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@wandelbots/wandelbots-js-react-components

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React UI toolkit for building applications on top of the Wandelbots platform

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*****************************************************************************\r\nCopyright (c) Microsoft Corporation. All rights reserved.\r\nLicensed under the Apache License, Version 2.0 (the \"License\"); you may not use\r\nthis file except in compliance with the License. You may obtain a copy of the\r\nLicense at http://www.apache.org/licenses/LICENSE-2.0\r\n\r\nTHIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY\r\nKIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED\r\nWARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,\r\nMERCHANTABLITY OR NON-INFRINGEMENT.\r\n\r\nSee the Apache Version 2.0 License for specific language governing permissions\r\nand limitations under the License.\r\n***************************************************************************** */\r\n/* global Reflect, Promise */\r\n\r\nvar extendStatics = function(d, b) {\r\n extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\r\n return extendStatics(d, b);\r\n};\r\n\r\nfunction __extends(d, b) {\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\r\n}\r\n\r\nfunction __values(o) {\r\n var m = typeof Symbol === \"function\" && o[Symbol.iterator], i = 0;\r\n if (m) return m.call(o);\r\n return {\r\n next: function () {\r\n if (o && i >= o.length) o = void 0;\r\n return { value: o && o[i++], done: !o };\r\n }\r\n };\r\n}\r\n\r\nfunction __read(o, n) {\r\n var m = typeof Symbol === \"function\" && o[Symbol.iterator];\r\n if (!m) return o;\r\n var i = m.call(o), r, ar = [], e;\r\n try {\r\n while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);\r\n }\r\n catch (error) { e = { error: error }; }\r\n finally {\r\n try {\r\n if (r && !r.done && (m = i[\"return\"])) m.call(i);\r\n }\r\n finally { if (e) throw e.error; }\r\n }\r\n return ar;\r\n}\r\n\r\nfunction __spread() {\r\n for (var ar = [], i = 0; i < arguments.length; i++)\r\n ar = ar.concat(__read(arguments[i]));\r\n return ar;\r\n}\n\nvar Event = /** @class */ (function () {\r\n function Event(type, target) {\r\n this.target = target;\r\n this.type = type;\r\n }\r\n return Event;\r\n}());\r\nvar ErrorEvent = /** @class */ (function (_super) {\r\n __extends(ErrorEvent, _super);\r\n function ErrorEvent(error, target) {\r\n var _this = _super.call(this, 'error', target) || this;\r\n _this.message = error.message;\r\n _this.error = error;\r\n return _this;\r\n }\r\n return ErrorEvent;\r\n}(Event));\r\nvar CloseEvent = /** @class */ (function (_super) {\r\n __extends(CloseEvent, _super);\r\n function CloseEvent(code, reason, target) {\r\n if (code === void 0) { code = 1000; }\r\n if (reason === void 0) { reason = ''; }\r\n var _this = _super.call(this, 'close', target) || this;\r\n _this.wasClean = true;\r\n _this.code = code;\r\n _this.reason = reason;\r\n return _this;\r\n }\r\n return CloseEvent;\r\n}(Event));\n\n/*!\r\n * Reconnecting WebSocket\r\n * by Pedro Ladaria <pedro.ladaria@gmail.com>\r\n * https://github.com/pladaria/reconnecting-websocket\r\n * License MIT\r\n */\r\nvar getGlobalWebSocket = function () {\r\n if (typeof WebSocket !== 'undefined') {\r\n // @ts-ignore\r\n return WebSocket;\r\n }\r\n};\r\n/**\r\n * Returns true if given argument looks like a WebSocket class\r\n */\r\nvar isWebSocket = function (w) { return typeof w !== 'undefined' && !!w && w.CLOSING === 2; };\r\nvar DEFAULT = {\r\n maxReconnectionDelay: 10000,\r\n minReconnectionDelay: 1000 + Math.random() * 4000,\r\n minUptime: 5000,\r\n reconnectionDelayGrowFactor: 1.3,\r\n connectionTimeout: 4000,\r\n maxRetries: Infinity,\r\n maxEnqueuedMessages: Infinity,\r\n startClosed: false,\r\n debug: false,\r\n};\r\nvar ReconnectingWebSocket = /** @class */ (function () {\r\n function ReconnectingWebSocket(url, protocols, options) {\r\n var _this = this;\r\n if (options === void 0) { options = {}; }\r\n this._listeners = {\r\n error: [],\r\n message: [],\r\n open: [],\r\n close: [],\r\n };\r\n this._retryCount = -1;\r\n this._shouldReconnect = true;\r\n this._connectLock = false;\r\n this._binaryType = 'blob';\r\n this._closeCalled = false;\r\n this._messageQueue = [];\r\n /**\r\n * An event listener to be called when the WebSocket connection's readyState changes to CLOSED\r\n */\r\n this.onclose = null;\r\n /**\r\n * An event listener to be called when an error occurs\r\n */\r\n this.onerror = null;\r\n /**\r\n * An event listener to be called when a message is received from the server\r\n */\r\n this.onmessage = null;\r\n /**\r\n * An event listener to be called when the WebSocket connection's readyState changes to OPEN;\r\n * this indicates that the connection is ready to send and receive data\r\n */\r\n this.onopen = null;\r\n this._handleOpen = function (event) {\r\n _this._debug('open event');\r\n var _a = _this._options.minUptime, minUptime = _a === void 0 ? DEFAULT.minUptime : _a;\r\n clearTimeout(_this._connectTimeout);\r\n _this._uptimeTimeout = setTimeout(function () { return _this._acceptOpen(); }, minUptime);\r\n _this._ws.binaryType = _this._binaryType;\r\n // send enqueued messages (messages sent before websocket open event)\r\n _this._messageQueue.forEach(function (message) { return _this._ws.send(message); });\r\n _this._messageQueue = [];\r\n if (_this.onopen) {\r\n _this.onopen(event);\r\n }\r\n _this._listeners.open.forEach(function (listener) { return _this._callEventListener(event, listener); });\r\n };\r\n this._handleMessage = function (event) {\r\n _this._debug('message event');\r\n if (_this.onmessage) {\r\n _this.onmessage(event);\r\n }\r\n _this._listeners.message.forEach(function (listener) { return _this._callEventListener(event, listener); });\r\n };\r\n this._handleError = function (event) {\r\n _this._debug('error event', event.message);\r\n _this._disconnect(undefined, event.message === 'TIMEOUT' ? 'timeout' : undefined);\r\n if (_this.onerror) {\r\n _this.onerror(event);\r\n }\r\n _this._debug('exec error listeners');\r\n _this._listeners.error.forEach(function (listener) { return _this._callEventListener(event, listener); });\r\n _this._connect();\r\n };\r\n this._handleClose = function (event) {\r\n _this._debug('close event');\r\n _this._clearTimeouts();\r\n if (_this._shouldReconnect) {\r\n _this._connect();\r\n }\r\n if (_this.onclose) {\r\n _this.onclose(event);\r\n }\r\n _this._listeners.close.forEach(function (listener) { return _this._callEventListener(event, listener); });\r\n };\r\n this._url = url;\r\n this._protocols = protocols;\r\n this._options = options;\r\n if (this._options.startClosed) {\r\n this._shouldReconnect = false;\r\n }\r\n this._connect();\r\n }\r\n Object.defineProperty(ReconnectingWebSocket, \"CONNECTING\", {\r\n get: function () {\r\n return 0;\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(ReconnectingWebSocket, \"OPEN\", {\r\n get: function () {\r\n return 1;\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(ReconnectingWebSocket, \"CLOSING\", {\r\n get: function () {\r\n return 2;\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(ReconnectingWebSocket, \"CLOSED\", {\r\n get: function () {\r\n return 3;\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(ReconnectingWebSocket.prototype, \"CONNECTING\", {\r\n get: function () {\r\n return ReconnectingWebSocket.CONNECTING;\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(ReconnectingWebSocket.prototype, \"OPEN\", {\r\n get: function () {\r\n return ReconnectingWebSocket.OPEN;\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(ReconnectingWebSocket.prototype, \"CLOSING\", {\r\n get: function () {\r\n return ReconnectingWebSocket.CLOSING;\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(ReconnectingWebSocket.prototype, \"CLOSED\", {\r\n get: function () {\r\n return ReconnectingWebSocket.CLOSED;\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(ReconnectingWebSocket.prototype, \"binaryType\", {\r\n get: function () {\r\n return this._ws ? this._ws.binaryType : this._binaryType;\r\n },\r\n set: function (value) {\r\n this._binaryType = value;\r\n if (this._ws) {\r\n this._ws.binaryType = value;\r\n }\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(ReconnectingWebSocket.prototype, \"retryCount\", {\r\n /**\r\n * Returns the number or connection retries\r\n */\r\n get: function () {\r\n return Math.max(this._retryCount, 0);\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(ReconnectingWebSocket.prototype, \"bufferedAmount\", {\r\n /**\r\n * The number of bytes of data that have been queued using calls to send() but not yet\r\n * transmitted to the network. This value resets to zero once all queued data has been sent.\r\n * This value does not reset to zero when the connection is closed; if you keep calling send(),\r\n * this will continue to climb. Read only\r\n */\r\n get: function () {\r\n var bytes = this._messageQueue.reduce(function (acc, message) {\r\n if (typeof message === 'string') {\r\n acc += message.length; // not byte size\r\n }\r\n else if (message instanceof Blob) {\r\n acc += message.size;\r\n }\r\n else {\r\n acc += message.byteLength;\r\n }\r\n return acc;\r\n }, 0);\r\n return bytes + (this._ws ? this._ws.bufferedAmount : 0);\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(ReconnectingWebSocket.prototype, \"extensions\", {\r\n /**\r\n * The extensions selected by the server. This is currently only the empty string or a list of\r\n * extensions as negotiated by the connection\r\n */\r\n get: function () {\r\n return this._ws ? this._ws.extensions : '';\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(ReconnectingWebSocket.prototype, \"protocol\", {\r\n /**\r\n * A string indicating the name of the sub-protocol the server selected;\r\n * this will be one of the strings specified in the protocols parameter when creating the\r\n * WebSocket object\r\n */\r\n get: function () {\r\n return this._ws ? this._ws.protocol : '';\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(ReconnectingWebSocket.prototype, \"readyState\", {\r\n /**\r\n * The current state of the connection; this is one of the Ready state constants\r\n */\r\n get: function () {\r\n if (this._ws) {\r\n return this._ws.readyState;\r\n }\r\n return this._options.startClosed\r\n ? ReconnectingWebSocket.CLOSED\r\n : ReconnectingWebSocket.CONNECTING;\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(ReconnectingWebSocket.prototype, \"url\", {\r\n /**\r\n * The URL as resolved by the constructor\r\n */\r\n get: function () {\r\n return this._ws ? this._ws.url : '';\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n /**\r\n * Closes the WebSocket connection or connection attempt, if any. If the connection is already\r\n * CLOSED, this method does nothing\r\n */\r\n ReconnectingWebSocket.prototype.close = function (code, reason) {\r\n if (code === void 0) { code = 1000; }\r\n this._closeCalled = true;\r\n this._shouldReconnect = false;\r\n this._clearTimeouts();\r\n if (!this._ws) {\r\n this._debug('close enqueued: no ws instance');\r\n return;\r\n }\r\n if (this._ws.readyState === this.CLOSED) {\r\n this._debug('close: already closed');\r\n return;\r\n }\r\n this._ws.close(code, reason);\r\n };\r\n /**\r\n * Closes the WebSocket connection or connection attempt and connects again.\r\n * Resets retry counter;\r\n */\r\n ReconnectingWebSocket.prototype.reconnect = function (code, reason) {\r\n this._shouldReconnect = true;\r\n this._closeCalled = false;\r\n this._retryCount = -1;\r\n if (!this._ws || this._ws.readyState === this.CLOSED) {\r\n this._connect();\r\n }\r\n else {\r\n this._disconnect(code, reason);\r\n this._connect();\r\n }\r\n };\r\n /**\r\n * Enqueue specified data to be transmitted to the server o