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@webviz/subsurface-viewer

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3D visualization component for subsurface reservoir data

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declare const _default: "#version 300 es\n#define SHADER_NAME texture-line-fragment-shader\n\nin vec4 vColor;\n\nout vec4 fragColor;\n\nvoid main(void) {\n\n // Picking pass.\n if (picking.isActive > 0.5) {\n discard;\n return;\n }\n\n fragColor = vColor;\n DECKGL_FILTER_COLOR(fragColor, geometry);\n}\n"; export default _default;