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@webarkit/arnft-threejs

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The ARnft rendering engine, based on Three.js

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import * as THREE from "three"; interface ConfigData { camera: { far: number; fov: number; matrixAutoUpdate: boolean; near: number; ratio: number; }; renderer: { alpha: boolean; antialias: boolean; context: any; depth: boolean; logarithmicDepthBuffer: boolean; precision: string; stencil: boolean; premultipliedAlpha: boolean; objVisibility: boolean; }; } interface Renderer { render: (scene: THREE.Scene, camera: THREE.Camera) => void; setPixelRatio: (pixelRatio: number) => void; setSize: (w: number, h: number) => void; } interface Camera extends THREE.Camera { matrixAutoUpdate: boolean; } interface Scene extends THREE.Scene { add: (node: THREE.Object3D) => this; } export default class SceneRendererTJS { canvas_draw: HTMLCanvasElement; private camera; private configData; renderer: Renderer; private uuid; private root; private target; private scene; private static globalScene; private version; constructor(configData: ConfigData, canvasDraw: HTMLCanvasElement, uuid: string, cameraBool: boolean); initRenderer(): void; draw(): void; getRenderer(): Renderer; getScene(): Scene; getCamera(): Camera; static getGlobalScene(): Scene; setRenderer(renderer: Renderer): void; setScene(scene: Scene): void; setCamera(camera: Camera): void; } export {};