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@vtx/cs-map

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React components for Vortex

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports["default"] = void 0; var _cesium = require("cesium"); var _colors = _interopRequireDefault(require("../assets/colors1.png")); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; } function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; } function _toPropertyKey(arg) { var key = _toPrimitive(arg, "string"); return _typeof(key) === "symbol" ? key : String(key); } function _toPrimitive(input, hint) { if (_typeof(input) !== "object" || input === null) return input; var prim = input[Symbol.toPrimitive]; if (prim !== undefined) { var res = prim.call(input, hint || "default"); if (_typeof(res) !== "object") return res; throw new TypeError("@@toPrimitive must return a primitive value."); } return (hint === "string" ? String : Number)(input); } var FlowMaterial = /*#__PURE__*/function () { function FlowMaterial() { _classCallCheck(this, FlowMaterial); this.type = 'FlowMaterial'; this.addMaterial(); } _createClass(FlowMaterial, [{ key: "addMaterial", value: function addMaterial() { _cesium.Material._materialCache.addMaterial(this.type, { fabric: { type: this.type, uniforms: { image: _colors["default"] }, source: "\n czm_material czm_getMaterial(czm_materialInput materialInput)\n {\n czm_material material = czm_getDefaultMaterial(materialInput);\n // float time = czm_frameNumber / 120.0;\n // vec2 st = materialInput.st;\n // vec4 colorImage = texture2D(image, vec2(fract(st.s - time), st.t));\n // material.alpha = colorImage.a;\n // material.diffuse = colorImage.rgb;\n material.diffuse = vec4(1.0,0.0,0.0,0.0);\n return material;\n }\n " } }); // 注意 defineProperties 会报错,需要改为 Object Object.defineProperties(FlowMaterial.prototype, {}); } }, { key: "getType", value: function getType() { return this.type; } }, { key: "getValue", value: function getValue(time, result) { return result; } }, { key: "equals", value: function equals(other) { return this === other || other instanceof FlowMaterial; } }]); return FlowMaterial; }(); var _default = exports["default"] = FlowMaterial; //# sourceMappingURL=FlowMaterial.js.map