@vtx/cs-map
Version:
React components for Vortex
66 lines (63 loc) • 3.26 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
exports["default"] = void 0;
var _cesium = require("cesium");
function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } }
function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
function _toPropertyKey(arg) { var key = _toPrimitive(arg, "string"); return _typeof(key) === "symbol" ? key : String(key); }
function _toPrimitive(input, hint) { if (_typeof(input) !== "object" || input === null) return input; var prim = input[Symbol.toPrimitive]; if (prim !== undefined) { var res = prim.call(input, hint || "default"); if (_typeof(res) !== "object") return res; throw new TypeError("@@toPrimitive must return a primitive value."); } return (hint === "string" ? String : Number)(input); }
var AroundPoint = exports["default"] = /*#__PURE__*/function () {
function AroundPoint(_ref) {
var viewer = _ref.viewer,
amount = _ref.amount,
position = _ref.position;
_classCallCheck(this, AroundPoint);
this._viewer = viewer;
this._amount = amount;
this._position = position;
}
_createClass(AroundPoint, [{
key: "_bindEvent",
value: function _bindEvent() {
this._viewer.clock.onTick.addEventListener(this._aroundPoint, this);
}
}, {
key: "_unbindEvent",
value: function _unbindEvent() {
this._viewer.camera.lookAtTransform(_cesium.Matrix4.IDENTITY);
this._viewer.clock.onTick.removeEventListener(this._aroundPoint, this);
}
}, {
key: "start",
value: function start() {
this._viewer.clock.shouldAnimate = true;
this._unbindEvent();
this._bindEvent();
return this;
}
}, {
key: "stop",
value: function stop() {
this._unbindEvent();
return this;
}
// 相机绕点旋转函数
}, {
key: "_aroundPoint",
value: function _aroundPoint() {
var heading = this._viewer.camera.heading;
var pitch = this._viewer.camera.pitch;
heading += _cesium.Math.toRadians(this._amount);
if (heading >= Math.PI * 2 || heading <= -Math.PI * 2) {
heading = 0;
}
this._viewer.camera.lookAt(this._position, new _cesium.HeadingPitchRange(heading, pitch, 5000.0));
}
}]);
return AroundPoint;
}();
//# sourceMappingURL=AroundPoint.js.map