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@webgpu/shaderc

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cmake_minimum_required(VERSION 2.8.12) project(shaderc) enable_testing() if ("${CMAKE_BUILD_TYPE}" STREQUAL "") message(STATUS "No build type selected, default to Debug") set(CMAKE_BUILD_TYPE "Debug") endif() message(STATUS "Shaderc: build type is \"${CMAKE_BUILD_TYPE}\".") option(SHADERC_ENABLE_SPVC "Enable libshaderc_spvc" OFF) option(SHADERC_SKIP_INSTALL "Skip installation" ${SHADERC_SKIP_INSTALL}) if(NOT ${SHADERC_SKIP_INSTALL}) set(SHADERC_ENABLE_INSTALL ON) endif() option(SHADERC_SKIP_TESTS "Skip building tests" ${SHADERC_SKIP_TESTS}) if(NOT ${SHADERC_SKIP_TESTS}) set(SHADERC_ENABLE_TESTS ON) endif() if(${SHADERC_ENABLE_TESTS}) message(STATUS "Configuring Shaderc to build tests.") else() message(STATUS "Configuring Shaderc to avoid building tests.") endif() set (CMAKE_CXX_STANDARD 11) option(SHADERC_ENABLE_NV_EXTENSIONS "Enables support of Nvidia-specific extensions" ON) include(GNUInstallDirs) include(cmake/setup_build.cmake) include(cmake/utils.cmake) if(SHADERC_ENABLE_NV_EXTENSIONS) add_definitions(-DNV_EXTENSIONS) endif(SHADERC_ENABLE_NV_EXTENSIONS) add_custom_target(check-copyright ALL ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/utils/add_copyright.py --check WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} COMMENT "Check copyright") add_custom_target(add-copyright ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/utils/add_copyright.py WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} COMMENT "Add copyright") if(MSVC) option(SHADERC_ENABLE_SHARED_CRT "Use the shared CRT instead of the static CRT" ${SHADERC_ENABLE_SHARED_CRT}) if (NOT SHADERC_ENABLE_SHARED_CRT) # Link executables statically by replacing /MD with /MT everywhere. foreach(flag_var CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO) if(${flag_var} MATCHES "/MD") string(REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}") endif(${flag_var} MATCHES "/MD") endforeach(flag_var) endif(NOT SHADERC_ENABLE_SHARED_CRT) endif(MSVC) # Configure subdirectories. # We depend on these for later projects, so they should come first. add_subdirectory(third_party) if(SHADERC_ENABLE_SPVC) add_subdirectory(libshaderc_spvc) add_subdirectory(spvc) endif() add_subdirectory(libshaderc_util) add_subdirectory(libshaderc) add_subdirectory(glslc) add_subdirectory(examples) add_custom_target(build-version ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/utils/update_build_version.py ${shaderc_SOURCE_DIR} ${spirv-tools_SOURCE_DIR} ${glslang_SOURCE_DIR} COMMENT "Update build-version.inc in the Shaderc build directory (if necessary).") function(define_pkg_config_file NAME LIBS) add_custom_target(${NAME}-pkg-config ALL COMMAND ${CMAKE_COMMAND} -DCHANGES_FILE=${CMAKE_CURRENT_SOURCE_DIR}/CHANGES -DTEMPLATE_FILE=${CMAKE_CURRENT_SOURCE_DIR}/cmake/${NAME}.pc.in -DOUT_FILE=${CMAKE_CURRENT_BINARY_DIR}/${NAME}.pc -DCMAKE_INSTALL_PREFIX=${CMAKE_INSTALL_PREFIX} -DCMAKE_INSTALL_LIBDIR=${CMAKE_INSTALL_LIBDIR} -DCMAKE_INSTALL_INCLUDEDIR=${CMAKE_INSTALL_INCLUDEDIR} -DLIBS=${LIBS} -P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/write_pkg_config.cmake DEPENDS "CHANGES" "cmake/${NAME}.pc.in" "cmake/write_pkg_config.cmake") if (SHADERC_ENABLE_INSTALL) install( FILES ${CMAKE_CURRENT_BINARY_DIR}/${NAME}.pc DESTINATION ${CMAKE_INSTALL_LIBDIR}/pkgconfig) endif() endfunction() if(SHADERC_ENABLE_SPVC) set(EXTRA_STATIC_PKGCONFIG_LIBS -lshaderc_spvc) endif() define_pkg_config_file(shaderc -lshaderc_shared) define_pkg_config_file(shaderc_static "-lshaderc ${EXTRA_STATIC_PKGCONFIG_LIBS} -lshaderc_util") define_pkg_config_file(shaderc_combined -lshaderc_combined)