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@webviz/subsurface-viewer

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3D visualization component for subsurface reservoir data

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declare const _default: "#version 300 es\n#define SHADER_NAME well-markers-fragment-shader\n\nin vec4 vColor;\n\nout vec4 fragColor;\n\nvoid main(void) {\n fragColor = vec4(vColor.rgb * (1.0 / 255.0), vColor.a * (1.0 / 255.0));\n DECKGL_FILTER_COLOR(fragColor, geometry);\n}\n"; export default _default;