@vtx/cs-map
Version:
React components for Vortex
203 lines (195 loc) • 10.1 kB
JavaScript
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports["default"] = void 0;
var _cesium = require("cesium");
var _BottomCircle = _interopRequireDefault(require("./BottomCircle.js"));
var _ButtomRotateCircle = _interopRequireDefault(require("./ButtomRotateCircle.js"));
var _transformRgb = _interopRequireDefault(require("../_util/transformRgb"));
function _interopRequireDefault(e) { return e && e.__esModule ? e : { "default": e }; }
function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
function _toConsumableArray(r) { return _arrayWithoutHoles(r) || _iterableToArray(r) || _unsupportedIterableToArray(r) || _nonIterableSpread(); }
function _nonIterableSpread() { throw new TypeError("Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); }
function _unsupportedIterableToArray(r, a) { if (r) { if ("string" == typeof r) return _arrayLikeToArray(r, a); var t = {}.toString.call(r).slice(8, -1); return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray(r, a) : void 0; } }
function _iterableToArray(r) { if ("undefined" != typeof Symbol && null != r[Symbol.iterator] || null != r["@@iterator"]) return Array.from(r); }
function _arrayWithoutHoles(r) { if (Array.isArray(r)) return _arrayLikeToArray(r); }
function _arrayLikeToArray(r, a) { (null == a || a > r.length) && (a = r.length); for (var e = 0, n = Array(a); e < a; e++) n[e] = r[e]; return n; }
function _classCallCheck(a, n) { if (!(a instanceof n)) throw new TypeError("Cannot call a class as a function"); }
function _defineProperties(e, r) { for (var t = 0; t < r.length; t++) { var o = r[t]; o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o); } }
function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; }
function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; }
function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
var ConeGlowLayer = exports["default"] = /*#__PURE__*/function () {
function ConeGlowLayer(options) {
var _options$data;
_classCallCheck(this, ConeGlowLayer);
var _options$show = options.show,
show = _options$show === void 0 ? true : _options$show;
this.viewer = options.map;
this.map = options.map;
this.options = options; // color 颜色 height 光柱高度 bottomRadius 底部圆的半径
this.height = options.height || 300;
this.topRadius = options.topRadius || 0;
this.bottomRadius = options.bottomRadius || 30;
this.color = options.color || '#FFFFFF'; //给个亮亮的颜色
this.primitives = [];
this.layer = null;
this.show = show;
if ((_options$data = options.data) !== null && _options$data !== void 0 && _options$data.length) {
this.loadData(options.data);
}
}
return _createClass(ConeGlowLayer, [{
key: "show",
set: function set(value) {
var _this$primitives;
if ((_this$primitives = this.primitives) !== null && _this$primitives !== void 0 && _this$primitives.length) {
this.primitives.map(function (primitive) {
primitive.show = value;
});
}
if (this.layer) {
this.layer.show = value;
}
}
}, {
key: "loadData",
value: function loadData(data) {
var _this = this;
this.data = data;
var map = this.map;
var show = this.show;
var height = this.height;
var topRadius = this.topRadius;
var bottomRadius = this.bottomRadius;
this.destroy();
this.primitives = [];
var layer = new _cesium.CustomDataSource({
show: show
});
layer.cancelPopup = true;
map.dataSources.add(layer);
this.layer = layer;
var colors = {};
data.map(function (item) {
var position = _cesium.Cartesian3.fromDegrees.apply(_cesium.Cartesian3, _toConsumableArray(item.data));
var color_str = item.color || _this.color || '#0080ff';
var rgba = _cesium.Color.fromCssColorString((0, _transformRgb["default"])(color_str, 1));
// 添加底部圆
layer.entities.add({
position: position,
ellipse: {
semiMinorAxis: (item.bottomRadius || bottomRadius) * 2,
semiMajorAxis: (item.bottomRadius || bottomRadius) * 2,
height: item.data[2] || 0.0,
material: new _BottomCircle["default"](rgba)
}
});
// 添加底部旋转圆
var stRotation = 360;
layer.entities.add({
position: position,
ellipse: {
semiMinorAxis: (item.bottomRadius || bottomRadius) * 1.45,
semiMajorAxis: (item.bottomRadius || bottomRadius) * 1.45,
height: item.data[2] || 0.0,
material: new _ButtomRotateCircle["default"](rgba),
stRotation: new _cesium.CallbackProperty(function () {
stRotation--;
stRotation < 0 && (stRotation = 360);
return _cesium.Math.toRadians(stRotation);
}, false)
}
});
// 缓存颜色
colors[color_str] = colors[color_str] || {
item: item,
_instances: [],
color: color_str
};
var modelMatrix = _cesium.Matrix4.multiplyByTranslation(_cesium.Transforms.eastNorthUpToFixedFrame(position), new _cesium.Cartesian3(0.0, 0.0, (item.height || height) * 0.5), new _cesium.Matrix4());
var cylinderGeometry = new _cesium.CylinderGeometry({
length: item.height || height,
topRadius: item.topRadius || topRadius || 0.0,
bottomRadius: (item.bottomRadius || bottomRadius) * 0.7,
vertexFormat: _cesium.MaterialAppearance.MaterialSupport.TEXTURED.vertexFormat
});
// 缓存颜色对应的数据
colors[color_str]._instances.push(new _cesium.GeometryInstance({
geometry: cylinderGeometry,
modelMatrix: modelMatrix
}));
});
for (var color_str in colors) {
var _colors$color_str = colors[color_str],
color = _colors$color_str.color,
_instances = _colors$color_str._instances;
var cylinder = new _cesium.Primitive({
geometryInstances: _instances,
show: show,
appearance: new _cesium.MaterialAppearance({
material: new _cesium.Material({
fabric: {
type: "VtxfShader1",
uniforms: {
color: _cesium.Color.fromCssColorString((0, _transformRgb["default"])(color, 1)),
alpha: 2
},
source: "\n uniform vec4 color;\n czm_material czm_getMaterial(czm_materialInput materialInput)\n {\n czm_material material = czm_getDefaultMaterial(materialInput);\n vec2 st = materialInput.st;\n float dis = distance(st, vec2(0.5));\n material.diffuse =2.9 * color.rgb;\n material.alpha = color.a * dis * alpha ;\n return material;\n }\n "
},
translucent: false
}),
faceForward: false,
// 当绘制的三角面片法向不能朝向视点时,自动翻转法向,从而避免法向计算后发黑等问题
closed: true // 是否为封闭体,实际上执行的是是否进行背面裁剪
})
});
map.scene.primitives.add(cylinder);
this.primitives.push(cylinder);
}
this.viewer.scene.preUpdate.addEventListener(this.preUpdateHandle, this);
}
}, {
key: "preUpdateHandle",
value: function preUpdateHandle() {
var _this$primitives2,
_this2 = this;
if ((_this$primitives2 = this.primitives) !== null && _this$primitives2 !== void 0 && _this$primitives2.length) {
this.primitives.forEach(function (primitive) {
//圆锥闪烁动画
var alpha = primitive.appearance.material.uniforms.alpha;
if (alpha >= 2) {
_this2.symbol = '-';
} else if (alpha <= 0.5) {
_this2.symbol = '+';
}
if (_this2.symbol === "-") {
primitive.appearance.material.uniforms.alpha -= 0.1;
} else {
primitive.appearance.material.uniforms.alpha += 0.1;
}
});
}
}
// 销毁
}, {
key: "destroy",
value: function destroy() {
var _this$primitives3;
var map = this.map;
if ((_this$primitives3 = this.primitives) !== null && _this$primitives3 !== void 0 && _this$primitives3.length) {
this.primitives.map(function (primitive) {
map.scene.primitives.remove(primitive);
});
this.primitives = null;
}
if (this.layer) {
map.dataSources.remove(this.layer);
this.layer = null;
}
map.scene.preUpdate.removeEventListener(this.preUpdateHandle, this);
}
}]);
}();
//# sourceMappingURL=ConeGlowLayer.js.map