@wdp-api/wim-api
Version:
51WORLD WIM Api is a JavaScript plugin for WdpApi, It provides a set of APIs for developers to integrate WIM into their own applications.
218 lines (217 loc) • 6.41 kB
TypeScript
import { EntityEidType, BasicInfoAtomType, TransformAtomType, VisibleAtomType } from './data-type';
export interface IFloodEntityAtom {
algorithmType: string;
customID: string;
customData: string;
customDataPath: string;
sceneCRS: string;
floodTifFilePath: string;
floodShpFilePath: string;
floodShxFilePath: string;
floodPrjFilePath: string;
floodDbfFilePath: string;
FloodTimesJsonFilePath: string;
isLocalPath: string;
dataMax: string;
dataMin: string;
matBlur: string;
matOpaccity: string;
timeIndex: string;
valueArray: Array<any>;
gridIDArray: Array<any>;
waterMatIndex: string;
heatMapMatIndex: string;
playSpeed: string;
playIndex: string;
play: string;
heatMap: string;
minIndex: string;
maxIndex: string;
addPositionX: string;
addPositionY: string;
addScaleX: string;
addScaleY: string;
addRotation: string;
addHeight: string;
flowTifFilePath: string;
flowShpFilePath: string;
flowShxFilePath: string;
flowPrjFilePath: string;
flowDbfFilePath: string;
isLocalFlowPath: string;
flowTimeIndex: string;
indexArray: Array<any>;
valueUArray: Array<any>;
valueVArray: Array<any>;
flowDataMax: string;
flowDataMin: string;
collnst: string;
speed: string;
nomalValue: string;
baseScale: string;
particleCountBase: string;
flowAddPositionX: string;
flowAddPositionY: string;
flowAddScaleX: string;
flowAddScaleY: string;
flowAddRotation: string;
flowAddHeight: string;
flowMatStyle: string;
flowPlayIndex: string;
flowPlay: string;
flowMinIndex: string;
flowMaxIndex: string;
tifFloodTifFilePath: string;
tifFloodTimeTifsFilePath: Array<any>;
isLocalTifPath: string;
tifDataMax: string;
tifDataMin: string;
tifMatBlur: string;
tifMatOpaccity: string;
tifWaterMatIndex: string;
tifHeatMapMatIndex: string;
tifPlaySpeed: string;
tifPlayIndex: string;
tifPlay: string;
tifHeatMap: string;
tifMinIndex: string;
tifMaxIndex: string;
tifAddPositionX: string;
tifAddPositionY: string;
tifAddScaleX: string;
tifAddScaleY: string;
tifAddRotation: string;
tifAddHeight: string;
Async: boolean;
}
export interface IFloodEntityAtomType extends EntityEidType, Partial<BasicInfoAtomType>, Partial<TransformAtomType>, Partial<VisibleAtomType> {
floodStyle?: Partial<IFloodEntityAtom>;
}
export interface IGenerate {
FloodEntityAtom?: Partial<IFloodEntityAtom>;
BasicInfoAtom?: Partial<BasicInfoAtomType>;
TransformAtom?: Partial<TransformAtomType>;
VisibleAtom?: Partial<VisibleAtomType>;
}
export interface IAlgorithmFile {
tifURL: string;
shpURL: string;
shxURL: string;
prjURL: string;
dbfURL: string;
timesJsonURL: string;
timesTifURLArray: Array<string>;
override: boolean | string;
Async: boolean | string;
}
export interface IAlgorithm {
algorithmType: string;
customId: string;
customData: string;
customDataPath: string;
file: Partial<IAlgorithmFile>;
data: Array<any>;
}
export type TCreateAlgorithm = Partial<IAlgorithm>;
export interface IUpdateAlgorithm extends Partial<IAlgorithm> {
object: Record<string, any>;
}
export interface IUpdateAlgorithmParam extends Partial<IAlgorithm> {
eid: string | null;
}
export interface IDeleteAlgorithmBasic {
force: boolean | string;
}
export interface IDeleteAlgorithm extends Partial<IDeleteAlgorithmBasic> {
object: Record<string, any>;
}
export interface IDeleteAlgorithmParam extends Partial<IDeleteAlgorithmBasic> {
eid: string | null;
}
export interface IShowAlgorithmBasic {
isVisible: boolean | string;
}
export interface IShowAlgorithm extends Partial<IShowAlgorithmBasic> {
object: Record<string, any>;
}
export interface IShowAlgorithmParam extends Partial<IShowAlgorithmBasic> {
eid: string | null;
}
export interface IRunAlgorithmBasic {
offset: Array<number>;
scale: Array<number>;
rotation: number;
materialEId: string | null;
colorPointEId: string | null;
index: string;
minIndex: string;
maxIndex: string;
speed: string;
status: string;
reset: boolean | string;
}
export interface IRunAlgorithm extends Partial<IRunAlgorithmBasic> {
object: Record<string, any>;
}
export interface IRunAlgorithmParam extends Partial<IRunAlgorithmBasic> {
eid: string | null;
}
export interface IAddAlgorithmDataBasicData {
valueArray: Array<any>;
gridIdArray: Array<string>;
indexArray: Array<string | number>;
valueUArray: Array<any>;
valueVArray: Array<any>;
}
export interface IAddAlgorithmDataBasic {
data: Partial<IAddAlgorithmDataBasicData>;
}
export interface IAddAlgorithmData extends Partial<IAddAlgorithmDataBasic> {
object: Record<string, any>;
}
export interface IAddAlgorithmDataParam extends Partial<IAddAlgorithmDataBasic> {
eid: string | null;
}
export interface IDeleteAlgorithmDataBasic {
index: number | string;
}
export interface IDeleteAlgorithmData extends Partial<IDeleteAlgorithmDataBasic> {
object: Record<string, any>;
}
export interface IDeleteAlgorithmDataParam extends Partial<IDeleteAlgorithmDataBasic> {
eid: string | null;
}
export interface IUpdateAlgorithmData extends Partial<IAddAlgorithmDataBasic>, IDeleteAlgorithmDataBasic {
object: Record<string, any>;
}
export interface IUpdateAlgorithmDataParam extends Partial<IAddAlgorithmDataBasic>, Partial<IDeleteAlgorithmDataBasic> {
eid: string | null;
}
export interface IGetAlgorithmData extends Partial<IDeleteAlgorithmDataBasic> {
object: Record<string, any>;
}
export interface IGetAlgorithmDataParam extends Partial<IDeleteAlgorithmDataBasic> {
eid: string | null;
}
export interface ICreateMaterial {
mId: string;
customId?: string;
opacity: string;
dataMax: string;
dataMin: string;
waterMatIndex: string;
matBlur: string;
heatMapMatIndex: string;
flowMatStyle: string;
collnst: string;
speed: string;
nomalValue: string;
baseScale: string;
particleCountBase: string;
}
export interface IUpdateMaterial extends Partial<ICreateMaterial> {
object: Record<string, any>;
}
export interface IUpdateMaterialParam extends Partial<ICreateMaterial> {
eid: string | null;
}