UNPKG

@vrame/xeokit-sdk

Version:

3D BIM IFC Viewer SDK for AEC engineering applications. Open Source JavaScript Toolkit based on pure WebGL for top performance, real-world coordinates and full double precision

432 lines (371 loc) 19.9 kB
import {Program} from "../../../../webgl/Program.js"; import {createRTCViewMat, getPlaneRTCPos} from "../../../../math/rtcCoords.js"; import {math} from "../../../../math/math.js"; import {RENDER_PASSES} from "../../../RENDER_PASSES.js"; const defaultColor = new Float32Array([0, 0, 0, 1]); const tempVec3a = math.vec3(); const tempVec3b = math.vec3(); const tempVec3d = math.vec3(); const tempMat4a = math.mat4(); /** * @private */ export class DTXTrianglesEdgesRenderer { constructor(scene) { this._scene = scene; this._hash = this._getHash(); this._allocate(); } getValid() { return this._hash === this._getHash(); }; _getHash() { return this._scene._sectionPlanesState.getHash(); } drawLayer(frameCtx, dataTextureLayer, renderPass) { const model = dataTextureLayer.model; const scene = model.scene; const camera = scene.camera; const gl = scene.canvas.gl; const state = dataTextureLayer._state; const textureState = state.textureState; const origin = dataTextureLayer._state.origin; const {position, rotationMatrix} = model; const viewMatrix = camera.viewMatrix; if (!this._program) { this._allocate(dataTextureLayer); if (this.errors) { return; } } if (frameCtx.lastProgramId !== this._program.id) { frameCtx.lastProgramId = this._program.id; this._bindProgram(); } textureState.bindCommonTextures( this._program, this.uTexturePerObjectPositionsDecodeMatrix, this._uTexturePerVertexIdCoordinates, this.uTexturePerObjectColorsAndFlags, this._uTexturePerObjectMatrix ); let rtcViewMatrix; const gotOrigin = (origin[0] !== 0 || origin[1] !== 0 || origin[2] !== 0); const gotPosition = (position[0] !== 0 || position[1] !== 0 || position[2] !== 0); if (gotOrigin || gotPosition) { const rtcOrigin = tempVec3a; if (gotOrigin) { const rotatedOrigin = math.transformPoint3(rotationMatrix, origin, tempVec3b); rtcOrigin[0] = rotatedOrigin[0]; rtcOrigin[1] = rotatedOrigin[1]; rtcOrigin[2] = rotatedOrigin[2]; } else { rtcOrigin[0] = 0; rtcOrigin[1] = 0; rtcOrigin[2] = 0; } rtcOrigin[0] += position[0]; rtcOrigin[1] += position[1]; rtcOrigin[2] += position[2]; rtcViewMatrix = createRTCViewMat(viewMatrix, rtcOrigin, tempMat4a); } else { rtcViewMatrix = viewMatrix; } gl.uniform1i(this._uRenderPass, renderPass); gl.uniformMatrix4fv(this._uSceneModelMatrix, false, rotationMatrix); gl.uniformMatrix4fv(this._uViewMatrix, false, rtcViewMatrix); gl.uniformMatrix4fv(this._uProjMatrix, false, camera.projMatrix); if (renderPass === RENDER_PASSES.EDGES_XRAYED) { const material = scene.xrayMaterial._state; const edgeColor = material.edgeColor; const edgeAlpha = material.edgeAlpha; gl.uniform4f(this._uColor, edgeColor[0], edgeColor[1], edgeColor[2], edgeAlpha); } else if (renderPass === RENDER_PASSES.EDGES_HIGHLIGHTED) { const material = scene.highlightMaterial._state; const edgeColor = material.edgeColor; const edgeAlpha = material.edgeAlpha; gl.uniform4f(this._uColor, edgeColor[0], edgeColor[1], edgeColor[2], edgeAlpha); } else if (renderPass === RENDER_PASSES.EDGES_SELECTED) { const material = scene.selectedMaterial._state; const edgeColor = material.edgeColor; const edgeAlpha = material.edgeAlpha; gl.uniform4f(this._uColor, edgeColor[0], edgeColor[1], edgeColor[2], edgeAlpha); } else { gl.uniform4fv(this._uColor, defaultColor); } const numAllocatedSectionPlanes = scene._sectionPlanesState.getNumAllocatedSectionPlanes(); const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length; if (numAllocatedSectionPlanes > 0) { const sectionPlanes = scene._sectionPlanesState.sectionPlanes; const baseIndex = dataTextureLayer.layerIndex * numSectionPlanes; const renderFlags = model.renderFlags; for (let sectionPlaneIndex = 0; sectionPlaneIndex < numAllocatedSectionPlanes; sectionPlaneIndex++) { const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex]; if (sectionPlaneUniforms) { if (sectionPlaneIndex < numSectionPlanes) { const active = renderFlags.sectionPlanesActivePerLayer[baseIndex + sectionPlaneIndex]; gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0); if (active) { const sectionPlane = sectionPlanes[sectionPlaneIndex]; if (origin) { const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a, model.matrix); gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos); } else { gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos); } gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir); } } else { gl.uniform1i(sectionPlaneUniforms.active, 0); } } } } if (state.numEdgeIndices8Bits > 0) { textureState.bindEdgeIndicesTextures( this._program, this._uTexturePerEdgeIdPortionIds, this._uTexturePerPolygonIdEdgeIndices, 8 // 8 bits edge indices ); gl.drawArrays(gl.LINES, 0, state.numEdgeIndices8Bits); } if (state.numEdgeIndices16Bits > 0) { textureState.bindEdgeIndicesTextures( this._program, this._uTexturePerEdgeIdPortionIds, this._uTexturePerPolygonIdEdgeIndices, 16 // 16 bits edge indices ); gl.drawArrays(gl.LINES, 0, state.numEdgeIndices16Bits); } if (state.numEdgeIndices32Bits > 0) { textureState.bindEdgeIndicesTextures( this._program, this._uTexturePerEdgeIdPortionIds, this._uTexturePerPolygonIdEdgeIndices, 32 // 32 bits edge indices ); gl.drawArrays(gl.LINES, 0, state.numEdgeIndices32Bits); } frameCtx.drawElements++; } _allocate() { const scene = this._scene; const gl = scene.canvas.gl; this._program = new Program(gl, this._buildShader()); if (this._program.errors) { this.errors = this._program.errors; return; } const program = this._program; this._uRenderPass = program.getLocation("renderPass"); this._uColor = program.getLocation("color"); this._uSceneModelMatrix = program.getLocation("sceneModelMatrix"); this._uWorldMatrix = program.getLocation("worldMatrix"); this._uViewMatrix = program.getLocation("viewMatrix"); this._uProjMatrix = program.getLocation("projMatrix"); this._uSectionPlanes = []; for (let i = 0, len = scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) { this._uSectionPlanes.push({ active: program.getLocation("sectionPlaneActive" + i), pos: program.getLocation("sectionPlanePos" + i), dir: program.getLocation("sectionPlaneDir" + i) }); } if (scene.logarithmicDepthBufferEnabled) { this._uLogDepthBufFC = program.getLocation("logDepthBufFC"); } this.uTexturePerObjectPositionsDecodeMatrix = "uObjectPerObjectPositionsDecodeMatrix"; this.uTexturePerObjectColorsAndFlags = "uObjectPerObjectColorsAndFlags"; this._uTexturePerVertexIdCoordinates = "uTexturePerVertexIdCoordinates"; this._uTexturePerPolygonIdEdgeIndices = "uTexturePerPolygonIdEdgeIndices"; this._uTexturePerEdgeIdPortionIds = "uTexturePerEdgeIdPortionIds"; this._uTexturePerObjectMatrix= "uTexturePerObjectMatrix"; } _bindProgram() { const scene = this._scene; const gl = scene.canvas.gl; const program = this._program; const project = scene.camera.project; program.bind(); if (scene.logarithmicDepthBufferEnabled) { const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2); gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC); } } _buildShader() { return { vertex: this._buildVertexShader(), fragment: this._buildFragmentShader() }; } _buildVertexShader() { const scene = this._scene; const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0; const src = []; src.push("#version 300 es"); src.push("// DTXTrianglesEdgesRenderer vertex shader"); src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"); src.push("precision highp float;"); src.push("precision highp int;"); src.push("precision highp usampler2D;"); src.push("precision highp isampler2D;"); src.push("precision highp sampler2D;"); src.push("#else"); src.push("precision mediump float;"); src.push("precision mediump int;"); src.push("precision mediump usampler2D;"); src.push("precision mediump isampler2D;"); src.push("precision mediump sampler2D;"); src.push("#endif"); src.push("uniform int renderPass;"); // if (scene.entityOffsetsEnabled) { // src.push("in vec3 offset;"); // } src.push("uniform mat4 sceneModelMatrix;"); src.push("uniform mat4 viewMatrix;"); src.push("uniform mat4 projMatrix;"); src.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"); src.push("uniform highp sampler2D uTexturePerObjectMatrix;"); src.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"); src.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"); src.push("uniform highp usampler2D uTexturePerPolygonIdEdgeIndices;"); src.push("uniform mediump usampler2D uTexturePerEdgeIdPortionIds;"); src.push("uniform vec4 color;"); if (scene.logarithmicDepthBufferEnabled) { src.push("uniform float logDepthBufFC;"); src.push("out float vFragDepth;"); src.push("bool isPerspectiveMatrix(mat4 m) {"); src.push(" return (m[2][3] == - 1.0);"); src.push("}"); src.push("out float isPerspective;"); } if (clipping) { src.push("out vec4 vWorldPosition;"); src.push("flat out uint vFlags2;"); } src.push("out vec4 vColor;"); src.push("void main(void) {"); // constants src.push("int edgeIndex = gl_VertexID / 2;") // get packed object-id src.push("int h_packed_object_id_index = (edgeIndex >> 3) & 4095;") src.push("int v_packed_object_id_index = (edgeIndex >> 3) >> 12;") src.push("int objectIndex = int(texelFetch(uTexturePerEdgeIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"); src.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"); // get flags & flags2 src.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"); src.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"); // flags.z = NOT_RENDERED | EDGES_COLOR_OPAQUE | EDGES_COLOR_TRANSPARENT | EDGES_HIGHLIGHTED | EDGES_XRAYED | EDGES_SELECTED // renderPass = EDGES_COLOR_OPAQUE | EDGES_COLOR_TRANSPARENT | EDGES_HIGHLIGHTED | EDGES_XRAYED | EDGES_SELECTED src.push(`if (int(flags.z) != renderPass) {`); src.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"); // Cull vertex src.push(" return;"); // Cull vertex src.push("} else {"); // get vertex base src.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"); src.push("ivec4 packedEdgeIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));"); src.push("int edgeIndexBaseOffset = (packedEdgeIndexBaseOffset.r << 24) + (packedEdgeIndexBaseOffset.g << 16) + (packedEdgeIndexBaseOffset.b << 8) + packedEdgeIndexBaseOffset.a;"); src.push("int h_index = (edgeIndex - edgeIndexBaseOffset) & 4095;") src.push("int v_index = (edgeIndex - edgeIndexBaseOffset) >> 12;") src.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdEdgeIndices, ivec2(h_index, v_index), 0));"); src.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;") src.push("int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;") src.push("int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;") src.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));") src.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));") // get flags & flags2 src.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"); src.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"); // get position src.push("vec3 position = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH, indexPositionV), 0));") src.push("mat4 matrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));") src.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "); src.push("vec4 viewPosition = viewMatrix * worldPosition; "); if (clipping) { src.push(" vWorldPosition = worldPosition;"); src.push(" vFlags2 = flags2.r;"); } src.push("vec4 clipPos = projMatrix * viewPosition;"); if (scene.logarithmicDepthBufferEnabled) { src.push("vFragDepth = 1.0 + clipPos.w;"); src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"); } src.push("gl_Position = clipPos;"); src.push("vColor = vec4(color.r, color.g, color.b, color.a);"); src.push("}"); src.push("}"); return src; } _buildFragmentShader() { const scene = this._scene; const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0; const src = []; src.push('#version 300 es'); src.push("// DTXTrianglesEdgesRenderer fragment shader"); if (scene.logarithmicDepthBufferEnabled) { src.push("#extension GL_EXT_frag_depth : enable"); } src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"); src.push("precision highp float;"); src.push("precision highp int;"); src.push("#else"); src.push("precision mediump float;"); src.push("precision mediump int;"); src.push("#endif"); if (scene.logarithmicDepthBufferEnabled) { src.push("in float isPerspective;"); src.push("uniform float logDepthBufFC;"); src.push("in float vFragDepth;"); } if (clipping) { src.push("in vec4 vWorldPosition;"); src.push("flat in uint vFlags2;"); for (let i = 0, len = scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) { src.push("uniform bool sectionPlaneActive" + i + ";"); src.push("uniform vec3 sectionPlanePos" + i + ";"); src.push("uniform vec3 sectionPlaneDir" + i + ";"); } src.push("uniform float sliceThickness;"); src.push("uniform vec4 sliceColor;"); } src.push("in vec4 vColor;"); src.push("out vec4 outColor;"); src.push("void main(void) {"); src.push(" vec4 newColor;"); src.push(" newColor = vColor;"); if (clipping) { src.push(" bool clippable = vFlags2 > 0u;"); src.push(" if (clippable) {"); src.push(" float dist = 0.0;"); for (let i = 0, len = scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) { src.push("if (sectionPlaneActive" + i + ") {"); src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);"); src.push("}"); } src.push(" if (dist > sliceThickness) { "); src.push(" discard;") src.push(" }"); src.push(" if (dist > 0.0) { "); src.push(" newColor = sliceColor;"); src.push(" }"); src.push("}"); } if (scene.logarithmicDepthBufferEnabled) { src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"); } src.push(" outColor = newColor;"); src.push("}"); return src; } webglContextRestored() { this._program = null; } destroy() { if (this._program) { this._program.destroy(); } this._program = null; } }