@vuemap/vue-amap-extra
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@vuemap/vue-amap扩展库,包含threejs相关图层
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TypeScript
import { Vector3, WebGLRenderTarget, Color, ShaderMaterial } from 'three';
import { FullScreenQuad, Pass } from 'three/examples/jsm/postprocessing/Pass.js';
import type { Scene, WebGLRenderer } from 'three';
import type { CircleOptions } from "./Type";
/**
* @author huaqing / https://github.com/2912401452/
*/
declare class CircleSweepPass extends Pass {
scene: Scene;
camera: any;
center: Vector3;
innerRadius: number;
outerRadius: number;
fillType: number;
fillColor: Color;
depthTarget: WebGLRenderTarget;
renderer: any;
depthMaterial: ShaderMaterial;
fsQuad: FullScreenQuad;
topLeftVec: Vector3;
topRightVec: Vector3;
bottomLeftVec: Vector3;
bottomRightVec: Vector3;
width: number;
height: number;
constructor(renderer: WebGLRenderer, scene: Scene, camera: any, options: CircleOptions);
render(renderer: any, writeBuffer: any, readBuffer: any, deltaTime: any, maskActive: any): void;
calCameraVectors(): {
topLeftVec: Vector3;
topRightVec: Vector3;
bottomLeftVec: Vector3;
bottomRightVec: Vector3;
};
ang2rad(ang: any): number;
getDepthMaterial(): ShaderMaterial;
setSize(width: any, height: any): void;
setCamera(camera: any): void;
}
export { CircleSweepPass };