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@wgslx/wgslx

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Extended WebGPU shading language tools

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export interface TokenJson { text?: string; symbol?: string; modifier?: string; modifiedSymbol?: string; source?: string; destination?: string; children?: TokenJson[]; } export interface TokenRange { file: string; line: number; column: number; } export declare class TokenOptions { symbol?: string; modifier?: string; } export declare class Token { id: number; text?: string; symbol?: string; modifier?: string; modifiedSymbol?: string; source?: string; destination?: string; children?: Token[]; clone(): Token; toObject(): TokenJson; toString(compact?: boolean): any; static text(text: string, source: string): Token; static group(children: Token[], modifier: string, symbol?: string): Token; static modify(children: Token[], modifier: string, modifiedSymbol?: string): Token; static symbol(token: Token, symbol: string): Token; private static idCount; private constructor(); } export declare class Multimap<TKey, TValue> { readonly map: Map<TKey, TValue[]>; get(key: TKey): TValue[]; add(key: TKey, value: TValue): TValue[]; }