@webwriter/branching-scenario
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Create adaptable learning experiences by authoring a gamebook, where you present the student with choices on how to continue.
1,103 lines (1,098 loc) • 789 kB
JavaScript
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constructor() {
super(...arguments), this.type = 3;
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this.element[this.name] = t8 === A ? void 0 : t8;
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constructor() {
super(...arguments), this.type = 4;
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this.element.toggleAttribute(this.name, !!t8 && t8 !== A);
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if ((t8 = M(this, t8, i10, 0) ?? A) === E) return;
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constructor(t8, i10, s9) {
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return this._$AM._$AU;
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M(this, t8);
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B?.(S2, k), (t2.litHtmlVersions ??= []).push("3.3.2");
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const e13 = s9?.renderBefore ?? i10;
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if (void 0 === h6) {
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createRenderRoot() {
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super.connectedCallback(), this._$Do?.setConnected(true);
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super.disconnectedCallback(), this._$Do?.setConnected(false);
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render() {
return E;
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var o4 = s3.litElementPolyfillSupport;
o4?.({ LitElement: i4 });
(s3.litElementVersions ??= []).push("4.2.2");
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get styleSheet() {
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const o72 = document.createElement("style"), n52 = t3.litNonce;
void 0 !== n52 && o72.setAttribute("nonce", n52), o72.textContent = e52.cssText, s42.appendChild(o72);
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this._$Ei(), (this.l ??= []).push(t32);
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static createProperty(t32, s42 = b3) {
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const i52 = Symbol(), h32 = this.getPropertyDescriptor(t32, i52, s42);
void 0 !== h32 && e22(this.prototype, t32, h32);
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static getPropertyDescriptor(t32, s42, i52) {
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const e52 = new Set(s42.flat(1 / 0).reverse());
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createRenderRoot() {
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enableUpdating(t32) {
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attributeChangedCallback(t32, s42, i52) {
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