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@vrame/xeokit-sdk

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3D BIM IFC Viewer SDK for AEC engineering applications. Open Source JavaScript Toolkit based on pure WebGL for top performance, real-world coordinates and full double precision

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import {Program} from "../../../../webgl/Program.js"; import {createRTCViewMat, getPlaneRTCPos} from "../../../../math/rtcCoords.js"; import {math} from "../../../../math/math.js"; const tempVec3a = math.vec3(); const tempVec3b = math.vec3(); const tempVec3c = math.vec3(); const tempMat4a = math.mat4(); /** * @private */ export class DTXTrianglesPickMeshRenderer { constructor(scene) { this._scene = scene; this._hash = this._getHash(); this._allocate(); } getValid() { return this._hash === this._getHash(); } _getHash() { return this._scene._sectionPlanesState.getHash(); } drawLayer(frameCtx, dataTextureLayer, renderPass) { if (!this._program) { this._allocate(dataTextureLayer); if (this.errors) { return; } } if (frameCtx.lastProgramId !== this._program.id) { frameCtx.lastProgramId = this._program.id; this._bindProgram(frameCtx); } const model = dataTextureLayer.model; const scene = model.scene; const camera = scene.camera; const gl = scene.canvas.gl; const state = dataTextureLayer._state; const textureState = state.textureState; const origin = dataTextureLayer._state.origin; const {position, rotationMatrix} = model; const viewMatrix = frameCtx.pickViewMatrix || camera.viewMatrix; const projMatrix = frameCtx.pickProjMatrix || camera.projMatrix; const eye = frameCtx.pickOrigin || camera.eye; const far = frameCtx.pickProjMatrix ? frameCtx.pickZFar : camera.project.far; textureState.bindCommonTextures( this._program, this.uTexturePerObjectPositionsDecodeMatrix, this._uTexturePerVertexIdCoordinates, this.uTexturePerObjectColorsAndFlags, this._uTexturePerObjectMatrix ); let rtcViewMatrix; let rtcCameraEye; const gotOrigin = (origin[0] !== 0 || origin[1] !== 0 || origin[2] !== 0); const gotPosition = (position[0] !== 0 || position[1] !== 0 || position[2] !== 0); if (gotOrigin || gotPosition) { const rtcOrigin = tempVec3a; if (gotOrigin) { const rotatedOrigin = math.transformPoint3(rotationMatrix, origin, tempVec3b); rtcOrigin[0] = rotatedOrigin[0]; rtcOrigin[1] = rotatedOrigin[1]; rtcOrigin[2] = rotatedOrigin[2]; } else { rtcOrigin[0] = 0; rtcOrigin[1] = 0; rtcOrigin[2] = 0; } rtcOrigin[0] += position[0]; rtcOrigin[1] += position[1]; rtcOrigin[2] += position[2]; rtcViewMatrix = createRTCViewMat(viewMatrix, rtcOrigin, tempMat4a); rtcCameraEye = tempVec3c; rtcCameraEye[0] = eye[0] - rtcOrigin[0]; rtcCameraEye[1] = eye[1] - rtcOrigin[1]; rtcCameraEye[2] = eye[2] - rtcOrigin[2]; } else { rtcViewMatrix = viewMatrix; rtcCameraEye = eye; } gl.uniform2fv(this._uPickClipPos, frameCtx.pickClipPos); gl.uniform2f(this._uDrawingBufferSize, gl.drawingBufferWidth, gl.drawingBufferHeight); gl.uniformMatrix4fv(this._uSceneModelMatrix, false, rotationMatrix); gl.uniformMatrix4fv(this._uViewMatrix, false, rtcViewMatrix); gl.uniformMatrix4fv(this._uProjMatrix, false, projMatrix); gl.uniform3fv(this._uCameraEyeRtc, rtcCameraEye); gl.uniform1i(this._uRenderPass, renderPass); if (scene.logarithmicDepthBufferEnabled) { const logDepthBufFC = 2.0 / (Math.log(far + 1.0) / Math.LN2); gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC); } const numAllocatedSectionPlanes = scene._sectionPlanesState.getNumAllocatedSectionPlanes(); const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length; if (numAllocatedSectionPlanes > 0) { const sectionPlanes = scene._sectionPlanesState.sectionPlanes; const baseIndex = dataTextureLayer.layerIndex * numSectionPlanes; const renderFlags = model.renderFlags; for (let sectionPlaneIndex = 0; sectionPlaneIndex < numAllocatedSectionPlanes; sectionPlaneIndex++) { const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex]; if (sectionPlaneUniforms) { if (sectionPlaneIndex < numSectionPlanes) { const active = renderFlags.sectionPlanesActivePerLayer[baseIndex + sectionPlaneIndex]; gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0); if (active) { const sectionPlane = sectionPlanes[sectionPlaneIndex]; if (origin) { const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a, model.matrix); gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos); } else { gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos); } gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir); } } else { gl.uniform1i(sectionPlaneUniforms.active, 0); } } } } if (state.numIndices8Bits > 0) { textureState.bindTriangleIndicesTextures( this._program, this._uTexturePerPolygonIdPortionIds, this._uTexturePerPolygonIdIndices, 8 // 8 bits indices ); gl.drawArrays(gl.TRIANGLES, 0, state.numIndices8Bits); } if (state.numIndices16Bits > 0) { textureState.bindTriangleIndicesTextures( this._program, this._uTexturePerPolygonIdPortionIds, this._uTexturePerPolygonIdIndices, 16 // 16 bits indices ); gl.drawArrays(gl.TRIANGLES, 0, state.numIndices16Bits); } if (state.numIndices32Bits > 0) { textureState.bindTriangleIndicesTextures( this._program, this._uTexturePerPolygonIdPortionIds, this._uTexturePerPolygonIdIndices, 32 // 32 bits indices ); gl.drawArrays(gl.TRIANGLES, 0, state.numIndices32Bits); } frameCtx.drawElements++; } _allocate() { const scene = this._scene; const gl = scene.canvas.gl; this._program = new Program(gl, this._buildShader()); if (this._program.errors) { this.errors = this._program.errors; return; } const program = this._program; this._uRenderPass = program.getLocation("renderPass"); this._uPickInvisible = program.getLocation("pickInvisible"); this._uPickClipPos = program.getLocation("pickClipPos"); this._uDrawingBufferSize = program.getLocation("drawingBufferSize"); this._uSceneModelMatrix = program.getLocation("sceneModelMatrix"); this._uViewMatrix = program.getLocation("viewMatrix"); this._uProjMatrix = program.getLocation("projMatrix"); this._uSectionPlanes = []; for (let i = 0, len = scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) { this._uSectionPlanes.push({ active: program.getLocation("sectionPlaneActive" + i), pos: program.getLocation("sectionPlanePos" + i), dir: program.getLocation("sectionPlaneDir" + i) }); } if (scene.logarithmicDepthBufferEnabled) { this._uLogDepthBufFC = program.getLocation("logDepthBufFC"); } this.uTexturePerObjectPositionsDecodeMatrix = "uObjectPerObjectPositionsDecodeMatrix"; this.uTexturePerObjectColorsAndFlags = "uObjectPerObjectColorsAndFlags"; this._uTexturePerVertexIdCoordinates = "uTexturePerVertexIdCoordinates"; this._uTexturePerPolygonIdNormals = "uTexturePerPolygonIdNormals"; this._uTexturePerPolygonIdIndices = "uTexturePerPolygonIdIndices"; this._uTexturePerPolygonIdPortionIds = "uTexturePerPolygonIdPortionIds"; this._uTexturePerObjectMatrix = "uTexturePerObjectMatrix"; this._uCameraEyeRtc = program.getLocation("uCameraEyeRtc"); } _bindProgram(frameCtx) { const scene = this._scene; const gl = scene.canvas.gl; this._program.bind(); gl.uniform1i(this._uPickInvisible, frameCtx.pickInvisible); } _buildShader() { return { vertex: this._buildVertexShader(), fragment: this._buildFragmentShader() }; } _buildVertexShader() { const scene = this._scene; const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0; const src = []; src.push("#version 300 es"); src.push("// Batched geometry picking vertex shader"); src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"); src.push("precision highp float;"); src.push("precision highp int;"); src.push("precision highp usampler2D;"); src.push("precision highp isampler2D;"); src.push("precision highp sampler2D;"); src.push("#else"); src.push("precision mediump float;"); src.push("precision mediump int;"); src.push("precision mediump usampler2D;"); src.push("precision mediump isampler2D;"); src.push("precision mediump sampler2D;"); src.push("#endif"); src.push("uniform int renderPass;"); if (scene.entityOffsetsEnabled) { src.push("in vec3 offset;"); } src.push("uniform mat4 sceneModelMatrix;"); src.push("uniform mat4 viewMatrix;"); src.push("uniform mat4 projMatrix;"); src.push("uniform bool pickInvisible;"); // src.push("uniform sampler2D uOcclusionTexture;"); src.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"); src.push("uniform highp sampler2D uTexturePerObjectMatrix;"); src.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"); src.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"); src.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"); src.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"); src.push("uniform vec3 uCameraEyeRtc;"); src.push("vec3 positions[3];") if (scene.logarithmicDepthBufferEnabled) { src.push("uniform float logDepthBufFC;"); src.push("out float vFragDepth;"); src.push("out float isPerspective;"); } src.push("uniform vec2 pickClipPos;"); src.push("uniform vec2 drawingBufferSize;"); src.push("vec4 remapClipPos(vec4 clipPos) {"); src.push(" clipPos.xy /= clipPos.w;") src.push(` clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;`); src.push(" clipPos.xy *= clipPos.w;") src.push(" return clipPos;") src.push("}"); src.push("bool isPerspectiveMatrix(mat4 m) {"); src.push(" return (m[2][3] == - 1.0);"); src.push("}"); if (clipping) { src.push("smooth out vec4 vWorldPosition;"); src.push("flat out uvec4 vFlags2;"); } src.push("out vec4 vPickColor;"); src.push("void main(void) {"); src.push("int polygonIndex = gl_VertexID / 3;") // get packed object-id src.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;") src.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;") src.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"); src.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"); // get flags & flags2 src.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"); src.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"); // flags.w = NOT_RENDERED | PICK // renderPass = PICK src.push(`if (int(flags.w) != renderPass) {`); src.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"); // Cull vertex src.push(" return;"); // Cull vertex src.push("} else {"); // get vertex base src.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"); src.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"); src.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"); src.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;") src.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;") src.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"); src.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;") src.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;") src.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;") src.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));") src.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));") src.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"); // get position src.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));") src.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));") src.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));") // get color src.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"); // get pick-color src.push("vPickColor = vec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+1, objectIndexCoords.y), 0)) / 255.0;"); // get normal src.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"); src.push("vec3 position;"); src.push("position = positions[gl_VertexID % 3];"); // when the geometry is not solid, if needed, flip the triangle winding src.push("if (solid != 1u) {"); src.push("if (isPerspectiveMatrix(projMatrix)) {"); src.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;") src.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"); src.push("position = positions[2 - (gl_VertexID % 3)];"); src.push("}"); src.push("} else {"); src.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"); src.push("if (viewNormal.z < 0.0) {"); src.push("position = positions[2 - (gl_VertexID % 3)];"); src.push("}"); src.push("}"); src.push("}"); src.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "); src.push("vec4 viewPosition = viewMatrix * worldPosition; "); if (clipping) { src.push(" vWorldPosition = worldPosition;"); src.push(" vFlags2 = flags2;"); } src.push("vec4 clipPos = projMatrix * viewPosition;"); if (scene.logarithmicDepthBufferEnabled) { src.push("vFragDepth = 1.0 + clipPos.w;"); src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"); } src.push("gl_Position = remapClipPos(clipPos);"); src.push(" }"); src.push("}"); return src; } _buildFragmentShader() { const scene = this._scene; const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0; const src = []; src.push('#version 300 es'); src.push("// Batched geometry picking fragment shader"); src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"); src.push("precision highp float;"); src.push("precision highp int;"); src.push("#else"); src.push("precision mediump float;"); src.push("precision mediump int;"); src.push("#endif"); if (scene.logarithmicDepthBufferEnabled) { src.push("in float isPerspective;"); src.push("uniform float logDepthBufFC;"); src.push("in float vFragDepth;"); } if (clipping) { src.push("in vec4 vWorldPosition;"); src.push("flat in uvec4 vFlags2;"); for (var i = 0; i < scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i++) { src.push("uniform bool sectionPlaneActive" + i + ";"); src.push("uniform vec3 sectionPlanePos" + i + ";"); src.push("uniform vec3 sectionPlaneDir" + i + ";"); } } src.push("in vec4 vPickColor;"); src.push("out vec4 outPickColor;"); src.push("void main(void) {"); if (clipping) { src.push(" bool clippable = (float(vFlags2.x) > 0.0);"); src.push(" if (clippable) {"); src.push(" float dist = 0.0;"); for (var i = 0; i < scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i++) { src.push(" if (sectionPlaneActive" + i + ") {"); src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);"); src.push(" }"); } src.push(" if (dist > 0.0) { discard; }"); src.push(" }"); } if (scene.logarithmicDepthBufferEnabled) { src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"); //src.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"); } src.push(" outPickColor = vPickColor; "); src.push("}"); return src; } webglContextRestored() { this._program = null; } destroy() { if (this._program) { this._program.destroy(); } this._program = null; } }