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@webviz/subsurface-viewer

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3D visualization component for subsurface reservoir data

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import type { Color, PickingInfo, UpdateParameters, LayerContext } from "@deck.gl/core"; import { Layer } from "@deck.gl/core"; import type { Device, UniformValue } from "@luma.gl/core"; import { Model } from "@luma.gl/engine"; import type { DeckGLLayerContext, ExtendedLayerProps, LayerPickInfo } from "../utils/layerTools"; import { type ColormapFunctionType } from "../utils/colormapTools"; export interface PrivateMapLayerProps extends ExtendedLayerProps { positions: Float32Array; normals: Float32Array; triangleIndices: Uint32Array; vertexProperties: Float32Array; vertexIndices: Int32Array; lineIndices: Uint32Array; contours: [number, number]; gridLines: boolean; isContoursDepth: boolean; colormapName: string; colormapRange: [number, number]; colormapClampColor: Color | undefined | boolean; colormapFunction?: ColormapFunctionType; propertyValueRange: [number, number]; smoothShading: boolean; depthTest: boolean; ZIncreasingDownwards: boolean; enableLighting: boolean; } export default class PrivateMapLayer extends Layer<PrivateMapLayerProps> { get isLoaded(): boolean; setShaderModuleProps(args: Partial<{ [x: string]: Partial<Record<string, unknown> | undefined>; }>): void; initializeState(context: DeckGLLayerContext): void; shouldUpdateState({ props, oldProps, context, changeFlags, }: UpdateParameters<this>): boolean; updateState({ context }: UpdateParameters<this>): void; _getModels(device: Device): Model[]; draw(args: { moduleParameters?: unknown; uniforms: UniformValue; context: LayerContext; }): void; decodePickingColor(): number; getPickingInfo({ info }: { info: PickingInfo; }): LayerPickInfo; getShaders(): any; }