition; } } if (realNextPosition[realNextPosition.length - 1] === -1) { realNextPosition = replaceNegativeIndex(newItems, realNextPosition, childrenProperty); } newItems = removeFromTree(newItems, prevPosition, childrenProperty); newItems = addToTree(newItems, dragItem, realNextPosition, childrenProperty); this._items = newItems; this.setState({ items: newItems }); return realNextPosition; }; this.dropItem = item => { this.props.onUpdate?.({ items: this.state.items, item }); }; this.onDragStart = itemProps => { this.setState({ dragging: true }); this.props.onDragStart?.(itemProps); }; this.onDragEnd = itemProps => { this.setState({ dragging: false }); this.props.onDragEnd?.(itemProps); }; } // tried to use getDerivedStateFromProps but encounter an issue where the state was // updated internally but props items stayed the same and it caused the new state to be // overridden with the old state // can be done if component is controlled but requires refactor UNSAFE_componentWillReceiveProps(newProps) { if (newProps.items !== this.state.items) { this.setState({ items: newProps.items }); this._items = newProps.items; } } render() { const { items } = this.state; const { renderItem, readOnly, childrenProperty, childrenStyle, renderAction, isRenderDraggingChildren, useDragHandle, maxDepth, preventChangeDepth, preventChangeParent, enforcePinnedOrder, threshold, theme, renderPrefix, dragLayerZIndex, zIndex, } = this.props; return (React.createElement(NestableListBaseContext.Provider, { value: { groupName: this.groupName, useDragHandle, maxDepth, preventChangeDepth, preventChangeParent, enforcePinnedOrder, threshold, readOnly, renderItem, renderPrefix, moveItem: this.moveItem, dropItem: this.dropItem, onDragStart: this.onDragStart, onDragEnd: this.onDragEnd, } }, React.createElement("div", null, React.createElement(Container, { treeDepth: 1, items: items, renderAction: renderAction, parentPosition: [], childrenProperty: childrenProperty, childrenStyle: childrenStyle, isRenderDraggingChildren: isRenderDraggingChildren, topLevel: true, theme: theme }), this.state.dragging && (React.createElement(CustomDragLayer, { siblings: items, isRenderDraggingChildren: isRenderDraggingChildren, renderItem: renderItem, childrenProperty: childrenProperty, childrenStyle: childrenStyle, theme: theme, dragLayerZIndex: zIndex ?? dragLayerZIndex }))))); } } NestableListBase.defaultProps = { items: [], isRenderDraggingChildren: false, childrenProperty: 'children', childrenStyle: {}, renderPrefix: () => null, renderAction: () => null, onUpdate: () => { }, useDragHandle: false, preventChangeDepth: false, preventChangeParent: false, enforcePinnedOrder: false, maxDepth: Infinity, threshold: 30, dragLayerZIndex: ZIndex.nestableListDragLayer, }; export default withDNDContext(NestableListBase); //# sourceMappingURL=NestableListBase.js.map