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@webwriter/block-based-code

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Write block-based code (e.g. Scratch) and run it.

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import { BlockDefinition } from "../types"; export const blocks = [ { type: "motions:move", message0: "%{BKY_MOVE}", args0: [ { type: "input_value", name: "STEPS", check: "Number", }, ], nextStatement: null, previousStatement: null, category: "motions", style: "motion_blocks", } as const, { type: "motions:rotate", message0: "%{BKY_ROTATE}", args0: [ { type: "input_value", name: "DEGREES", check: "Number", }, ], nextStatement: null, previousStatement: null, category: "motions", style: "motion_blocks", } as const, { type: "motions:set_rotation", message0: "%{BKY_SET_ROTATION}", args0: [ { type: "input_value", name: "DEGREES", check: "Number", }, ], nextStatement: null, previousStatement: null, category: "motions", style: "motion_blocks", } as const, { type: "motions:set_x", message0: "%{BKY_SET_X}", args0: [ { type: "input_value", name: "X", check: "Number", }, ], nextStatement: null, previousStatement: null, category: "motions", style: "motion_blocks", } as const, { type: "motions:set_y", message0: "%{BKY_SET_Y}", args0: [ { type: "input_value", name: "Y", check: "Number", }, ], nextStatement: null, previousStatement: null, category: "motions", style: "motion_blocks", } as const, { type: "motions:set_xy", message0: "%{BKY_SET_XY}", args0: [ { type: "input_value", name: "X", check: "Number", }, { type: "input_value", name: "Y", check: "Number", }, ], inputsInline: true, nextStatement: null, previousStatement: null, category: "motions", style: "motion_blocks", } as const, { type: "motions:get_x", message0: "%{BKY_GET_X}", output: "Number", category: "motions", style: "motion_blocks", } as const, { type: "motions:get_y", message0: "%{BKY_GET_Y}", output: "Number", category: "motions", style: "motion_blocks", } as const, ] satisfies BlockDefinition[];