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@wdp-api/wim-api

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51WORLD WIM Api is a JavaScript plugin for WdpApi, It provides a set of APIs for developers to integrate WIM into their own applications.

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import { EntityEidType, BasicInfoAtomType, TransformAtomType, VisibleAtomType } from './data-type'; export interface IFloodEntityAtom { algorithmType: string; customID: string; customData: string; customDataPath: string; sceneCRS: string; floodTifFilePath: string; floodShpFilePath: string; floodShxFilePath: string; floodPrjFilePath: string; floodDbfFilePath: string; FloodTimesJsonFilePath: string; isLocalPath: string; dataMax: string; dataMin: string; matBlur: string; matOpaccity: string; timeIndex: string; valueArray: Array<any>; gridIDArray: Array<any>; waterMatIndex: string; heatMapMatIndex: string; playSpeed: string; playIndex: string; play: string; heatMap: string; minIndex: string; maxIndex: string; addPositionX: string; addPositionY: string; addScaleX: string; addScaleY: string; addRotation: string; addHeight: string; flowTifFilePath: string; flowShpFilePath: string; flowShxFilePath: string; flowPrjFilePath: string; flowDbfFilePath: string; isLocalFlowPath: string; flowTimeIndex: string; indexArray: Array<any>; valueUArray: Array<any>; valueVArray: Array<any>; flowDataMax: string; flowDataMin: string; collnst: string; speed: string; nomalValue: string; baseScale: string; particleCountBase: string; flowAddPositionX: string; flowAddPositionY: string; flowAddScaleX: string; flowAddScaleY: string; flowAddRotation: string; flowAddHeight: string; flowMatStyle: string; flowPlayIndex: string; flowPlay: string; flowMinIndex: string; flowMaxIndex: string; tifFloodTifFilePath: string; tifFloodTimeTifsFilePath: Array<any>; isLocalTifPath: string; tifDataMax: string; tifDataMin: string; tifMatBlur: string; tifMatOpaccity: string; tifWaterMatIndex: string; tifHeatMapMatIndex: string; tifPlaySpeed: string; tifPlayIndex: string; tifPlay: string; tifHeatMap: string; tifMinIndex: string; tifMaxIndex: string; tifAddPositionX: string; tifAddPositionY: string; tifAddScaleX: string; tifAddScaleY: string; tifAddRotation: string; tifAddHeight: string; Async: boolean; } export interface IFloodEntityAtomType extends EntityEidType, Partial<BasicInfoAtomType>, Partial<TransformAtomType>, Partial<VisibleAtomType> { floodStyle?: Partial<IFloodEntityAtom>; } export interface IGenerate { FloodEntityAtom?: Partial<IFloodEntityAtom>; BasicInfoAtom?: Partial<BasicInfoAtomType>; TransformAtom?: Partial<TransformAtomType>; VisibleAtom?: Partial<VisibleAtomType>; } export interface IAlgorithmFile { tifURL: string; shpURL: string; shxURL: string; prjURL: string; dbfURL: string; timesJsonURL: string; timesTifURLArray: Array<string>; override: boolean | string; Async: boolean | string; } export interface IAlgorithm { algorithmType: string; customId: string; customData: string; customDataPath: string; file: Partial<IAlgorithmFile>; data: Array<any>; } export type TCreateAlgorithm = Partial<IAlgorithm>; export interface IUpdateAlgorithm extends Partial<IAlgorithm> { object: Record<string, any>; } export interface IUpdateAlgorithmParam extends Partial<IAlgorithm> { eid: string | null; } export interface IDeleteAlgorithmBasic { force: boolean | string; } export interface IDeleteAlgorithm extends Partial<IDeleteAlgorithmBasic> { object: Record<string, any>; } export interface IDeleteAlgorithmParam extends Partial<IDeleteAlgorithmBasic> { eid: string | null; } export interface IShowAlgorithmBasic { isVisible: boolean | string; } export interface IShowAlgorithm extends Partial<IShowAlgorithmBasic> { object: Record<string, any>; } export interface IShowAlgorithmParam extends Partial<IShowAlgorithmBasic> { eid: string | null; } export interface IRunAlgorithmBasic { offset: Array<number>; scale: Array<number>; rotation: number; materialEId: string | null; colorPointEId: string | null; index: string; minIndex: string; maxIndex: string; speed: string; status: string; reset: boolean | string; } export interface IRunAlgorithm extends Partial<IRunAlgorithmBasic> { object: Record<string, any>; } export interface IRunAlgorithmParam extends Partial<IRunAlgorithmBasic> { eid: string | null; } export interface IAddAlgorithmDataBasicData { valueArray: Array<any>; gridIdArray: Array<string>; indexArray: Array<string | number>; valueUArray: Array<any>; valueVArray: Array<any>; } export interface IAddAlgorithmDataBasic { data: Partial<IAddAlgorithmDataBasicData>; } export interface IAddAlgorithmData extends Partial<IAddAlgorithmDataBasic> { object: Record<string, any>; } export interface IAddAlgorithmDataParam extends Partial<IAddAlgorithmDataBasic> { eid: string | null; } export interface IDeleteAlgorithmDataBasic { index: number | string; } export interface IDeleteAlgorithmData extends Partial<IDeleteAlgorithmDataBasic> { object: Record<string, any>; } export interface IDeleteAlgorithmDataParam extends Partial<IDeleteAlgorithmDataBasic> { eid: string | null; } export interface IUpdateAlgorithmData extends Partial<IAddAlgorithmDataBasic>, IDeleteAlgorithmDataBasic { object: Record<string, any>; } export interface IUpdateAlgorithmDataParam extends Partial<IAddAlgorithmDataBasic>, Partial<IDeleteAlgorithmDataBasic> { eid: string | null; } export interface IGetAlgorithmData extends Partial<IDeleteAlgorithmDataBasic> { object: Record<string, any>; } export interface IGetAlgorithmDataParam extends Partial<IDeleteAlgorithmDataBasic> { eid: string | null; } export interface ICreateMaterial { mId: string; customId?: string; opacity: string; dataMax: string; dataMin: string; waterMatIndex: string; matBlur: string; heatMapMatIndex: string; flowMatStyle: string; collnst: string; speed: string; nomalValue: string; baseScale: string; particleCountBase: string; } export interface IUpdateMaterial extends Partial<ICreateMaterial> { object: Record<string, any>; } export interface IUpdateMaterialParam extends Partial<ICreateMaterial> { eid: string | null; }