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@vrspace/babylonjs

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vrspace.org babylonjs client

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export class AvatarSelection extends World { constructor(); /** server to connect to */ serverUrl: any; /** content base, defaults to VRSPACEUI.contentBase */ contentBase: string; /** background base dir, null defaults to contentBase+"/content/skybox/mp_drakeq/drakeq" (box) or "/content/skybox/eso_milkyway/eso0932a.jpg" (panoramic)*/ backgroundPath: any; /** Is backgroundPath a panoramic image? Default false (directory containing 6 images) */ backgroundPanorama: boolean; /** character base dir, null defaults to contentBase+'/content/char/' */ characterPath: any; /** character animation folder, null defaults to contentBase+'/content/rpm-anim/' */ animationPath: any; /** world base dir, null defaults to contentBase+'/content/worlds' */ worldPath: any; /** function to call just before entering a world */ beforeEnter: any; /** function to call after entering a world */ afterEnter: any; /** function to call after exiting a world */ afterExit: any; /** whether to list animations after character loads, default true */ showAnimationButtons: boolean; /** enable oauth2 login form, default true */ enableLogin: boolean; /** wheter to display own video avatar, default true */ displayOwnVideo: boolean; /** custom video avatar options, default null */ customOptions: any; /** movement tracking/animation frames per second */ fps: number; /** Enable Oauth2 login */ oauth2enabled: boolean; oauth2providerId: string; /** default user height, 1.8 m */ userHeight: number; /** is anonymous entry (guest login) allowed */ anonymousAllowed: boolean; /** enable plenty of debug info */ debug: boolean; /** z position of character and animation buttons */ buttonsZ: number; mirror: boolean; authenticated: boolean; customAnimations: any[]; customAvatarFrame: HTMLElement; trackTime: number; trackDelay: number; api: VRSpaceAPI; tokens: {}; serviceWorker: string; autoEnter: Portal; /** @type {HumanoidAvatar} */ character: HumanoidAvatar; /** @type {VideoAvatar} */ video: VideoAvatar; createSkyBox(): Promise<any>; createLights(): Promise<any>; hemisphere: any; room: LogoRoom; hud: DefaultHud; loginForm: LoginForm; webpushSubscribe(): void; checkValidName(): boolean; backgroundDir(): any; characterDir(): any; animationDir(): any; worldDir(): any; isSelectableMesh(mesh: any): any; load(name: any, file: any): void; calcControllerPos(arm: any, xrController: any): any; calcControllerRot(arm: any, xrController: any): void; calcCameraTarget(): any; listAnimations(): void; createSelection(selectionCallback: any): void; selectionCallback: any; mainButtons: Buttons; createAvatarSelection(folder: any): Promise<void>; characterButtons: Buttons; createVideoAvatar(): Promise<void>; removeVideoAvatar(): void; createCustomAvatar(): Promise<void>; loadCharacterUrl(url: any): Promise<void>; /** * @param {ServerFolder} dir */ loadCharacter(dir: ServerFolder, file?: string): void; tracking: boolean; setMyName(name: any): void; userName: any; getMyName(): any; animationButtons(avatar: any): void; animationSelection: Buttons; startAnimation(name: any): void; addCharacterButtons(): void; guiManager: any; resizeButton: any; mirrorButton: any; removeCharacterButtons(): void; /** * Show portals, typically called from html. * Sets internal variable this.portals. */ showPortals(): void; portals: {}; /** * Show portals to public worlds avaliable under content/worlds server directory. */ showContentPortals(): void; showActiveUsers(): void; portalsEnabled(enable: any): void; hasAvatar(): boolean; removePortals(): void; avatarUrl(defaultUrl?: string): string; autoEnterPortal(): void; enterPortal(portal: any): Promise<void>; /** * Enter a world. * TODO quite complex method, order matters. This needs to be moved to a utility method, to allow entering one world from another. */ enterWorld(worldUrl: any, worldName: any, avatarUrl?: string, worldScript?: string): Promise<void>; dispose(): void; } import { World } from './js/vrspace-min.js'; import { VRSpaceAPI } from './js/vrspace-min.js'; import { Portal } from './js/vrspace-min.js'; import { HumanoidAvatar } from './js/vrspace-min.js'; import { VideoAvatar } from './js/vrspace-min.js'; import { LogoRoom } from './js/vrspace-min.js'; import { DefaultHud } from './js/vrspace-min.js'; import { LoginForm } from './js/vrspace-min.js'; import { Buttons } from './js/vrspace-min.js'; import { ServerFolder } from './js/vrspace-min.js';