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@vrspace/babylonjs

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vrspace.org babylonjs client

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/** * Base class common for TextArea and ImageArea, possibly more to come. * Provides methods to attach the area to HUD or camera, and common variables. */ export class BaseArea { constructor(scene: any, name: any); scene: any; name: any; size: number; position: any; addHandles: boolean; canMinimize: boolean; canClose: boolean; onClose: any; group: any; attachedToHud: boolean; attachedToCamera: boolean; areaPlane: any; /** @type {ManipulationHandles} */ handles: ManipulationHandles; texture: any; /** Subclasses dispose of material, if they create it */ material: any; billboardMode: any; /** * Attach it to the HUD. It does not resize automatically, just sets the parent. * Optionally also attaches handles to the hud, if they are active. */ attachToHud(): void; /** * Attach it to the camera. It does not resize automatically, just sets the parent. * It does not automatically switch to another camera if active camera changes. * @param camera currently active camera */ attachToCamera(camera?: any): void; /** * Detach from whatever attached to, i.e. drop it where you stand. * @param {number} [offset=this.position.z] how far away from the camera to drop it, defaults to current z position (assuming it's attached to HUD or camera) */ detach(offset?: number): void; /** * Removes manipulation handles. */ removeHandles(): void; /** * XR pointer support */ isSelectableMesh(mesh: any): any; /** Clean up allocated resources */ dispose(): void; } import { ManipulationHandles } from "./manipulation-handles.js";