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@vrame/xeokit-sdk

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3D BIM IFC Viewer SDK for AEC engineering applications. Open Source JavaScript Toolkit based on pure WebGL for top performance, real-world coordinates and full double precision

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import {Program} from "../../../../webgl/Program.js"; import {math} from "../../../../math/math.js"; import {createRTCViewMat, getPlaneRTCPos} from "../../../../math/index.js"; const tempVec3a = math.vec3(); const tempVec3b = math.vec3(); const tempVec3c = math.vec3(); const tempVec3d = math.vec3(); const tempVec3e = math.vec3(); const tempMat4a = math.mat4(); const SNAPPING_LOG_DEPTH_BUF_ENABLED = true; // Improves occlusion accuracy at distance /** * @private */ export class DTXTrianglesSnapInitRenderer { constructor(scene) { this._scene = scene; this._hash = this._getHash(); this._allocate(); } getValid() { return this._hash === this._getHash(); }; _getHash() { return this._scene._sectionPlanesState.getHash(); } drawLayer(frameCtx, dataTextureLayer, renderPass) { if (!this._program) { this._allocate(); } if (frameCtx.lastProgramId !== this._program.id) { frameCtx.lastProgramId = this._program.id; this._bindProgram(); } const model = dataTextureLayer.model; const scene = model.scene; const camera = scene.camera; const gl = scene.canvas.gl; const state = dataTextureLayer._state; const textureState = state.textureState; const origin = dataTextureLayer._state.origin; const {position, rotationMatrix} = model; const aabb = dataTextureLayer.aabb; // Per-layer AABB for best RTC accuracy const viewMatrix = frameCtx.pickViewMatrix || camera.viewMatrix; const coordinateScaler = tempVec3a; coordinateScaler[0] = math.safeInv(aabb[3] - aabb[0]) * math.MAX_INT; coordinateScaler[1] = math.safeInv(aabb[4] - aabb[1]) * math.MAX_INT; coordinateScaler[2] = math.safeInv(aabb[5] - aabb[2]) * math.MAX_INT; frameCtx.snapPickCoordinateScale[0] = math.safeInv(coordinateScaler[0]); frameCtx.snapPickCoordinateScale[1] = math.safeInv(coordinateScaler[1]); frameCtx.snapPickCoordinateScale[2] = math.safeInv(coordinateScaler[2]); textureState.bindCommonTextures( this._program, this.uTexturePerObjectPositionsDecodeMatrix, this._uTexturePerVertexIdCoordinates, this.uTexturePerObjectColorsAndFlags, this._uTexturePerObjectMatrix ); let rtcViewMatrix; let rtcCameraEye; const gotOrigin = (origin[0] !== 0 || origin[1] !== 0 || origin[2] !== 0); const gotPosition = (position[0] !== 0 || position[1] !== 0 || position[2] !== 0); if (gotOrigin || gotPosition) { const rtcOrigin = tempVec3b; if (gotOrigin) { const rotatedOrigin = tempVec3c; math.transformPoint3(rotationMatrix, origin, rotatedOrigin); rtcOrigin[0] = rotatedOrigin[0]; rtcOrigin[1] = rotatedOrigin[1]; rtcOrigin[2] = rotatedOrigin[2]; } else { rtcOrigin[0] = 0; rtcOrigin[1] = 0; rtcOrigin[2] = 0; } rtcOrigin[0] += position[0]; rtcOrigin[1] += position[1]; rtcOrigin[2] += position[2]; rtcViewMatrix = createRTCViewMat(viewMatrix, rtcOrigin, tempMat4a); rtcCameraEye = tempVec3d; rtcCameraEye[0] = camera.eye[0] - rtcOrigin[0]; rtcCameraEye[1] = camera.eye[1] - rtcOrigin[1]; rtcCameraEye[2] = camera.eye[2] - rtcOrigin[2]; frameCtx.snapPickOrigin[0] = rtcOrigin[0]; frameCtx.snapPickOrigin[1] = rtcOrigin[1]; frameCtx.snapPickOrigin[2] = rtcOrigin[2]; } else { rtcViewMatrix = viewMatrix; rtcCameraEye = camera.eye; frameCtx.snapPickOrigin[0] = 0; frameCtx.snapPickOrigin[1] = 0; frameCtx.snapPickOrigin[2] = 0; } gl.uniform3fv(this._uCameraEyeRtc, rtcCameraEye); gl.uniform2fv(this._uVectorA, frameCtx.snapVectorA); gl.uniform2fv(this._uInverseVectorAB, frameCtx.snapInvVectorAB); gl.uniform1i(this._uLayerNumber, frameCtx.snapPickLayerNumber); gl.uniform3fv(this._uCoordinateScaler, coordinateScaler); gl.uniform1i(this._uRenderPass, renderPass); gl.uniform1i(this._uPickInvisible, frameCtx.pickInvisible); gl.uniformMatrix4fv(this._uSceneWorldModelMatrix, false, rotationMatrix); gl.uniformMatrix4fv(this._uViewMatrix, false, rtcViewMatrix); gl.uniformMatrix4fv(this._uProjMatrix, false, camera.projMatrix); if (SNAPPING_LOG_DEPTH_BUF_ENABLED) { const logDepthBufFC = 2.0 / (Math.log(frameCtx.pickZFar + 1.0) / Math.LN2); gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC); } const numAllocatedSectionPlanes = scene._sectionPlanesState.getNumAllocatedSectionPlanes(); const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length; if (numAllocatedSectionPlanes > 0) { const sectionPlanes = scene._sectionPlanesState.sectionPlanes; const baseIndex = dataTextureLayer.layerIndex * numSectionPlanes; const renderFlags = model.renderFlags; for (let sectionPlaneIndex = 0; sectionPlaneIndex < numAllocatedSectionPlanes; sectionPlaneIndex++) { const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex]; if (sectionPlaneUniforms) { if (sectionPlaneIndex < numSectionPlanes) { const active = renderFlags.sectionPlanesActivePerLayer[baseIndex + sectionPlaneIndex]; gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0); if (active) { const sectionPlane = sectionPlanes[sectionPlaneIndex]; if (origin) { const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a, model.matrix); gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos); } else { gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos); } gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir); } } else { gl.uniform1i(sectionPlaneUniforms.active, 0); } } } } if (state.numIndices8Bits > 0) { textureState.bindTriangleIndicesTextures( this._program, this._uTexturePerPolygonIdPortionIds, this._uTexturePerPolygonIdIndices, 8 // 8 bits indices ); gl.drawArrays(gl.TRIANGLES, 0, state.numIndices8Bits); } if (state.numIndices16Bits > 0) { textureState.bindTriangleIndicesTextures( this._program, this._uTexturePerPolygonIdPortionIds, this._uTexturePerPolygonIdIndices, 16 // 16 bits indices ); gl.drawArrays(gl.TRIANGLES, 0, state.numIndices16Bits); } if (state.numIndices32Bits > 0) { textureState.bindTriangleIndicesTextures( this._program, this._uTexturePerPolygonIdPortionIds, this._uTexturePerPolygonIdIndices, 32 // 32 bits indices ); gl.drawArrays(gl.TRIANGLES, 0, state.numIndices32Bits); } frameCtx.drawElements++; } _allocate() { const scene = this._scene; const gl = scene.canvas.gl; this._program = new Program(gl, this._buildShader()); if (this._program.errors) { this.errors = this._program.errors; return; } const program = this._program; this._uRenderPass = program.getLocation("renderPass"); this._uPickInvisible = program.getLocation("pickInvisible"); this._uSceneWorldModelMatrix = program.getLocation("sceneModelMatrix"); this._uViewMatrix = program.getLocation("viewMatrix"); this._uProjMatrix = program.getLocation("projMatrix"); this._uSectionPlanes = []; for (let i = 0, len = scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) { this._uSectionPlanes.push({ active: program.getLocation("sectionPlaneActive" + i), pos: program.getLocation("sectionPlanePos" + i), dir: program.getLocation("sectionPlaneDir" + i) }); } if (SNAPPING_LOG_DEPTH_BUF_ENABLED) { this._uLogDepthBufFC = program.getLocation("logDepthBufFC"); } this.uTexturePerObjectPositionsDecodeMatrix = "uObjectPerObjectPositionsDecodeMatrix"; this.uTexturePerObjectColorsAndFlags = "uObjectPerObjectColorsAndFlags"; this._uTexturePerVertexIdCoordinates = "uTexturePerVertexIdCoordinates"; this._uTexturePerPolygonIdIndices = "uTexturePerPolygonIdIndices"; this._uTexturePerPolygonIdPortionIds = "uTexturePerPolygonIdPortionIds"; this._uTexturePerObjectMatrix= "uTexturePerObjectMatrix"; this._uCameraEyeRtc = program.getLocation("uCameraEyeRtc"); this._uVectorA = program.getLocation("uVectorAB"); this._uInverseVectorAB = program.getLocation("uInverseVectorAB"); this._uLayerNumber = program.getLocation("uLayerNumber"); this._uCoordinateScaler = program.getLocation("uCoordinateScaler"); } _bindProgram() { this._program.bind(); } _buildShader() { return { vertex: this._buildVertexShader(), fragment: this._buildFragmentShader() }; } _buildVertexShader() { const scene = this._scene; const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0; const src = []; src.push("#version 300 es"); src.push("// DTXTrianglesSnapInitRenderer vertex shader"); src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"); src.push("precision highp float;"); src.push("precision highp int;"); src.push("precision highp usampler2D;"); src.push("precision highp isampler2D;"); src.push("precision highp sampler2D;"); src.push("#else"); src.push("precision mediump float;"); src.push("precision mediump int;"); src.push("precision mediump usampler2D;"); src.push("precision mediump isampler2D;"); src.push("precision mediump sampler2D;"); src.push("#endif"); src.push("uniform int renderPass;"); if (scene.entityOffsetsEnabled) { src.push("in vec3 offset;"); } src.push("uniform mat4 sceneModelMatrix;"); src.push("uniform mat4 viewMatrix;"); src.push("uniform mat4 projMatrix;"); src.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"); src.push("uniform highp sampler2D uTexturePerObjectMatrix;"); src.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"); src.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"); src.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"); src.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"); src.push("uniform vec3 uCameraEyeRtc;"); src.push("uniform vec2 uVectorAB;"); src.push("uniform vec2 uInverseVectorAB;"); src.push("vec3 positions[3];") if (SNAPPING_LOG_DEPTH_BUF_ENABLED) { src.push("uniform float logDepthBufFC;"); src.push("out float vFragDepth;"); src.push("out float isPerspective;"); } src.push("bool isPerspectiveMatrix(mat4 m) {"); src.push(" return (m[2][3] == - 1.0);"); src.push("}"); src.push("vec2 remapClipPos(vec2 clipPos) {"); src.push(" float x = (clipPos.x - uVectorAB.x) * uInverseVectorAB.x;"); src.push(" float y = (clipPos.y - uVectorAB.y) * uInverseVectorAB.y;"); src.push(" return vec2(x, y);") src.push("}"); src.push("flat out vec4 vPickColor;"); src.push("out vec4 vWorldPosition;"); if (clipping) { src.push("flat out uint vFlags2;"); } src.push("out highp vec3 relativeToOriginPosition;"); src.push("void main(void) {"); // constants src.push("int polygonIndex = gl_VertexID / 3;") // get packed object-id src.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;") src.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;") src.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"); src.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"); // get flags & flags2 src.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"); src.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"); // flags.w = NOT_RENDERED | PICK // renderPass = PICK src.push(`if (int(flags.w) != renderPass) {`); src.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"); // Cull vertex src.push(" return;"); // Cull vertex src.push("}"); src.push("{"); // get color src.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"); src.push(`if (color.a == 0u) {`); src.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"); // Cull vertex src.push(" return;"); src.push("};"); // get vertex base src.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"); src.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"); src.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"); src.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;") src.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;") src.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"); src.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;") src.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;") src.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;") src.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"); src.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));") src.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"); // get position src.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));") src.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));") src.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));") // get normal src.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"); src.push("vec3 position;"); src.push("position = positions[gl_VertexID % 3];"); src.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"); // when the geometry is not solid, if needed, flip the triangle winding src.push("if (solid != 1u) {"); src.push(" if (isPerspectiveMatrix(projMatrix)) {"); src.push(" vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;") src.push(" if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"); src.push(" position = positions[2 - (gl_VertexID % 3)];"); src.push(" viewNormal = -viewNormal;"); src.push(" }"); src.push(" } else {"); src.push(" if (viewNormal.z < 0.0) {"); src.push(" position = positions[2 - (gl_VertexID % 3)];"); src.push(" viewNormal = -viewNormal;"); src.push(" }"); src.push(" }"); src.push("}"); src.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "); src.push("relativeToOriginPosition = worldPosition.xyz;") src.push("vec4 viewPosition = viewMatrix * worldPosition; "); src.push("vWorldPosition = worldPosition;"); if (clipping) { src.push("vFlags2 = flags2.r;"); } src.push("vPickColor = vec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+1, objectIndexCoords.y), 0));"); // TODO: Normalized color? See here: //src.push("vPickColor = vec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+1, objectIndexCoords.y), 0)) /255.0;"); src.push("vec4 clipPos = projMatrix * viewPosition;"); src.push("float tmp = clipPos.w;") src.push("clipPos.xyzw /= tmp;") src.push("clipPos.xy = remapClipPos(clipPos.xy);"); src.push("clipPos.xyzw *= tmp;") if (SNAPPING_LOG_DEPTH_BUF_ENABLED) { src.push("vFragDepth = 1.0 + clipPos.w;"); src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"); } src.push("gl_Position = clipPos;"); src.push(" }"); src.push("}"); return src; } _buildFragmentShader() { const scene = this._scene; const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0; const src = []; src.push('#version 300 es'); src.push("// DTXTrianglesSnapInitRenderer fragment shader"); src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"); src.push("precision highp float;"); src.push("precision highp int;"); src.push("#else"); src.push("precision mediump float;"); src.push("precision mediump int;"); src.push("#endif"); if (SNAPPING_LOG_DEPTH_BUF_ENABLED) { src.push("in float isPerspective;"); src.push("uniform float logDepthBufFC;"); src.push("in float vFragDepth;"); } src.push("uniform int uLayerNumber;"); src.push("uniform vec3 uCoordinateScaler;"); src.push("in vec4 vWorldPosition;"); src.push("flat in vec4 vPickColor;"); if (clipping) { src.push("flat in uint vFlags2;"); for (let i = 0, len = scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) { src.push("uniform bool sectionPlaneActive" + i + ";"); src.push("uniform vec3 sectionPlanePos" + i + ";"); src.push("uniform vec3 sectionPlaneDir" + i + ";"); } } src.push("in highp vec3 relativeToOriginPosition;"); src.push("layout(location = 0) out highp ivec4 outCoords;"); src.push("layout(location = 1) out highp ivec4 outNormal;"); src.push("layout(location = 2) out lowp uvec4 outPickColor;"); src.push("void main(void) {"); if (clipping) { src.push(" bool clippable = vFlags2 > 0u;"); src.push(" if (clippable) {"); src.push(" float dist = 0.0;"); for (var i = 0; i < scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i++) { src.push(" if (sectionPlaneActive" + i + ") {"); src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);"); src.push(" }"); } src.push(" if (dist > 0.0) { discard; }"); src.push(" }"); } if (SNAPPING_LOG_DEPTH_BUF_ENABLED) { src.push(" float dx = dFdx(vFragDepth);") src.push(" float dy = dFdy(vFragDepth);") src.push(" float diff = sqrt(dx*dx+dy*dy);"); src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"); } src.push("outCoords = ivec4(relativeToOriginPosition.xyz * uCoordinateScaler.xyz, - uLayerNumber);") src.push("vec3 xTangent = dFdx( vWorldPosition.xyz );"); src.push("vec3 yTangent = dFdy( vWorldPosition.xyz );"); src.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"); src.push(`outNormal = ivec4(worldNormal * float(${math.MAX_INT}), 1.0);`); src.push("outPickColor = uvec4(vPickColor);"); src.push("}"); return src; } webglContextRestored() { this._program = null; } destroy() { if (this._program) { this._program.destroy(); } this._program = null; } }