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3D BIM IFC Viewer SDK for AEC engineering applications. Open Source JavaScript Toolkit based on pure WebGL for top performance, real-world coordinates and full double precision

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import {TrianglesBatchingRenderer} from "./TrianglesBatchingRenderer.js"; // const TEXTURE_DECODE_FUNCS = {}; // TEXTURE_DECODE_FUNCS[LinearEncoding] = "linearToLinear"; // TEXTURE_DECODE_FUNCS[sRGBEncoding] = "sRGBToLinear"; /** * @private */ export class TrianglesPBRRenderer extends TrianglesBatchingRenderer { _getHash() { const scene = this._scene; return [scene.gammaOutput, scene._lightsState.getHash(), scene._sectionPlanesState.getHash(), (this._withSAO ? "sao" : "nosao")].join(";"); } drawLayer(frameCtx, layer, renderPass) { super.drawLayer(frameCtx, layer, renderPass, { incrementDrawState: true }); } _buildVertexShader() { const scene = this._scene; const sectionPlanesState = scene._sectionPlanesState; const lightsState = scene._lightsState; const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0; const clippingCaps = sectionPlanesState.clippingCaps; const src = []; src.push("#version 300 es"); src.push("// Triangles batching quality draw vertex shader"); src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"); src.push("precision highp float;"); src.push("precision highp int;"); src.push("precision highp usampler2D;"); src.push("precision highp isampler2D;"); src.push("precision highp sampler2D;"); src.push("#else"); src.push("precision mediump float;"); src.push("precision mediump int;"); src.push("precision mediump usampler2D;"); src.push("precision mediump isampler2D;"); src.push("precision mediump sampler2D;"); src.push("#endif"); src.push("uniform int renderPass;"); src.push("in vec3 position;"); src.push("in vec3 normal;"); src.push("in vec4 color;"); src.push("in vec2 uv;"); src.push("in vec2 metallicRoughness;"); src.push("in float flags;"); if (scene.entityOffsetsEnabled) { src.push("in vec3 offset;"); } this._addMatricesUniformBlockLines(src, true); src.push("uniform mat3 uvDecodeMatrix;") if (scene.logarithmicDepthBufferEnabled) { src.push("uniform float logDepthBufFC;"); src.push("out float vFragDepth;"); src.push("bool isPerspectiveMatrix(mat4 m) {"); src.push(" return (m[2][3] == - 1.0);"); src.push("}"); src.push("out float isPerspective;"); } src.push("vec3 octDecode(vec2 oct) {"); src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"); src.push(" if (v.z < 0.0) {"); src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"); src.push(" }"); src.push(" return normalize(v);"); src.push("}"); src.push("out vec4 vViewPosition;"); src.push("out vec3 vViewNormal;"); src.push("out vec4 vColor;"); src.push("out vec2 vUV;"); src.push("out vec2 vMetallicRoughness;"); if (lightsState.lightMaps.length > 0) { src.push("out vec3 vWorldNormal;"); } if (clipping) { src.push("out vec4 vWorldPosition;"); src.push("out float vFlags;"); if (clippingCaps) { src.push("out vec4 vClipPosition;"); } } src.push("void main(void) {"); // colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT // renderPass = COLOR_OPAQUE src.push(`int colorFlag = int(flags) & 0xF;`); src.push(`if (colorFlag != renderPass) {`); src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex src.push("} else {"); src.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "); if (scene.entityOffsetsEnabled) { src.push("worldPosition.xyz = worldPosition.xyz + offset;"); } src.push("vec4 viewPosition = viewMatrix * worldPosition; "); src.push("vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "); src.push("vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"); src.push("vec4 clipPos = projMatrix * viewPosition;"); if (scene.logarithmicDepthBufferEnabled) { src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"); src.push("vFragDepth = 1.0 + clipPos.w;"); } if (clipping) { src.push("vWorldPosition = worldPosition;"); src.push("vFlags = flags;"); if (clippingCaps) { src.push("vClipPosition = clipPos;"); } } src.push("vViewPosition = viewPosition;"); src.push("vViewNormal = viewNormal;"); src.push("vColor = color;"); src.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"); src.push("vMetallicRoughness = metallicRoughness;"); if (lightsState.lightMaps.length > 0) { src.push("vWorldNormal = worldNormal.xyz;"); } src.push("gl_Position = clipPos;"); src.push("}"); src.push("}"); return src; } _buildFragmentShader() { const scene = this._scene; const gammaOutput = scene.gammaOutput; // If set, then it expects that all textures and colors need to be outputted in premultiplied gamma. Default is false. const sectionPlanesState = scene._sectionPlanesState; const lightsState = scene._lightsState; const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0; const clippingCaps = sectionPlanesState.clippingCaps; const src = []; src.push('#version 300 es'); src.push("// Triangles batching quality draw fragment shader"); src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"); src.push("precision highp float;"); src.push("precision highp int;"); src.push("#else"); src.push("precision mediump float;"); src.push("precision mediump int;"); src.push("#endif"); if (scene.logarithmicDepthBufferEnabled) { src.push("in float isPerspective;"); src.push("uniform float logDepthBufFC;"); src.push("in float vFragDepth;"); } src.push("uniform sampler2D uColorMap;"); src.push("uniform sampler2D uMetallicRoughMap;"); src.push("uniform sampler2D uEmissiveMap;"); src.push("uniform sampler2D uNormalMap;"); src.push("uniform sampler2D uAOMap;"); src.push("in vec4 vViewPosition;"); src.push("in vec3 vViewNormal;"); src.push("in vec4 vColor;"); src.push("in vec2 vUV;"); src.push("in vec2 vMetallicRoughness;"); if (lightsState.lightMaps.length > 0) { src.push("in vec3 vWorldNormal;"); } this._addMatricesUniformBlockLines(src, true); if (lightsState.reflectionMaps.length > 0) { src.push("uniform samplerCube reflectionMap;"); } if (lightsState.lightMaps.length > 0) { src.push("uniform samplerCube lightMap;"); } src.push("uniform vec4 lightAmbient;"); for (let i = 0, len = lightsState.lights.length; i < len; i++) { const light = lightsState.lights[i]; if (light.type === "ambient") { continue; } src.push("uniform vec4 lightColor" + i + ";"); if (light.type === "dir") { src.push("uniform vec3 lightDir" + i + ";"); } if (light.type === "point") { src.push("uniform vec3 lightPos" + i + ";"); } if (light.type === "spot") { src.push("uniform vec3 lightPos" + i + ";"); src.push("uniform vec3 lightDir" + i + ";"); } } if (this._withSAO) { src.push("uniform sampler2D uOcclusionTexture;"); src.push("uniform vec4 uSAOParams;"); src.push("const float packUpscale = 256. / 255.;"); src.push("const float unpackDownScale = 255. / 256.;"); src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"); src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"); src.push("float unpackRGBToFloat( const in vec4 v ) {"); src.push(" return dot( v, unPackFactors );"); src.push("}"); } src.push("uniform float gammaFactor;"); src.push("vec4 linearToLinear( in vec4 value ) {"); src.push(" return value;"); src.push("}"); src.push("vec4 sRGBToLinear( in vec4 value ) {"); src.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"); src.push("}"); src.push("vec4 gammaToLinear( in vec4 value) {"); src.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"); src.push("}"); if (gammaOutput) { src.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"); src.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"); src.push("}"); } if (clipping) { src.push("in vec4 vWorldPosition;"); src.push("in float vFlags;"); if (clippingCaps) { src.push("in vec4 vClipPosition;"); } for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) { src.push("uniform bool sectionPlaneActive" + i + ";"); src.push("uniform vec3 sectionPlanePos" + i + ";"); src.push("uniform vec3 sectionPlaneDir" + i + ";"); } } // CONSTANT DEFINITIONS src.push("#define PI 3.14159265359"); src.push("#define RECIPROCAL_PI 0.31830988618"); src.push("#define RECIPROCAL_PI2 0.15915494"); src.push("#define EPSILON 1e-6"); src.push("#define saturate(a) clamp( a, 0.0, 1.0 )"); // UTILITY DEFINITIONS src.push("vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {"); src.push(" vec3 texel = texture( uNormalMap, uv ).xyz;"); src.push(" if (texel.x == 0.0 && texel.y == 0.0 && texel.z == 0.0) {"); src.push(" return surf_norm;"); src.push(" }"); src.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );"); src.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );"); src.push(" vec2 st0 = dFdx( uv.st );"); src.push(" vec2 st1 = dFdy( uv.st );"); src.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );"); src.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );"); src.push(" vec3 N = normalize( surf_norm );"); src.push(" vec3 mapN = texel.xyz * 2.0 - 1.0;"); src.push(" mat3 tsn = mat3( S, T, N );"); //src.push(" mapN *= 3.0;"); src.push(" return normalize( tsn * mapN );"); src.push("}"); src.push("vec3 inverseTransformDirection(in vec3 dir, in mat4 matrix) {"); src.push(" return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );"); src.push("}"); // STRUCTURES src.push("struct IncidentLight {"); src.push(" vec3 color;"); src.push(" vec3 direction;"); src.push("};"); src.push("struct ReflectedLight {"); src.push(" vec3 diffuse;"); src.push(" vec3 specular;"); src.push("};"); src.push("struct Geometry {"); src.push(" vec3 position;"); src.push(" vec3 viewNormal;"); src.push(" vec3 worldNormal;"); src.push(" vec3 viewEyeDir;"); src.push("};"); src.push("struct Material {"); src.push(" vec3 diffuseColor;"); src.push(" float specularRoughness;"); src.push(" vec3 specularColor;"); src.push(" float shine;"); // Only used for Phong src.push("};"); // IRRADIANCE EVALUATION src.push("float GGXRoughnessToBlinnExponent(const in float ggxRoughness) {"); src.push(" float r = ggxRoughness + 0.0001;"); src.push(" return (2.0 / (r * r) - 2.0);"); src.push("}"); src.push("float getSpecularMIPLevel(const in float blinnShininessExponent, const in int maxMIPLevel) {"); src.push(" float maxMIPLevelScalar = float( maxMIPLevel );"); src.push(" float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( ( blinnShininessExponent * blinnShininessExponent ) + 1.0 );"); src.push(" return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );"); src.push("}"); if (lightsState.reflectionMaps.length > 0) { src.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {"); src.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"); //TODO: a random factor - fix this src.push(" vec3 envMapColor = sRGBToLinear(texture(reflectionMap, reflectVec, mipLevel)).rgb;"); src.push(" return envMapColor;"); src.push("}"); } // SPECULAR BRDF EVALUATION src.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {"); src.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );"); src.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;"); src.push("}"); src.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {"); src.push(" float a2 = ( alpha * alpha );"); src.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"); src.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"); src.push(" return 1.0 / ( gl * gv );"); src.push("}"); src.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {"); src.push(" float a2 = ( alpha * alpha );"); src.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"); src.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"); src.push(" return 0.5 / max( gv + gl, EPSILON );"); src.push("}"); src.push("float D_GGX(const in float alpha, const in float dotNH) {"); src.push(" float a2 = ( alpha * alpha );"); src.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;"); src.push(" return RECIPROCAL_PI * a2 / ( denom * denom);"); src.push("}"); src.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"); src.push(" float alpha = ( roughness * roughness );"); src.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );"); src.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );"); src.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );"); src.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );"); src.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );"); src.push(" vec3 F = F_Schlick( specularColor, dotLH );"); src.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );"); src.push(" float D = D_GGX( alpha, dotNH );"); src.push(" return F * (G * D);"); src.push("}"); src.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"); src.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));"); src.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);"); src.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);"); src.push(" vec4 r = roughness * c0 + c1;"); src.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;"); src.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;"); src.push(" return specularColor * AB.x + AB.y;"); src.push("}"); if (lightsState.lightMaps.length > 0 || lightsState.reflectionMaps.length > 0) { src.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"); if (lightsState.lightMaps.length > 0) { src.push(" vec3 irradiance = sRGBToLinear(texture(lightMap, geometry.worldNormal)).rgb;"); src.push(" irradiance *= PI;"); src.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"); src.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;"); } if (lightsState.reflectionMaps.length > 0) { src.push(" vec3 reflectVec = reflect(geometry.viewEyeDir, geometry.viewNormal);"); src.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);"); src.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);"); src.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);"); src.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);"); src.push(" reflectedLight.specular += radiance * specularBRDFContrib;"); } src.push("}"); } // MAIN LIGHTING COMPUTATION FUNCTION src.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"); src.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));"); src.push(" vec3 irradiance = dotNL * incidentLight.color * PI;"); src.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"); src.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);"); src.push("}"); src.push("out vec4 outColor;"); src.push("void main(void) {"); if (clipping) { src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"); src.push(" if (clippable) {"); src.push(" float dist = 0.0;"); for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) { src.push("if (sectionPlaneActive" + i + ") {"); src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);"); src.push("}"); } if (clippingCaps) { src.push(" if (dist > (0.002 * vClipPosition.w)) {"); src.push(" discard;"); src.push(" }"); src.push(" if (dist > 0.0) { "); src.push(" outColor=vec4(1.0, 0.0, 0.0, 1.0);"); if (scene.logarithmicDepthBufferEnabled) { src.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"); } src.push(" return;"); src.push("}"); } else { src.push(" if (dist > 0.0) { "); src.push(" discard;") src.push(" }"); } src.push("}"); } src.push("IncidentLight light;"); src.push("Material material;"); src.push("Geometry geometry;"); src.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));"); src.push("vec3 rgb = (vec3(float(vColor.r) / 255.0, float(vColor.g) / 255.0, float(vColor.b) / 255.0));"); src.push("float opacity = float(vColor.a) / 255.0;"); src.push("vec3 baseColor = rgb;"); src.push("float specularF0 = 1.0;"); src.push("float metallic = float(vMetallicRoughness.r) / 255.0;"); src.push("float roughness = float(vMetallicRoughness.g) / 255.0;"); src.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;"); src.push("vec4 colorTexel = sRGBToLinear(texture(uColorMap, vUV));"); src.push("baseColor *= colorTexel.rgb;"); // src.push("opacity *= colorTexel.a;"); src.push("vec3 metalRoughTexel = texture(uMetallicRoughMap, vUV).rgb;"); src.push("metallic *= metalRoughTexel.b;"); src.push("roughness *= metalRoughTexel.g;"); src.push("vec3 viewNormal = perturbNormal2Arb(vViewPosition.xyz, normalize(vViewNormal), vUV );"); src.push("material.diffuseColor = baseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);"); src.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);"); src.push("material.specularColor = mix(vec3(dielectricSpecular), baseColor, metallic);"); src.push("geometry.position = vViewPosition.xyz;"); src.push("geometry.viewNormal = -normalize(viewNormal);"); src.push("geometry.viewEyeDir = normalize(vViewPosition.xyz);"); if (lightsState.lightMaps.length > 0) { src.push("geometry.worldNormal = normalize(vWorldNormal);"); } if (lightsState.lightMaps.length > 0 || lightsState.reflectionMaps.length > 0) { src.push("computePBRLightMapping(geometry, material, reflectedLight);"); } for (let i = 0, len = lightsState.lights.length; i < len; i++) { const light = lightsState.lights[i]; if (light.type === "ambient") { continue; } if (light.type === "dir") { if (light.space === "view") { src.push("light.direction = normalize(lightDir" + i + ");"); } else { src.push("light.direction = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);"); } } else if (light.type === "point") { if (light.space === "view") { src.push("light.direction = normalize(lightPos" + i + " - vViewPosition.xyz);"); } else { src.push("light.direction = normalize((viewMatrix * vec4(lightPos" + i + ", 0.0)).xyz);"); } } else if (light.type === "spot") { if (light.space === "view") { src.push("light.direction = normalize(lightDir" + i + ");"); } else { src.push("light.direction = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);"); } } else { continue; } src.push("light.color = lightColor" + i + ".rgb * lightColor" + i + ".a;"); // a is intensity src.push("computePBRLighting(light, geometry, material, reflectedLight);"); } src.push("vec3 emissiveColor = sRGBToLinear(texture(uEmissiveMap, vUV)).rgb;"); // TODO: correct gamma function src.push("float aoFactor = texture(uAOMap, vUV).r;"); src.push("vec3 outgoingLight = (lightAmbient.rgb * lightAmbient.a * baseColor * opacity * rgb) + (reflectedLight.diffuse) + (reflectedLight.specular) + emissiveColor;"); src.push("vec4 fragColor;"); if (this._withSAO) { // Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject src.push(" float viewportWidth = uSAOParams[0];"); src.push(" float viewportHeight = uSAOParams[1];"); src.push(" float blendCutoff = uSAOParams[2];"); src.push(" float blendFactor = uSAOParams[3];"); src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"); src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"); src.push(" fragColor = vec4(outgoingLight.rgb * ambient * aoFactor, opacity);"); } else { src.push(" fragColor = vec4(outgoingLight.rgb * aoFactor, opacity);"); } if (gammaOutput) { src.push("fragColor = linearToGamma(fragColor, gammaFactor);"); } src.push("outColor = fragColor;"); if (scene.logarithmicDepthBufferEnabled) { src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"); } src.push("}"); return src; } }