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@waku/rln

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RLN (Rate Limiting Nullifier) implementation for Waku

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/** * Internal helpers for u64. BigUint64Array is too slow as per 2025, so we implement it using Uint32Array. * @todo re-check https://issues.chromium.org/issues/42212588 * @module */ const U32_MASK64 = /* @__PURE__ */ BigInt(2 ** 32 - 1); const _32n = /* @__PURE__ */ BigInt(32); function fromBig(n, le = false) { if (le) return { h: Number(n & U32_MASK64), l: Number((n >> _32n) & U32_MASK64) }; return { h: Number((n >> _32n) & U32_MASK64) | 0, l: Number(n & U32_MASK64) | 0 }; } function split(lst, le = false) { const len = lst.length; let Ah = new Uint32Array(len); let Al = new Uint32Array(len); for (let i = 0; i < len; i++) { const { h, l } = fromBig(lst[i], le); [Ah[i], Al[i]] = [h, l]; } return [Ah, Al]; } // Left rotate for Shift in [1, 32) const rotlSH = (h, l, s) => (h << s) | (l >>> (32 - s)); const rotlSL = (h, l, s) => (l << s) | (h >>> (32 - s)); // Left rotate for Shift in (32, 64), NOTE: 32 is special case. const rotlBH = (h, l, s) => (l << (s - 32)) | (h >>> (64 - s)); const rotlBL = (h, l, s) => (h << (s - 32)) | (l >>> (64 - s)); export { fromBig, rotlBH, rotlBL, rotlSH, rotlSL, split };