UNPKG

@vrame/xeokit-sdk

Version:

3D BIM IFC Viewer SDK for AEC engineering applications. Open Source JavaScript Toolkit based on pure WebGL for top performance, real-world coordinates and full double precision

346 lines (313 loc) 15.1 kB
import {Program} from "../../../../webgl/Program.js"; import {createRTCViewMat, getPlaneRTCPos} from "../../../../math/rtcCoords.js"; import {math} from "../../../../math/math.js"; import {WEBGL_INFO} from "../../../../webglInfo.js"; const tempVec3a = math.vec3(); const tempVec3b = math.vec3(); const tempVec3c = math.vec3(); const tempVec3d = math.vec3(); const tempMat4a = math.mat4(); /** * @private */ export class DTXTrianglesNormalsRenderer { constructor(scene) { this._scene = scene; this._hash = this._getHash(); this._allocate(); } getValid() { return this._hash === this._getHash(); }; _getHash() { return this._scene._sectionPlanesState.getHash(); } drawLayer(frameCtx, dataTextureLayer, renderPass) { const model = dataTextureLayer.model; const scene = model.scene; const camera = scene.camera; const gl = scene.canvas.gl; const state = dataTextureLayer._state; const origin = dataTextureLayer._state.origin; const {position, rotationMatrix} = model; const viewMatrix = camera.viewMatrix; if (!this._program) { this._allocate(dataTextureLayer); if (this.errors) { return; } } if (frameCtx.lastProgramId !== this._program.id) { frameCtx.lastProgramId = this._program.id; this._bindProgram(dataTextureLayer); } let rtcViewMatrix; let rtcCameraEye; const gotOrigin = (origin[0] !== 0 || origin[1] !== 0 || origin[2] !== 0); const gotPosition = (position[0] !== 0 || position[1] !== 0 || position[2] !== 0); if (gotOrigin || gotPosition) { const rtcOrigin = tempVec3a; if (gotOrigin) { const rotatedOrigin = tempVec3b; math.transformPoint3(rotationMatrix, origin, rotatedOrigin); rtcOrigin[0] = rotatedOrigin[0]; rtcOrigin[1] = rotatedOrigin[1]; rtcOrigin[2] = rotatedOrigin[2]; } else { rtcOrigin[0] = 0; rtcOrigin[1] = 0; rtcOrigin[2] = 0; } rtcOrigin[0] += position[0]; rtcOrigin[1] += position[1]; rtcOrigin[2] += position[2]; rtcViewMatrix = createRTCViewMat(viewMatrix, rtcOrigin, tempMat4a); rtcCameraEye = tempVec3c; rtcCameraEye[0] = camera.eye[0] - rtcOrigin[0]; rtcCameraEye[1] = camera.eye[1] - rtcOrigin[1]; rtcCameraEye[2] = camera.eye[2] - rtcOrigin[2]; } else { rtcViewMatrix = viewMatrix; rtcCameraEye = camera.eye; } gl.uniform1i(this._uRenderPass, renderPass); gl.uniformMatrix4fv(this._uWorldMatrix, false, rotationMatrix); gl.uniformMatrix4fv(this._uViewMatrix, false, rtcViewMatrix); gl.uniformMatrix4fv(this._uProjMatrix, false, camera.projMatrix); gl.uniformMatrix4fv(this._uViewNormalMatrix, false, camera.viewNormalMatrix); gl.uniformMatrix4fv(this._uWorldNormalMatrix, false, model.worldNormalMatrix); const numAllocatedSectionPlanes = scene._sectionPlanesState.getNumAllocatedSectionPlanes(); const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length; if (numAllocatedSectionPlanes > 0) { const sectionPlanes = scene._sectionPlanesState.sectionPlanes; const baseIndex = dataTextureLayer.layerIndex * numSectionPlanes; const renderFlags = model.renderFlags; for (let sectionPlaneIndex = 0; sectionPlaneIndex < numAllocatedSectionPlanes; sectionPlaneIndex++) { const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex]; if (sectionPlaneUniforms) { if (sectionPlaneIndex < numSectionPlanes) { const active = renderFlags.sectionPlanesActivePerLayer[baseIndex + sectionPlaneIndex]; gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0); if (active) { const sectionPlane = sectionPlanes[sectionPlaneIndex]; if (origin) { const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a, model.matrix); gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos); } else { gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos); } gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir); } } else { gl.uniform1i(sectionPlaneUniforms.active, 0); } } } } gl.uniformMatrix4fv(this._uPositionsDecodeMatrix, false, dataTextureLayer._state.objectDecodeAndInstanceMatrix); this._aPosition.bindArrayBuffer(state.positionsBuf); this._aOffset.bindArrayBuffer(state.offsetsBuf); this._aNormal.bindArrayBuffer(state.normalsBuf); this._aColor.bindArrayBuffer(state.colorsBuf);// Needed for masking out transparent entities using alpha channel this._aFlags.bindArrayBuffer(state.flagsBuf); if (this._aFlags2) { this._aFlags2.bindArrayBuffer(state.flags2Buf); } state.indicesBuf.bind(); gl.drawElements(gl.TRIANGLES, state.indicesBuf.numItems, state.indicesBuf.itemType, 0); } _allocate() { const scene = this._scene; const gl = scene.canvas.gl; this._program = new Program(gl, this._buildShader()); if (this._program.errors) { this.errors = this._program.errors; return; } const program = this._program; this._uRenderPass = program.getLocation("renderPass"); this._uPositionsDecodeMatrix = program.getLocation("objectDecodeAndInstanceMatrix"); this._uWorldMatrix = program.getLocation("worldMatrix"); this._uWorldNormalMatrix = program.getLocation("worldNormalMatrix"); this._uViewMatrix = program.getLocation("viewMatrix"); this._uViewNormalMatrix = program.getLocation("viewNormalMatrix"); this._uProjMatrix = program.getLocation("projMatrix"); this._uSectionPlanes = []; for (let i = 0, len = scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) { this._uSectionPlanes.push({ active: program.getLocation("sectionPlaneActive" + i), pos: program.getLocation("sectionPlanePos" + i), dir: program.getLocation("sectionPlaneDir" + i) }); } this._aPosition = program.getAttribute("position"); this._aOffset = program.getAttribute("offset"); this._aNormal = program.getAttribute("normal"); this._aColor = program.getAttribute("color"); this._aFlags = program.getAttribute("flags"); if (this._aFlags2) { // Won't be in shader when not clipping this._aFlags2 = program.getAttribute("flags2"); } if ( scene.logarithmicDepthBufferEnabled) { this._uLogDepthBufFC = program.getLocation("logDepthBufFC"); } } _bindProgram() { const scene = this._scene; const gl = scene.canvas.gl; const project = scene.camera.project; this._program.bind(); gl.uniformMatrix4fv(this._uProjMatrix, false, project.matrix); if ( scene.logarithmicDepthBufferEnabled) { const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2); gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC); } } _buildShader() { return { vertex: this._buildVertexShader(), fragment: this._buildFragmentShader() }; } _buildVertexShader() { const scene = this._scene; const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0; const src = []; src.push("// Batched geometry normals vertex shader"); if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) { src.push("#extension GL_EXT_frag_depth : enable"); } src.push("uniform int renderPass;"); src.push("attribute vec3 position;"); if (scene.entityOffsetsEnabled) { src.push("attribute vec3 offset;"); } src.push("attribute vec3 normal;"); src.push("attribute vec4 color;"); src.push("attribute vec4 flags;"); src.push("attribute vec4 flags2;"); src.push("uniform mat4 worldMatrix;"); src.push("uniform mat4 worldNormalMatrix;"); src.push("uniform mat4 viewMatrix;"); src.push("uniform mat4 projMatrix;"); src.push("uniform mat4 viewNormalMatrix;"); src.push("uniform mat4 objectDecodeAndInstanceMatrix;"); if (scene.logarithmicDepthBufferEnabled) { src.push("uniform float logDepthBufFC;"); if (WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) { src.push("out float vFragDepth;"); } src.push("bool isPerspectiveMatrix(mat4 m) {"); src.push(" return (m[2][3] == - 1.0);"); src.push("}"); src.push("varying float isPerspective;"); } src.push("vec3 octDecode(vec2 oct) {"); src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"); src.push(" if (v.z < 0.0) {"); src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"); src.push(" }"); src.push(" return normalize(v);"); src.push("}"); if (clipping) { src.push("out vec4 vWorldPosition;"); src.push("out vec4 vFlags2;"); } src.push("out vec3 vViewNormal;"); src.push("void main(void) {"); // flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT // renderPass = COLOR_OPAQUE src.push(`if (int(flags.x) != renderPass) {`); src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); src.push(" } else {"); src.push(" vec4 worldPosition = worldMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "); if (scene.entityOffsetsEnabled) { src.push(" worldPosition.xyz = worldPosition.xyz + offset;"); } src.push(" vec4 viewPosition = viewMatrix * worldPosition; "); src.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "); src.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"); if (clipping) { src.push(" vWorldPosition = worldPosition;"); src.push(" vFlags2 = flags2;"); } src.push(" vViewNormal = viewNormal;"); src.push("vec4 clipPos = projMatrix * viewPosition;"); if (scene.logarithmicDepthBufferEnabled) { if (WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) { src.push("vFragDepth = 1.0 + clipPos.w;"); } else { src.push("clipPos.z = log2( max( 1e-6, clipPos.w + 1.0 ) ) * logDepthBufFC - 1.0;"); src.push("clipPos.z *= clipPos.w;"); } src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"); } src.push("gl_Position = clipPos;"); src.push(" }"); src.push("}"); return src; } _buildFragmentShader() { const scene = this._scene; const clipping = (scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0); const src = []; src.push("#version 300 es"); src.push("// Batched geometry normals fragment shader"); if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) { src.push("#extension GL_EXT_frag_depth : enable"); } src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"); src.push("precision highp float;"); src.push("precision highp int;"); src.push("#else"); src.push("precision mediump float;"); src.push("precision mediump int;"); src.push("#endif"); if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) { src.push("in float isPerspective;"); src.push("uniform float logDepthBufFC;"); src.push("in float vFragDepth;"); } if (clipping) { src.push("in vec4 vWorldPosition;"); src.push("in vec4 vFlags2;"); for (let i = 0; i < scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i++) { src.push("uniform bool sectionPlaneActive" + i + ";"); src.push("uniform vec3 sectionPlanePos" + i + ";"); src.push("uniform vec3 sectionPlaneDir" + i + ";"); } } src.push("in vec3 vViewNormal;"); src.push("vec3 packNormalToRGB( const in vec3 normal ) {"); src.push(" return normalize( normal ) * 0.5 + 0.5;"); src.push("}"); src.push("void main(void) {"); if (clipping) { src.push(" bool clippable = (float(vFlags2.x) > 0.0);"); src.push(" if (clippable) {"); src.push(" float dist = 0.0;"); for (var i = 0; i < scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i++) { src.push(" if (sectionPlaneActive" + i + ") {"); src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);"); src.push(" }"); } src.push(" if (dist > 0.0) { discard; }"); src.push(" }"); } if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) { src.push(" gl_FragDepthEXT = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"); } src.push(" gl_FragColor = vec4(packNormalToRGB(vViewNormal), 1.0); "); src.push("}"); return src; } webglContextRestored() { this._program = null; } destroy() { if (this._program) { this._program.destroy(); } this._program = null; } }