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@vrspace/babylonjs

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vrspace.org babylonjs client

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/** * OpenAPI definition * No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator) * * The version of the OpenAPI document: v0 * * * NOTE: This class is auto generated by OpenAPI Generator (https://openapi-generator.tech). * https://openapi-generator.tech * Do not edit the class manually. * */ import {ApiClient} from '../ApiClient.js'; import { Animation } from './Animation.js'; import { Point } from './Point.js'; import { Rotation } from './Rotation.js'; /** * The VRObject model module. * @module model/VRObject * @version v0 */ export class VRObject { /** * Constructs a new <code>VRObject</code>. * Basic VR Object encapsulates minimal spatial and other properties. * @alias VRObject */ constructor() { /** id * @type {Number} */ this.id = undefined; /** position * @type {Point} */ this.position = undefined; /** rotation * @type {Rotation} */ this.rotation = undefined; /** scale * @type {Point} */ this.scale = undefined; /** permanent * Permanent objects are always present (e.g. sky) * @type {Boolean} */ this.permanent = undefined; /** active * Whether an object is active (can send events). E.g. online users, robots. * @type {Boolean} */ this.active = undefined; /** mesh * URL of the file containing the mesh. * @type {String} */ this.mesh = undefined; /** script * Script that client runs. To prevent cross-site scripting, this is a read-only property. * @type {String} */ this.script = undefined; /** animation * @type {Animation} */ this.animation = undefined; /** properties * Custom transient object properties * @type {Object.<String, Object>} */ this.properties = undefined; /** temporary * Temporary objects will be deleted from the database along with their owner * @type {Boolean} */ this.temporary = undefined; VRObject.initialize(this); } /** * Initializes the fields of this object. * This method is used by the constructors of any subclasses, in order to implement multiple inheritance (mix-ins). * Only for internal use. */ static initialize(obj) { } /** * Constructs a <code>VRObject</code> from a plain JavaScript object, optionally creating a new instance. * Copies all relevant properties from <code>data</code> to <code>obj</code> if supplied or a new instance if not. * @param {Object} data The plain JavaScript object bearing properties of interest. * @param {VRObject} obj Optional instance to populate. * @return {VRObject} The populated <code>VRObject</code> instance. */ static constructFromObject(data, obj) { if (data) { obj = obj || new VRObject(); if (data.hasOwnProperty('id')) { obj['id'] = ApiClient.convertToType(data['id'], 'Number'); } if (data.hasOwnProperty('position')) { obj['position'] = Point.constructFromObject(data['position']); } if (data.hasOwnProperty('rotation')) { obj['rotation'] = Rotation.constructFromObject(data['rotation']); } if (data.hasOwnProperty('scale')) { obj['scale'] = Point.constructFromObject(data['scale']); } if (data.hasOwnProperty('permanent')) { obj['permanent'] = ApiClient.convertToType(data['permanent'], 'Boolean'); } if (data.hasOwnProperty('active')) { obj['active'] = ApiClient.convertToType(data['active'], 'Boolean'); } if (data.hasOwnProperty('mesh')) { obj['mesh'] = ApiClient.convertToType(data['mesh'], 'String'); } if (data.hasOwnProperty('script')) { obj['script'] = ApiClient.convertToType(data['script'], 'String'); } if (data.hasOwnProperty('animation')) { obj['animation'] = Animation.constructFromObject(data['animation']); } if (data.hasOwnProperty('properties')) { obj['properties'] = ApiClient.convertToType(data['properties'], {'String': Object}); } if (data.hasOwnProperty('temporary')) { obj['temporary'] = ApiClient.convertToType(data['temporary'], 'Boolean'); } } return obj; } /** * Validates the JSON data with respect to <code>VRObject</code>. * @param {Object} data The plain JavaScript object bearing properties of interest. * @return {boolean} to indicate whether the JSON data is valid with respect to <code>VRObject</code>. */ static validateJSON(data) { // validate the optional field `position` if (data['position']) { // data not null Point.validateJSON(data['position']); } // validate the optional field `rotation` if (data['rotation']) { // data not null Rotation.validateJSON(data['rotation']); } // validate the optional field `scale` if (data['scale']) { // data not null Point.validateJSON(data['scale']); } // ensure the json data is a string if (data['mesh'] && !(typeof data['mesh'] === 'string' || data['mesh'] instanceof String)) { throw new Error("Expected the field `mesh` to be a primitive type in the JSON string but got " + data['mesh']); } // ensure the json data is a string if (data['script'] && !(typeof data['script'] === 'string' || data['script'] instanceof String)) { throw new Error("Expected the field `script` to be a primitive type in the JSON string but got " + data['script']); } // validate the optional field `animation` if (data['animation']) { // data not null Animation.validateJSON(data['animation']); } return true; } } export default VRObject;