@webviz/subsurface-viewer
Version:
3D visualization component for subsurface reservoir data
57 lines (45 loc) • 1.31 kB
JavaScript
export default `\
in vec3 positions;
in vec3 normals;
// Outputs to fragment shader
out vec3 cameraPosition;
out vec4 position_commonspace;
out float property;
out vec4 vColor;
flat out vec3 normal;
flat out int vertexIndex;
const vec3 pickingColor = vec3(1.0, 1.0, 0.0);
void main(void) {
vertexIndex = gl_VertexID;
cameraPosition = project.cameraPosition;
geometry.pickingColor = pickingColor;
normal = normals;
vec3 position = positions;
float zSign = grid.ZIncreasingDownwards ? -1.0 : 1.0;
position.z *= zSign;
normal.z *= zSign;
switch(int(grid.coloringMode)) {
case 2:
property = position.x;
break;
case 3:
property = position.y;
break;
case 4:
property = position.z;
break;
// case 0 or default should never be used
default:
property = position.z;
break;
}
position_commonspace = vec4(project_position(position), 0.0);
gl_Position = project_common_position_to_clipspace(position_commonspace);
DECKGL_FILTER_GL_POSITION(gl_Position, geometry);
vColor = vec4(0.0, 0.0, 0.0, layer.opacity);
DECKGL_FILTER_COLOR(vColor, geometry);
}
`;
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