@vrame/xeokit-sdk
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3D BIM IFC Viewer SDK for AEC engineering applications. Open Source JavaScript Toolkit based on pure WebGL for top performance, real-world coordinates and full double precision
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TypeScript
import { Component } from "../Component";
export declare type FresnelMaterialConfiguration = {
/** Optional ID, unique among all components in the parent scene, generated automatically when omitted. */
id?: string;
/** Color used on edges. */
edgeColor?: number[];
/** Color used on center. */
centerColor?: number[];
/** Bias at the edge. */
edgeBias?: number;
/** Bias at the center. */
centerBias?: number;
/** The power. */
power?: number;
}
export declare class Fresnel extends Component {
/**
* @constructor
* @param {Component} owner Owner component. When destroyed, the owner will destroy this Fresnel as well.
* @param {FresnelMaterialConfiguration} [cfg] Configs
*/
constructor(owner: Component, cfg?: FresnelMaterialConfiguration);
/**
* Sets the Fresnel's edge color.
*
* Default value is ````[0.0, 0.0, 0.0]````.
*
* @type {Number[]}
*/
set edgeColor(arg: number[]);
/**
* Gets the Fresnel's edge color.
*
* Default value is ````[0.0, 0.0, 0.0]````.
*
* @type {Number[]}
*/
get edgeColor(): number[];
/**
* Sets the Fresnel's center color.
*
* Default value is ````[1.0, 1.0, 1.0]````.
*
* @type {Number[]}
*/
set centerColor(arg: number[]);
/**
* Gets the Fresnel's center color.
*
* Default value is ````[1.0, 1.0, 1.0]````.
*
* @type {Number[]}
*/
get centerColor(): number[];
/**
* Sets the Fresnel's edge bias.
*
* Default value is ````0````.
*
* @type {Number}
*/
set edgeBias(arg: number);
/**
* Gets the Fresnel's edge bias.
*
* Default value is ````0````.
*
* @type {Number}
*/
get edgeBias(): number;
/**
* Sets the Fresnel's center bias.
*
* Default value is ````1````.
*
* @type {Number}
*/
set centerBias(arg: number);
/**
* Gets the Fresnel's center bias.
*
* Default value is ````1````.
*
* @type {Number}
*/
get centerBias(): number;
/**
* Sets the Fresnel's power.
*
* Default value is ````1````.
*
* @type {Number}
*/
set power(arg: number);
/**
* Gets the Fresnel's power.
*
* Default value is ````1````.
*
* @type {Number}
*/
get power(): number;
/**
* Destroys this Fresnel.
*/
destroy(): void;
}