@wareme/utils
Version:
Utils for Dark applications
163 lines (140 loc) • 4.01 kB
JavaScript
import {
illegal,
detectIsNull,
detectIsObject,
detectIsFunction,
detectIsUndefined
} from '@dark-engine/core'
const throwError = (errorMsg) => illegal(errorMsg, 'debounce')
const isObject = (o) => !detectIsNull(o) && (detectIsObject(o) || detectIsFunction(o))
export const debounce = (func, wait, options) => {
let lastArgs
let lastThis
let maxWait
let result
let timerId
let lastCallTime
let lastInvokeTime = 0
let leading = false
let maxing = false
let trailing = true
if (!detectIsFunction(func)) {
throwError('Expected a function')
}
wait = +wait || 0
if (isObject(options)) {
leading = !!options.leading
maxing = 'maxWait' in options
maxWait = maxing ? Math.max(+options.maxWait || 0, wait) : maxWait
trailing = 'trailing' in options ? !!options.trailing : trailing
}
const invokeFunc = (time) => {
const args = lastArgs
const thisArg = lastThis
lastArgs = lastThis = undefined
lastInvokeTime = time
result = func.apply(thisArg, args)
return result
}
const startTimer = (pendingFunc, milliseconds) => {
// TODO use RAF with RafNexus
return setTimeout(pendingFunc, milliseconds)
}
const cancelTimer = (id) => {
// TODO use RAF with RafNexus
clearTimeout(id)
}
const leadingEdge = (time) => {
// Reset any `maxWait` timer.
lastInvokeTime = time
// Start the timer for the trailing edge.
timerId = startTimer(timerExpired, wait)
// Invoke the leading edge.
if (leading) {
return invokeFunc(time)
}
return result
}
const remainingWait = (time) => {
const timeSinceLastCall = time - lastCallTime
const timeSinceLastInvoke = time - lastInvokeTime
const timeWaiting = wait - timeSinceLastCall
if (maxing) {
return Math.min(timeWaiting, maxWait - timeSinceLastInvoke)
}
return timeWaiting
}
const shouldInvoke = (time) => {
const timeSinceLastCall = time - lastCallTime
const timeSinceLastInvoke = time - lastInvokeTime
// Either this is the first call, activity has stopped and we're at the
// trailing edge, the system time has gone backwards and we're treating
// it as the trailing edge, or we've hit the `maxWait` limit.
return (
detectIsUndefined(lastCallTime) ||
timeSinceLastCall >= wait ||
timeSinceLastCall < 0 ||
(maxing && timeSinceLastInvoke >= maxWait)
)
}
const timerExpired = () => {
const time = Date.now()
if (shouldInvoke(time)) {
return trailingEdge(time)
}
// Restart the timer.
timerId = startTimer(timerExpired, remainingWait(time))
return undefined
}
const trailingEdge = (time) => {
timerId = undefined
// Only invoke if we have `lastArgs` which means `func` has been
// debounced at least once.
if (trailing && lastArgs) {
return invokeFunc(time)
}
lastArgs = lastThis = undefined
return result
}
const cancel = () => {
if (!detectIsUndefined(timerId)) {
cancelTimer(timerId)
}
lastInvokeTime = 0
lastArgs = lastCallTime = lastThis = timerId = undefined
}
const flush = () => {
if (detectIsUndefined(timerId)) {
return result
}
return trailingEdge(Date.now())
}
const pending = () => {
return !detectIsUndefined(timerId)
}
function debounced (...args) {
const time = Date.now()
const isInvoking = shouldInvoke(time)
lastArgs = args
lastThis = this
lastCallTime = time
if (isInvoking) {
if (detectIsUndefined(timerId)) {
return leadingEdge(lastCallTime)
}
if (maxing) {
// Handle invocations in a tight loop.
timerId = startTimer(timerExpired, wait)
return invokeFunc(lastCallTime)
}
}
if (detectIsUndefined(timerId)) {
timerId = startTimer(timerExpired, wait)
}
return result
}
debounced.cancel = cancel
debounced.flush = flush
debounced.pending = pending
return debounced
}