@vrspace/babylonjs
Version:
vrspace.org babylonjs client
65 lines (64 loc) • 2.11 kB
TypeScript
/**
* An area somewhere in space, like a screen, displaying a texture.
*/
export class ImageArea extends BaseArea {
/**
* Creates the area with default values.
* By default, it's sized and positioned to be attached to the camera, and includes manipulation handles
*/
constructor(scene: any, name?: string);
width: number;
height: number;
autoResize: boolean;
visible: boolean;
noiseTexture: any;
callback: any;
pointerIsDown: boolean;
/** Show the area, optionally also creates manipulation handles */
show(): void;
ratio: number;
clickHandler: any;
/**
* Internally used while replacing the texture
* @private
*/
private texturesDispose;
/**
* Internally used after texture is set, sets emissiveColor and visibility
*/
fullyVisible(): void;
/**
* Load the texture from the url
*/
loadUrl(url: any): void;
/**
* Load texture from the data buffer, e.g. blob
*/
loadData(data: any, name?: string): void;
/** Load video texture from the url, and by default also creates and plays the spatial sound. */
loadVideo(url: any, playSound?: boolean): void;
sound: any;
/**
* Load a MediaStream, and resize the plane
*/
loadStream(mediaStream: any): void;
/** Internally used to resize the plane once video/image resolution is known */
resizeArea(width: any, height: any): void;
/**
* Creates manipulation handles. Left and right handle resize, and top and bottom move it.
*/
createHandles(): void;
attachVolumeControl(): void;
/** Called on pointer event, passed texture coordinates. Executes callback */
click(x: any, y: any): Promise<void>;
/** Called on pointer event */
pointerUp(): void;
/** Called on pointer event, passed texture coordinates */
pointerDrag(x: any, y: any): void;
/**
* Set click event handler here
* @param callback executed on pointer click, passed Control argument
*/
onClick(callback: any): void;
}
import { BaseArea } from './base-area.js';