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3D BIM IFC Viewer SDK for AEC engineering applications. Open Source JavaScript Toolkit based on pure WebGL for top performance, real-world coordinates and full double precision

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import {TrianglesBatchingRenderer} from "./TrianglesBatchingRenderer.js"; /** * @private */ export class TrianglesNormalsRenderer extends TrianglesBatchingRenderer { _buildVertexShader() { const scene = this._scene; const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0; const src = []; src.push("#version 300 es"); src.push("// Batched geometry normals vertex shader"); src.push("uniform int renderPass;"); src.push("in vec3 position;"); if (scene.entityOffsetsEnabled) { src.push("in vec3 offset;"); } src.push("in vec3 normal;"); src.push("in vec4 color;"); src.push("in float flags;"); this._addMatricesUniformBlockLines(src, true); if (scene.logarithmicDepthBufferEnabled) { src.push("uniform float logDepthBufFC;"); src.push("out float vFragDepth;"); src.push("bool isPerspectiveMatrix(mat4 m) {"); src.push(" return (m[2][3] == - 1.0);"); src.push("}"); src.push("out float isPerspective;"); } src.push("vec3 octDecode(vec2 oct) {"); src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"); src.push(" if (v.z < 0.0) {"); src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"); src.push(" }"); src.push(" return normalize(v);"); src.push("}"); if (clipping) { src.push("out vec4 vWorldPosition;"); src.push("out float vFlags;"); } src.push("out vec3 vViewNormal;"); src.push("void main(void) {"); // colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT // renderPass = COLOR_OPAQUE src.push(`int colorFlag = int(flags) & 0xF;`); src.push(`if (colorFlag != renderPass) {`); src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); src.push(" } else {"); src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "); if (scene.entityOffsetsEnabled) { src.push(" worldPosition.xyz = worldPosition.xyz + offset;"); } src.push(" vec4 viewPosition = viewMatrix * worldPosition; "); src.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "); src.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"); if (clipping) { src.push(" vWorldPosition = worldPosition;"); src.push(" vFlags = flags;"); } src.push(" vViewNormal = viewNormal;"); src.push("vec4 clipPos = projMatrix * viewPosition;"); if (scene.logarithmicDepthBufferEnabled) { src.push("vFragDepth = 1.0 + clipPos.w;"); src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"); } src.push("gl_Position = clipPos;"); src.push(" }"); src.push("}"); return src; } _buildFragmentShader() { const scene = this._scene; const sectionPlanesState = scene._sectionPlanesState; const clipping = (sectionPlanesState.getNumAllocatedSectionPlanes() > 0); const src = []; src.push("#version 300 es"); src.push("// Batched geometry normals fragment shader"); src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"); src.push("precision highp float;"); src.push("precision highp int;"); src.push("#else"); src.push("precision mediump float;"); src.push("precision mediump int;"); src.push("#endif"); if (scene.logarithmicDepthBufferEnabled) { src.push("in float isPerspective;"); src.push("uniform float logDepthBufFC;"); src.push("in float vFragDepth;"); } if (clipping) { src.push("in vec4 vWorldPosition;"); src.push("in float vFlags;"); for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) { src.push("uniform bool sectionPlaneActive" + i + ";"); src.push("uniform vec3 sectionPlanePos" + i + ";"); src.push("uniform vec3 sectionPlaneDir" + i + ";"); } } src.push("in vec3 vViewNormal;"); src.push("vec3 packNormalToRGB( const in vec3 normal ) {"); src.push(" return normalize( normal ) * 0.5 + 0.5;"); src.push("}"); src.push("out vec4 outColor;"); src.push("void main(void) {"); if (clipping) { src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"); src.push(" if (clippable) {"); src.push(" float dist = 0.0;"); for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) { src.push(" if (sectionPlaneActive" + i + ") {"); src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);"); src.push(" }"); } src.push(" if (dist > 0.0) { discard; }"); src.push(" }"); } if (scene.logarithmicDepthBufferEnabled) { src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"); } src.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "); src.push("}"); return src; } }