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@webviz/subsurface-viewer

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3D visualization component for subsurface reservoir data

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import type { NumberArray3 } from "@math.gl/types"; import type { ShaderModule } from "@luma.gl/shadertools"; export type PhongMaterialProps = { ambient?: number; diffuse?: number; /** Specularity exponent */ shininess?: number; specularColor?: NumberArray3; }; /** In Phong shading, the normal vector is linearly interpolated across the surface of the polygon from the polygon's vertex normals. */ export declare const phongMaterial: ShaderModule<PhongMaterialProps>;