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@warriorjs/cli

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WarriorJS command line

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'use strict'; Object.defineProperty(exports, "__esModule", { value: true }); var _ansiEscapes = require('ansi-escapes'); var _ansiEscapes2 = _interopRequireDefault(_ansiEscapes); var _print = require('./print'); var _print2 = _interopRequireDefault(_print); var _printFloorMap = require('./printFloorMap'); var _printFloorMap2 = _interopRequireDefault(_printFloorMap); var _printWarriorStatus = require('./printWarriorStatus'); var _printWarriorStatus2 = _interopRequireDefault(_printWarriorStatus); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } const warriorStatusRows = 2; /** * Prints the game board after moving the cursor up a given number of rows. * * @param {Object[][]} floorMap The map of the floor. * @param {Object} warriorStatus The status of the warrior. * @param {number} offset The number of rows. */ function printBoard(floorMap, warriorStatus, offset) { if (offset > 0) { const floorMapRows = floorMap.length; (0, _print2.default)(_ansiEscapes2.default.cursorUp(offset + floorMapRows + warriorStatusRows)); } (0, _printWarriorStatus2.default)(warriorStatus); (0, _printFloorMap2.default)(floorMap); if (offset > 0) { (0, _print2.default)(_ansiEscapes2.default.cursorDown(offset)); } } exports.default = printBoard; module.exports = exports.default;