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3D BIM IFC Viewer SDK for AEC engineering applications. Open Source JavaScript Toolkit based on pure WebGL for top performance, real-world coordinates and full double precision

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import {VBOBatchingPointsRenderer} from "../VBOBatchingPointsRenderer.js"; /** * @private */ class VBOBatchingPointsOcclusionRenderer extends VBOBatchingPointsRenderer { _getHash() { return this._scene._sectionPlanesState.getHash() + (this._scene.pointsMaterial.hash); } _buildVertexShader() { const scene = this._scene; const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0; const pointsMaterial = scene.pointsMaterial._state; const src = []; src.push('#version 300 es'); src.push("// Points batching occlusion vertex shader"); src.push("uniform int renderPass;"); src.push("in vec3 position;"); if (scene.entityOffsetsEnabled) { src.push("in vec3 offset;"); } src.push("in float flags;"); this._addMatricesUniformBlockLines(src); src.push("uniform float pointSize;"); if (pointsMaterial.perspectivePoints) { src.push("uniform float nearPlaneHeight;"); } if (scene.logarithmicDepthBufferEnabled) { src.push("uniform float logDepthBufFC;"); src.push("out float vFragDepth;"); } if (clipping) { src.push("out vec4 vWorldPosition;"); src.push("out float vFlags;"); } src.push("void main(void) {"); // colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT // renderPass = COLOR_OPAQUE // Only opaque objects can be occluders src.push(`int colorFlag = int(flags) & 0xF;`); src.push(`if (colorFlag != renderPass) {`); src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex src.push(" } else {"); src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "); if (scene.entityOffsetsEnabled) { src.push(" worldPosition.xyz = worldPosition.xyz + offset;"); } src.push(" vec4 viewPosition = viewMatrix * worldPosition; "); if (clipping) { src.push(" vWorldPosition = worldPosition;"); src.push(" vFlags = flags;"); } src.push("vec4 clipPos = projMatrix * viewPosition;"); if (scene.logarithmicDepthBufferEnabled) { src.push("vFragDepth = 1.0 + clipPos.w;"); } src.push(" gl_Position = clipPos;"); if (pointsMaterial.perspectivePoints) { src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"); src.push("gl_PointSize = max(gl_PointSize, " + Math.floor(pointsMaterial.minPerspectivePointSize) + ".0);"); src.push("gl_PointSize = min(gl_PointSize, " + Math.floor(pointsMaterial.maxPerspectivePointSize) + ".0);"); } else { src.push("gl_PointSize = pointSize;"); } src.push(" }"); src.push("}"); return src; } _buildFragmentShader() { const scene = this._scene; const sectionPlanesState = scene._sectionPlanesState; const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0; const src = []; src.push('#version 300 es'); src.push("// Points batching occlusion fragment shader"); src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"); src.push("precision highp float;"); src.push("precision highp int;"); src.push("#else"); src.push("precision mediump float;"); src.push("precision mediump int;"); src.push("#endif"); if (scene.logarithmicDepthBufferEnabled) { src.push("uniform float logDepthBufFC;"); src.push("in float vFragDepth;"); } if (clipping) { src.push("in vec4 vWorldPosition;"); src.push("in float vFlags;"); for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) { src.push("uniform bool sectionPlaneActive" + i + ";"); src.push("uniform vec3 sectionPlanePos" + i + ";"); src.push("uniform vec3 sectionPlaneDir" + i + ";"); } } src.push("out vec4 outColor;"); src.push("void main(void) {"); if (scene.pointsMaterial.roundPoints) { src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"); src.push(" float r = dot(cxy, cxy);"); src.push(" if (r > 1.0) {"); src.push(" discard;"); src.push(" }"); } if (clipping) { src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"); src.push(" if (clippable) {"); src.push(" float dist = 0.0;"); for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) { src.push(" if (sectionPlaneActive" + i + ") {"); src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);"); src.push(" }"); } src.push(" if (dist > 0.0) { discard; }"); src.push(" }"); } if (scene.logarithmicDepthBufferEnabled) { src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"); } src.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "); // Occluders are blue src.push("}"); return src; } } export {VBOBatchingPointsOcclusionRenderer};