@vtx/cs-map
Version:
React components for Vortex
441 lines (421 loc) • 16.6 kB
JavaScript
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports["default"] = void 0;
var _cesium = require("cesium");
var radiusScratch = new _cesium.Cartesian2();
var normalScratch = new _cesium.Cartesian3();
var bitangentScratch = new _cesium.Cartesian3();
var tangentScratch = new _cesium.Cartesian3();
var positionScratch = new _cesium.Cartesian3();
var getPositions = function getPositions(topRadius, slices) {
var positions = new Float64Array(slices * 2);
var i;
var index = 0;
var angleStep = 2 * Math.PI / slices; // 每个切片的角
for (i = 0; i < slices; i++) {
var angle = i * angleStep;
var x = Math.cos(angle) * 0.25 + 0.25;
var y = Math.sin(angle) * 0.25 + 0.75;
positions[index++] = x;
positions[index++] = y;
}
console.log("positions:", positions);
return positions;
};
/**
* A description of a cylinder.
*
* @alias CylinderGeometry
* @constructor
*
* @param {Object} options Object with the following properties:
* @param {Number} options.length The length of the cylinder.
* @param {Number} options.topRadius The radius of the top of the cylinder.
* @param {Number} options.bottomRadius The radius of the bottom of the cylinder.
* @param {Number} [options.slices=128] The number of edges around the perimeter of the cylinder.
* @param {VertexFormat} [options.vertexFormat=VertexFormat.DEFAULT] The vertex attributes to be computed.
*
* @exception {DeveloperError} options.slices must be greater than or equal to 3.
*
* @see CylinderGeometry.createGeometry
*
* @example
* // create cylinder geometry
* const cylinder = new Cesium.CylinderGeometry({
* length: 200000,
* topRadius: 80000,
* bottomRadius: 200000,
* });
* const geometry = Cesium.CylinderGeometry.createGeometry(cylinder);
*/
function CylinderGeometry(options) {
options = (0, _cesium.defaultValue)(options, _cesium.defaultValue.EMPTY_OBJECT);
var length = options.length;
var topRadius = options.topRadius;
var bottomRadius = options.bottomRadius;
var vertexFormat = (0, _cesium.defaultValue)(options.vertexFormat, _cesium.VertexFormat.DEFAULT);
var slices = (0, _cesium.defaultValue)(options.slices, 128);
//>>includeStart('debug', pragmas.debug);
if (!(0, _cesium.defined)(length)) {
throw new _cesium.DeveloperError("options.length must be defined.");
}
if (!(0, _cesium.defined)(topRadius)) {
throw new _cesium.DeveloperError("options.topRadius must be defined.");
}
if (!(0, _cesium.defined)(bottomRadius)) {
throw new _cesium.DeveloperError("options.bottomRadius must be defined.");
}
if (slices < 3) {
throw new _cesium.DeveloperError("options.slices must be greater than or equal to 3.");
}
if ((0, _cesium.defined)(options.offsetAttribute) && options.offsetAttribute === _cesium.GeometryOffsetAttribute.TOP) {
throw new _cesium.DeveloperError("GeometryOffsetAttribute.TOP is not a supported options.offsetAttribute for this geometry.");
}
//>>includeEnd('debug');
this._length = length;
this._topRadius = topRadius;
this._bottomRadius = bottomRadius;
this._vertexFormat = _cesium.VertexFormat.clone(vertexFormat);
this._slices = slices;
this._offsetAttribute = options.offsetAttribute;
this._workerName = "createCylinderGeometry";
}
/**
* The number of elements used to pack the object into an array.
* @type {Number}
*/
CylinderGeometry.packedLength = _cesium.VertexFormat.packedLength + 5;
/**
* Stores the provided instance into the provided array.
*
* @param {CylinderGeometry} value The value to pack.
* @param {Number[]} array The array to pack into.
* @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
*
* @returns {Number[]} The array that was packed into
*/
CylinderGeometry.pack = function (value, array, startingIndex) {
//>>includeStart('debug', pragmas.debug);
if (!(0, _cesium.defined)(value)) {
throw new _cesium.DeveloperError("value is required");
}
if (!(0, _cesium.defined)(array)) {
throw new _cesium.DeveloperError("array is required");
}
//>>includeEnd('debug');
startingIndex = (0, _cesium.defaultValue)(startingIndex, 0);
_cesium.VertexFormat.pack(value._vertexFormat, array, startingIndex);
startingIndex += _cesium.VertexFormat.packedLength;
array[startingIndex++] = value._length;
array[startingIndex++] = value._topRadius;
array[startingIndex++] = value._bottomRadius;
array[startingIndex++] = value._slices;
array[startingIndex] = (0, _cesium.defaultValue)(value._offsetAttribute, -1);
return array;
};
var scratchVertexFormat = new _cesium.VertexFormat();
var scratchOptions = {
vertexFormat: scratchVertexFormat,
length: undefined,
topRadius: undefined,
bottomRadius: undefined,
slices: undefined,
offsetAttribute: undefined
};
/**
* Retrieves an instance from a packed array.
*
* @param {Number[]} array The packed array.
* @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
* @param {CylinderGeometry} [result] The object into which to store the result.
* @returns {CylinderGeometry} The modified result parameter or a new CylinderGeometry instance if one was not provided.
*/
CylinderGeometry.unpack = function (array, startingIndex, result) {
//>>includeStart('debug', pragmas.debug);
if (!(0, _cesium.defined)(array)) {
throw new _cesium.DeveloperError("array is required");
}
//>>includeEnd('debug');
startingIndex = (0, _cesium.defaultValue)(startingIndex, 0);
var vertexFormat = _cesium.VertexFormat.unpack(array, startingIndex, scratchVertexFormat);
startingIndex += _cesium.VertexFormat.packedLength;
var length = array[startingIndex++];
var topRadius = array[startingIndex++];
var bottomRadius = array[startingIndex++];
var slices = array[startingIndex++];
var offsetAttribute = array[startingIndex];
if (!(0, _cesium.defined)(result)) {
scratchOptions.length = length;
scratchOptions.topRadius = topRadius;
scratchOptions.bottomRadius = bottomRadius;
scratchOptions.slices = slices;
scratchOptions.offsetAttribute = offsetAttribute === -1 ? undefined : offsetAttribute;
return new CylinderGeometry(scratchOptions);
}
result._vertexFormat = _cesium.VertexFormat.clone(vertexFormat, result._vertexFormat);
result._length = length;
result._topRadius = topRadius;
result._bottomRadius = bottomRadius;
result._slices = slices;
result._offsetAttribute = offsetAttribute === -1 ? undefined : offsetAttribute;
return result;
};
/**
* Computes the geometric representation of a cylinder, including its vertices, indices, and a bounding sphere.
*
* @param {CylinderGeometry} cylinderGeometry A description of the cylinder.
* @returns {Geometry|undefined} The computed vertices and indices.
*/
CylinderGeometry.createGeometry = function (cylinderGeometry) {
var length = cylinderGeometry._length;
var topRadius = cylinderGeometry._topRadius;
var bottomRadius = cylinderGeometry._bottomRadius;
var vertexFormat = cylinderGeometry._vertexFormat;
var slices = cylinderGeometry._slices;
if (length <= 0 || topRadius < 0 || bottomRadius < 0 || topRadius === 0 && bottomRadius === 0) {
return;
}
/**
* slices 表示圆柱体侧面的切片数。
* twoSlices 是 slices 的两倍,即 2 * slices。
* 这个值通常用于表示圆柱体侧面的顶点数,因为每个切片有两个顶点(一个在底部,一个在顶部)
*/
var twoSlices = slices + slices;
/**
* threeSlices 是 slices 加上 twoSlices,即 3 * slices。
* 这个值可能用于表示圆柱体侧面加上顶面或底面的顶点数。具体用途取决于后续的逻辑
*/
var threeSlices = slices + twoSlices;
/**
* numVertices 是 twoSlices 的两倍,即 4 * slices。
* 这个值表示圆柱体侧面的顶点数。每个切片有两个顶点(一个在底部,一个在顶部),因此总共有 2 * slices 个顶点在底部,2 * slices 个顶点在顶部,合计 4 * slices 个顶点。
*/
var numVertices = twoSlices + twoSlices;
var positions = _cesium.CylinderGeometryLibrary.computePositions(length, topRadius, bottomRadius, slices, true);
var st = vertexFormat.st ? new Float32Array(numVertices * 2) : undefined;
var normals = vertexFormat.normal ? new Float32Array(numVertices * 3) : undefined;
var tangents = vertexFormat.tangent ? new Float32Array(numVertices * 3) : undefined;
var bitangents = vertexFormat.bitangent ? new Float32Array(numVertices * 3) : undefined;
var i;
var computeNormal = vertexFormat.normal || vertexFormat.tangent || vertexFormat.bitangent;
if (computeNormal) {
var computeTangent = vertexFormat.tangent || vertexFormat.bitangent;
var normalIndex = 0;
var tangentIndex = 0;
var bitangentIndex = 0;
var theta = Math.atan2(bottomRadius - topRadius, length);
var normal = normalScratch;
normal.z = Math.sin(theta);
var normalScale = Math.cos(theta);
var tangent = tangentScratch;
var bitangent = bitangentScratch;
// 计算圆柱体侧面的法线(normal)、切线(tangent)和副切线(bitangent)向量
for (i = 0; i < slices; i++) {
var angle = i / slices * _cesium.Math.TWO_PI;
var x = normalScale * Math.cos(angle);
var y = normalScale * Math.sin(angle);
if (computeNormal) {
normal.x = x;
normal.y = y;
if (computeTangent) {
tangent = _cesium.Cartesian3.normalize(_cesium.Cartesian3.cross(_cesium.Cartesian3.UNIT_Z, normal, tangent), tangent);
}
if (vertexFormat.normal) {
normals[normalIndex++] = normal.x;
normals[normalIndex++] = normal.y;
normals[normalIndex++] = normal.z;
normals[normalIndex++] = normal.x;
normals[normalIndex++] = normal.y;
normals[normalIndex++] = normal.z;
}
if (vertexFormat.tangent) {
tangents[tangentIndex++] = tangent.x;
tangents[tangentIndex++] = tangent.y;
tangents[tangentIndex++] = tangent.z;
tangents[tangentIndex++] = tangent.x;
tangents[tangentIndex++] = tangent.y;
tangents[tangentIndex++] = tangent.z;
}
if (vertexFormat.bitangent) {
bitangent = _cesium.Cartesian3.normalize(_cesium.Cartesian3.cross(normal, tangent, bitangent), bitangent);
bitangents[bitangentIndex++] = bitangent.x;
bitangents[bitangentIndex++] = bitangent.y;
bitangents[bitangentIndex++] = bitangent.z;
bitangents[bitangentIndex++] = bitangent.x;
bitangents[bitangentIndex++] = bitangent.y;
bitangents[bitangentIndex++] = bitangent.z;
}
}
}
// 计算圆柱体顶面的法线(normal)、切线(tangent)和副切线(bitangent)向量
for (i = 0; i < slices; i++) {
if (vertexFormat.normal) {
normals[normalIndex++] = 0;
normals[normalIndex++] = 0;
normals[normalIndex++] = -1;
}
if (vertexFormat.tangent) {
tangents[tangentIndex++] = 1;
tangents[tangentIndex++] = 0;
tangents[tangentIndex++] = 0;
}
if (vertexFormat.bitangent) {
bitangents[bitangentIndex++] = 0;
bitangents[bitangentIndex++] = -1;
bitangents[bitangentIndex++] = 0;
}
}
// 计算圆柱体底面的法线(normal)、切线(tangent)和副切线(bitangent)向量
for (i = 0; i < slices; i++) {
if (vertexFormat.normal) {
normals[normalIndex++] = 0;
normals[normalIndex++] = 0;
normals[normalIndex++] = 1;
}
if (vertexFormat.tangent) {
tangents[tangentIndex++] = 1;
tangents[tangentIndex++] = 0;
tangents[tangentIndex++] = 0;
}
if (vertexFormat.bitangent) {
bitangents[bitangentIndex++] = 0;
bitangents[bitangentIndex++] = 1;
bitangents[bitangentIndex++] = 0;
}
}
}
var numIndices = 12 * slices - 12;
var indices = _cesium.IndexDatatype.createTypedArray(numVertices, numIndices);
var index = 0;
var j = 0;
for (i = 0; i < slices - 1; i++) {
indices[index++] = j;
indices[index++] = j + 2;
indices[index++] = j + 3;
indices[index++] = j;
indices[index++] = j + 3;
indices[index++] = j + 1;
j += 2;
}
indices[index++] = twoSlices - 2;
indices[index++] = 0;
indices[index++] = 1;
indices[index++] = twoSlices - 2;
indices[index++] = 1;
indices[index++] = twoSlices - 1;
for (i = 1; i < slices - 1; i++) {
indices[index++] = twoSlices + i + 1;
indices[index++] = twoSlices + i;
indices[index++] = twoSlices;
}
for (i = 1; i < slices - 1; i++) {
indices[index++] = threeSlices;
indices[index++] = threeSlices + i;
indices[index++] = threeSlices + i + 1;
}
var textureCoordIndex = 0;
if (vertexFormat.st) {
// 填充侧面纹理坐标
for (var _i = 0; _i < slices; _i++) {
var u = _i / slices; // U 坐标从 0 到 1
var v = 0; // V 坐标为 0,表示底部
st[textureCoordIndex++] = u;
st[textureCoordIndex++] = v;
var v2 = 0.5; // V 坐标为 0.5,表示顶部
st[textureCoordIndex++] = u;
st[textureCoordIndex++] = v2;
}
// 填充顶面纹理坐标
for (var _i2 = 0; _i2 < slices; _i2++) {
var _u = _i2 / slices; // U 坐标从 0 到 1
var _v = 0.5 + 0.5 * (_i2 / slices); // V 坐标从 0.5 到 0.75,表示顶面
st[textureCoordIndex++] = _u;
st[textureCoordIndex++] = _v;
}
// 填充顶面纹理坐标
var po = getPositions(topRadius, slices);
for (i = 0; i < po.length; i++) {
var s = po[i];
st[textureCoordIndex++] = s;
}
}
var attributes = new _cesium.GeometryAttributes();
if (vertexFormat.position) {
attributes.position = new _cesium.GeometryAttribute({
componentDatatype: _cesium.ComponentDatatype.DOUBLE,
componentsPerAttribute: 3,
values: positions
});
}
if (vertexFormat.normal) {
attributes.normal = new _cesium.GeometryAttribute({
componentDatatype: _cesium.ComponentDatatype.FLOAT,
componentsPerAttribute: 3,
values: normals
});
}
if (vertexFormat.tangent) {
attributes.tangent = new _cesium.GeometryAttribute({
componentDatatype: _cesium.ComponentDatatype.FLOAT,
componentsPerAttribute: 3,
values: tangents
});
}
if (vertexFormat.bitangent) {
attributes.bitangent = new _cesium.GeometryAttribute({
componentDatatype: _cesium.ComponentDatatype.FLOAT,
componentsPerAttribute: 3,
values: bitangents
});
}
if (vertexFormat.st) {
attributes.st = new _cesium.GeometryAttribute({
componentDatatype: _cesium.ComponentDatatype.FLOAT,
componentsPerAttribute: 2,
values: st
});
}
radiusScratch.x = length * 0.5;
radiusScratch.y = Math.max(bottomRadius, topRadius);
var boundingSphere = new _cesium.BoundingSphere(_cesium.Cartesian3.ZERO, _cesium.Cartesian2.magnitude(radiusScratch));
if ((0, _cesium.defined)(cylinderGeometry._offsetAttribute)) {
length = positions.length;
var applyOffset = new Uint8Array(length / 3);
var offsetValue = cylinderGeometry._offsetAttribute === _cesium.GeometryOffsetAttribute.NONE ? 0 : 1;
(0, _cesium.arrayFill)(applyOffset, offsetValue);
attributes.applyOffset = new _cesium.GeometryAttribute({
componentDatatype: _cesium.ComponentDatatype.UNSIGNED_BYTE,
componentsPerAttribute: 1,
values: applyOffset
});
}
return new _cesium.Geometry({
attributes: attributes,
indices: indices,
primitiveType: _cesium.PrimitiveType.TRIANGLES,
boundingSphere: boundingSphere,
offsetAttribute: cylinderGeometry._offsetAttribute
});
};
var unitCylinderGeometry;
/**
* Returns the geometric representation of a unit cylinder, including its vertices, indices, and a bounding sphere.
* @returns {Geometry} The computed vertices and indices.
*
* @private
*/
CylinderGeometry.getUnitCylinder = function () {
if (!(0, _cesium.defined)(unitCylinderGeometry)) {
unitCylinderGeometry = CylinderGeometry.createGeometry(new CylinderGeometry({
topRadius: 1.0,
bottomRadius: 1.0,
length: 1.0,
vertexFormat: _cesium.VertexFormat.POSITION_ONLY
}));
}
return unitCylinderGeometry;
};
var _default = exports["default"] = CylinderGeometry;
//# sourceMappingURL=Well.js.map