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@vtx/cs-map

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React components for Vortex

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports["default"] = void 0; var _cesium = require("cesium"); function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); } function _classCallCheck(a, n) { if (!(a instanceof n)) throw new TypeError("Cannot call a class as a function"); } function _defineProperties(e, r) { for (var t = 0; t < r.length; t++) { var o = r[t]; o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o); } } function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; } function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; } function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } var AroundPoint = exports["default"] = /*#__PURE__*/function () { function AroundPoint(_ref) { var viewer = _ref.viewer, amount = _ref.amount, position = _ref.position; _classCallCheck(this, AroundPoint); this._viewer = viewer; this._amount = amount; this._position = position; } return _createClass(AroundPoint, [{ key: "_bindEvent", value: function _bindEvent() { this._viewer.clock.onTick.addEventListener(this._aroundPoint, this); } }, { key: "_unbindEvent", value: function _unbindEvent() { this._viewer.camera.lookAtTransform(_cesium.Matrix4.IDENTITY); this._viewer.clock.onTick.removeEventListener(this._aroundPoint, this); } }, { key: "start", value: function start() { this._viewer.clock.shouldAnimate = true; this._unbindEvent(); this._bindEvent(); return this; } }, { key: "stop", value: function stop() { this._unbindEvent(); return this; } // 相机绕点旋转函数 }, { key: "_aroundPoint", value: function _aroundPoint() { var heading = this._viewer.camera.heading; var pitch = this._viewer.camera.pitch; heading += _cesium.Math.toRadians(this._amount); if (heading >= Math.PI * 2 || heading <= -Math.PI * 2) { heading = 0; } this._viewer.camera.lookAt(this._position, new _cesium.HeadingPitchRange(heading, pitch, 5000.0)); } }]); }(); //# sourceMappingURL=AroundPoint.js.map