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@vrspace/babylonjs

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vrspace.org babylonjs client

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export class AvatarAnimation { constructor(avatar: any); avatar: any; animationNames: any[]; animations: { walk: { substring: string; preferredSubstring: string; avoid: string[]; }; walkLeft: { substring: string; preferredSubstring: string; }; walkRight: { substring: string; preferredSubstring: string; }; walkBack: { substring: string; preferredSubstring: string; }; idle: { substring: string; useShortest: boolean; }; run: { substring: string; useShortest: boolean; }; }; improvise: boolean; otherAnimations: any[]; /** * Called from constructor to find walk and idle animations. */ processAnimations(): void; contains(name: any): any; canWalk(): boolean; walk(): { substring: string; preferredSubstring: string; avoid: string[]; }; idle(): { substring: string; useShortest: boolean; }; processText(text: any): any; }