UNPKG

@vrspace/babylonjs

Version:

vrspace.org babylonjs client

114 lines (89 loc) 3.71 kB
/** * OpenAPI definition * No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator) * * The version of the OpenAPI document: v0 * * * NOTE: This class is auto generated by OpenAPI Generator (https://openapi-generator.tech). * https://openapi-generator.tech * Do not edit the class manually. * */ import {ApiClient} from '../ApiClient.js'; /** * The SceneProperties model module. * @module model/SceneProperties * @version v0 */ export class SceneProperties { /** * Constructs a new <code>SceneProperties</code>. * Scene properties that determine how far user sees, how often scene is refreshed, etc. This is a component to be injected, and used as factory when constructing Scene for every client. * @alias SceneProperties */ constructor() { /** range * Visibility range, default 2000. Property: vrspace.scene.range * @type {Number} */ this.range = undefined; /** resolution * Resolution describes how far one can go before scene is updated, default 10. Property: vrspace.scene.resolution * @type {Number} */ this.resolution = undefined; /** size * Maximum number of objects in the scene, default 1000. Property: vrspace.scene.size * @type {Number} */ this.size = undefined; /** timeout * Scene is refreshed after this many milliseconds, default 30000. Property: vrspace.scene.timeout * @type {Number} */ this.timeout = undefined; SceneProperties.initialize(this); } /** * Initializes the fields of this object. * This method is used by the constructors of any subclasses, in order to implement multiple inheritance (mix-ins). * Only for internal use. */ static initialize(obj) { } /** * Constructs a <code>SceneProperties</code> from a plain JavaScript object, optionally creating a new instance. * Copies all relevant properties from <code>data</code> to <code>obj</code> if supplied or a new instance if not. * @param {Object} data The plain JavaScript object bearing properties of interest. * @param {SceneProperties} obj Optional instance to populate. * @return {SceneProperties} The populated <code>SceneProperties</code> instance. */ static constructFromObject(data, obj) { if (data) { obj = obj || new SceneProperties(); if (data.hasOwnProperty('range')) { obj['range'] = ApiClient.convertToType(data['range'], 'Number'); } if (data.hasOwnProperty('resolution')) { obj['resolution'] = ApiClient.convertToType(data['resolution'], 'Number'); } if (data.hasOwnProperty('size')) { obj['size'] = ApiClient.convertToType(data['size'], 'Number'); } if (data.hasOwnProperty('timeout')) { obj['timeout'] = ApiClient.convertToType(data['timeout'], 'Number'); } } return obj; } /** * Validates the JSON data with respect to <code>SceneProperties</code>. * @param {Object} data The plain JavaScript object bearing properties of interest. * @return {boolean} to indicate whether the JSON data is valid with respect to <code>SceneProperties</code>. */ static validateJSON(data) { return true; } } export default SceneProperties;