@webviz/subsurface-viewer
Version:
3D visualization component for subsurface reservoir data
40 lines (29 loc) • 984 B
JavaScript
export default `\
// Primitive attributes
in vec3 positions;
in float properties;
in vec3 normals;
// Outputs to fragment shader
out vec3 cameraPosition;
out vec3 normals_commonspace;
out vec4 position_commonspace;
out vec4 vColor;
out vec3 worldPos;
const vec3 pickingColor = vec3(1.0, 1.0, 0.0);
void main(void) {
geometry.pickingColor = pickingColor;
cameraPosition = project.cameraPosition;
vec3 position = positions;
position[2] *= triangles.ZIncreasingDownwards ? -1.0 : 1.0;
worldPos = position;
normals_commonspace = normals;
position_commonspace = vec4(project_position(position), 0.0);
gl_Position = project_common_position_to_clipspace(position_commonspace);
DECKGL_FILTER_GL_POSITION(gl_Position, geometry);
vColor = vec4(triangles.uColor.rgb, triangles.uColor.a * layer.opacity);
DECKGL_FILTER_COLOR(vColor, geometry);
}
`;
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