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@vrspace/babylonjs

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vrspace.org babylonjs client

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export class BotController { constructor(avatar: any); /** Timestamp of last change */ lastChange: number; /** After not receiving any events for this many millis, idle animation starts */ idleTimeout: number; lastAnimation: any; worldManager: WorldManager; world: import("../vrspace-min.js").World; scene: any; avatar: any; vrObject: any; animation: AvatarAnimation; animationEnd: (animation: any) => void; voice: any; processVoices(voices: any): void; /** * Create timer for idle animation, if it doesn't exist. * CHECKME copied from AvatarController */ setupIdleTimer(): void; idleTimerId: any; startAnimation(animation: any, loop?: boolean): void; animationEnded(animation: any): void; processChanges(obj: any, changes: any): void; } import { WorldManager } from '../core/world-manager.js'; import { AvatarAnimation } from './avatar-animation.js';