UNPKG

@vrspace/babylonjs

Version:

vrspace.org babylonjs client

85 lines (84 loc) 2.63 kB
/** * Text area somewhere in space, like a screen. * Provides methods for writing the text, movement, resizing. */ export class TextArea extends BaseArea { /** * Creates the area with default values. * By default, it's sized and positioned to be attached to the camera, is nicely transparent, font size 16 on 512x512 texture, * and includes manipulation handles. * @param scene babylon scene, mandatory * @param name optional, defaults to TextArea * @param titleText optional title to display above the area */ constructor(scene: any, name?: string, titleText?: any); titleText: any; alpha: number; fontSize: number; width: number; height: number; capacity: number; textWrapping: boolean; addBackground: boolean; autoScale: boolean; textHorizontalAlignment: any; textVerticalAlignment: any; text: string; /** @type {Label} */ title: Label; /** * As the name says. Optionally also creates manipulation handles. */ show(): void; textBlock: any; ratio: number; backgroundPlane: any; /** * Show title text on top of the area. Title can be changed and displayed any time after show(). */ showTitle(): void; /** * Remove the title, if any. */ removeTitle(): void; /** * Creates manipulation handles. Left and right handle resize, and top and bottom move it. */ createHandles(): void; /** * Hide/show (requires manipulation handles) * @param flag boolean, hide/show */ hide(flag: any): void; /** * Detach from whatever attached to, i.e. drop it where you stand. */ detach(offset: any): void; /** * Check if current text length exceeds the capacity and truncate as required. */ checkCapacity(): void; /** Same as write */ print(string: any): void; /** Write a string */ write(string: any): void; /** Same as writeln */ println(string: any): void; /** Print a string into a new line */ writeln(string?: string): void; /** Print a number of lines */ writeArray(text: any): void; /** Remove the text */ clear(): void; /** Calculates and returns maximum text rows available */ getMaxRows(): number; /** Calculates and returns maximum number text columns available */ getMaxCols(): number; /** * Set click event handler here * @param callback executed on pointer click, passed Control argument */ onClick(callback: any): void; } import { BaseArea } from './base-area.js'; import { Label } from './label.js';