@vtx/cs-map
Version:
React components for Vortex
363 lines (332 loc) • 14.2 kB
JavaScript
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports["default"] = void 0;
var _cesium = require("cesium");
var _transformRgb = _interopRequireDefault(require("../_util/transformRgb"));
function _interopRequireDefault(e) { return e && e.__esModule ? e : { "default": e }; }
function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
function _toConsumableArray(r) { return _arrayWithoutHoles(r) || _iterableToArray(r) || _unsupportedIterableToArray(r) || _nonIterableSpread(); }
function _nonIterableSpread() { throw new TypeError("Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); }
function _unsupportedIterableToArray(r, a) { if (r) { if ("string" == typeof r) return _arrayLikeToArray(r, a); var t = {}.toString.call(r).slice(8, -1); return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray(r, a) : void 0; } }
function _iterableToArray(r) { if ("undefined" != typeof Symbol && null != r[Symbol.iterator] || null != r["@@iterator"]) return Array.from(r); }
function _arrayWithoutHoles(r) { if (Array.isArray(r)) return _arrayLikeToArray(r); }
function _arrayLikeToArray(r, a) { (null == a || a > r.length) && (a = r.length); for (var e = 0, n = Array(a); e < a; e++) n[e] = r[e]; return n; }
function _classCallCheck(a, n) { if (!(a instanceof n)) throw new TypeError("Cannot call a class as a function"); }
function _defineProperties(e, r) { for (var t = 0; t < r.length; t++) { var o = r[t]; o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o); } }
function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; }
function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; }
function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
var glsl = "\n czm_material czm_getMaterial(czm_materialInput materialInput) {\n czm_material material = czm_getDefaultMaterial(materialInput);\n vec2 st = materialInput.st;\n // vec2 st = materialInput.st * repeat;\n vec4 colorImage = texture2D(image, vec2(fract((st.s - speed * czm_frameNumber * 0.001)), st.t));\n material.alpha = colorImage.a;\n material.diffuse = colorImage.rgb;\n return material;\n }";
// 创建圆形
function computeCircle(radius) {
var positions = [];
for (var i = 0; i < 360; i++) {
var radians = _cesium.Math.toRadians(i);
positions.push(new _cesium.Cartesian2(radius * Math.cos(radians), radius * Math.sin(radians)));
}
return positions;
}
// 创建方形
function computeSquare(size) {
return [new _cesium.Cartesian2(-size, -size),
// 左上角
new _cesium.Cartesian2(size, -size),
// 右上角
new _cesium.Cartesian2(size, size),
// 右下角
new _cesium.Cartesian2(-size, size) // 左下角
];
}
var getMultiPoints = function getMultiPoints(data) {
var points = {};
data.map(function (first) {
var first_start = first.start.join(',');
var first_end = first.end.join(',');
data.map(function (two) {
var two_start = two.start.join(',');
var two_end = two.end.join(',');
var key, value;
if (first_start === two_start && first_end !== two_end) {
key = first_start;
value = [first.end, first.start, two.end];
} else if (first_start === two_end && first_end !== two_start) {
key = first_start;
value = [first.end, first.start, two.start];
} else if (first_end === two_start && first_start !== two_end) {
key = first_end;
value = [first.start, first.end, two.end];
} else if (first_end === two_end && first_start !== two_start) {
key = first_end;
value = [first.start, first.end, two.start];
}
if (key && value) {
if (points[key]) {
points[key].push(value);
} else {
points[key] = [value];
}
}
});
});
return points;
};
function createGradientImage(canvasId, startColor, endColor) {
// 获取canvas元素
var canvas = document.createElement('canvas');
// 设置canvas的尺寸
canvas.width = 512;
canvas.height = 32;
// 获取绘图上下文
var ctx = canvas.getContext('2d');
// 创建一个线性渐变
// 假设我们想要从左到右的渐变,你也可以根据需要调整渐变的方向
var gradient = ctx.createLinearGradient(0, 0, 512, 0);
// 设置渐变的起始颜色和结束颜色
// 如果startColor是'transparent',则直接使用,否则你可能需要转换它
// 这里我们假设startColor已经是有效的CSS颜色字符串,或者你可以添加转换逻辑
gradient.addColorStop(0, startColor || 'transparent'); // 开始是透明的
gradient.addColorStop(1, endColor); // 结束是传入的色值
// 使用渐变填充整个canvas
ctx.fillStyle = gradient;
ctx.fillRect(0, 0, canvas.width, canvas.height);
return canvas.toDataURL();
}
var ThreeLineLayer = /*#__PURE__*/function () {
function ThreeLineLayer(options) {
var _this$data;
_classCallCheck(this, ThreeLineLayer);
var _options$show = options.show,
show = _options$show === void 0 ? true : _options$show;
this.map = options.map;
// 图层标识
this.key = options.key;
// 图层名称
this.name = options.name;
// 标签字段
this.labelField = options.labelField;
// 模版内容
this.template = options.template;
// 图例
this.legend = options.legend;
// 图层控制
this.layerControl = options.layerControl;
// 取消气泡
this.cancelPopup = options.cancelPopup;
// 气泡模板
this.tipTemplate = options.tipTemplate;
// 仅展示
this.viewOnly = options.viewOnly;
this.data = options.data;
this.color = options.color;
this.image = options.image;
this.primitives = [];
this.show = show;
if ((_this$data = this.data) !== null && _this$data !== void 0 && _this$data.length) {
this.loadData(this.data);
}
}
return _createClass(ThreeLineLayer, [{
key: "show",
set: function set(value) {
var _this$primitives;
if ((_this$primitives = this.primitives) !== null && _this$primitives !== void 0 && _this$primitives.length) {
this.primitives.map(function (primitive) {
primitive.show = value;
});
}
}
}, {
key: "loadData",
value: function loadData(data) {
var _this = this,
_this$loaded;
this.data = data;
var map = this.map;
var show = this.show;
this.destroy();
this.primitives = [];
var colors = {};
var images = {};
// getMultiPoints(data);
data.map(function (item) {
var start = item.start,
end = item.end,
radius = item.radius;
var positions = item.data ? _toConsumableArray(item.data.flat(Infinity)) : [start[0], start[1], start[2] || 0, end[0], end[1], end[2] || 0];
var color_str = item.color || _this.color || '#0080ff';
var image_str = item.image || _this.image;
if (image_str) {
// 缓存颜色
images[image_str] = images[image_str] || {
item: item,
line_instances: [],
data: [],
ima: image_str
};
// 缓存颜色对应的数据
images[image_str].line_instances.push(new _cesium.GeometryInstance({
geometry: new _cesium.PolylineVolumeGeometry({
polylinePositions: _cesium.Cartesian3.fromDegreesArrayHeights(positions),
vertexFormat: _cesium.VertexFormat.DEFAULT,
shapePositions: computeCircle(radius || 1.0)
}),
id: item.id
}));
images[image_str].data.push(item);
} else {
// 缓存颜色
colors[color_str] = colors[color_str] || {
item: item,
line_instances: [],
data: [],
color: color_str
};
// 缓存颜色对应的数据
colors[color_str].line_instances.push(new _cesium.GeometryInstance({
geometry: new _cesium.PolylineVolumeGeometry({
polylinePositions: _cesium.Cartesian3.fromDegreesArrayHeights(positions),
vertexFormat: _cesium.VertexFormat.DEFAULT,
shapePositions: computeCircle(radius || 1.0)
}),
id: item.id
}));
colors[color_str].data.push(item);
}
});
for (var image in images) {
var _images$image = images[image],
ima = _images$image.ima,
line_instances = _images$image.line_instances,
_data = _images$image.data;
var line = new _cesium.Primitive({
geometryInstances: line_instances,
show: show,
appearance: new _cesium.MaterialAppearance({
flat: false,
material: new _cesium.Material({
strict: false,
fabric: {
materials: {
diffuseMaterial: {
type: 'DiffuseMap',
uniforms: {
image: ima,
repeat: new _cesium.Cartesian2(10.0, 2.0) // 设置水平和垂直方向上的重复次数
}
}
},
components: {
diffuse: 'diffuseMaterial.diffuse'
}
},
minificationFilter: _cesium.TextureMinificationFilter.LINEAR,
magnificationFilter: _cesium.TextureMagnificationFilter.LINEAR
})
}),
modelMatrix: _cesium.Matrix4.IDENTITY,
vertexCacheOptimize: false,
interleave: false,
compressVertices: true,
releaseGeometryInstances: true,
allowPicking: true,
cull: true,
asynchronous: true,
debugShowBoundingVolume: false,
shadows: _cesium.ShadowMode.DISABLED
});
this.setAttribute(line, _data);
map.scene.primitives.add(line);
this.primitives.push(line);
}
for (var color_str in colors) {
var _colors$color_str = colors[color_str],
color = _colors$color_str.color,
_line_instances = _colors$color_str.line_instances,
startColor = _colors$color_str.startColor,
endColor = _colors$color_str.endColor,
_data2 = _colors$color_str.data;
// 颜色转换
var _startColor = startColor || (0, _transformRgb["default"])(color, 0.2);
var _endColor = endColor || (0, _transformRgb["default"])(color, 1);
var _image = createGradientImage(color_str, _startColor, _endColor);
var _line = new _cesium.Primitive({
geometryInstances: _line_instances,
show: show,
appearance: new _cesium.MaterialAppearance({
flat: false,
material: new _cesium.Material({
strict: false,
fabric: {
uniforms: {
image: _image,
speed: 5,
repeat: new _cesium.Cartesian2(1.0, 0.0) // 设置水平和垂直方向上的重复次数
},
source: glsl
},
translucent: function translucent() {
return true;
},
minificationFilter: _cesium.TextureMinificationFilter.LINEAR,
magnificationFilter: _cesium.TextureMagnificationFilter.LINEAR
})
}),
modelMatrix: _cesium.Matrix4.IDENTITY,
vertexCacheOptimize: false,
interleave: false,
compressVertices: true,
releaseGeometryInstances: true,
allowPicking: true,
cull: true,
asynchronous: true,
debugShowBoundingVolume: false,
shadows: _cesium.ShadowMode.DISABLED
});
this.setAttribute(_line, _data2);
map.scene.primitives.add(_line);
this.primitives.push(_line);
}
(_this$loaded = this.loaded) === null || _this$loaded === void 0 || _this$loaded.call(this, this.primitives);
}
}, {
key: "setAttribute",
value: function setAttribute(primitive, data) {
// 图层标识
primitive.key = this.key;
// 数据
primitive.data = data;
// 图层名称
primitive.name = this.name;
// 标签字段
primitive.labelField = this.labelField;
// 模版内容
primitive.template = this.template;
// 图例
primitive.legend = this.legend;
// 图层控制
primitive.layerControl = this.layerControl;
// 取消气泡
primitive.cancelPopup = this.cancelPopup;
// 气泡模板
primitive.tipTemplate = this.tipTemplate;
// 仅展示
primitive.viewOnly = this.viewOnly;
}
}, {
key: "destroy",
value: function destroy() {
var _this$primitives2;
var map = this.map;
if ((_this$primitives2 = this.primitives) !== null && _this$primitives2 !== void 0 && _this$primitives2.length) {
this.primitives.map(function (primitive) {
map.scene.primitives.remove(primitive);
});
this.primitives = null;
}
}
}]);
}();
var _default = exports["default"] = ThreeLineLayer;
//# sourceMappingURL=ThreeLineLayer.js.map