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@vladmandic/human

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Human: AI-powered 3D Face Detection & Rotation Tracking, Face Description & Recognition, Body Pose Tracking, 3D Hand & Finger Tracking, Iris Analysis, Age & Gender & Emotion Prediction, Gesture Recognition

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// based on: https://github.com/munrocket/gl-bench const UICSS = ` #gl-bench { position: absolute; right: 1rem; bottom: 1rem; z-index:1000; -webkit-user-select: none; -moz-user-select: none; user-select: none; } #gl-bench div { position: relative; display: block; margin: 4px; padding: 0 2px 0 2px; background: #303030; border-radius: 0.1rem; cursor: pointer; opacity: 0.9; } #gl-bench svg { height: 60px; margin: 0 0px 0px 4px; } #gl-bench text { font-size: 16px; font-family: 'Lato', 'Segoe UI'; dominant-baseline: middle; text-anchor: middle; } #gl-bench .gl-mem { font-size: 12px; fill: white; } #gl-bench .gl-fps { font-size: 13px; fill: white; } #gl-bench line { stroke-width: 5; stroke: white; stroke-linecap: round; } #gl-bench polyline { fill: none; stroke: white; stroke-linecap: round; stroke-linejoin: round; stroke-width: 3.5; } #gl-bench rect { fill: black; } #gl-bench .opacity { stroke: black; } `; const UISVG = ` <div class="gl-box"> <svg viewBox="0 0 60 60"> <text x="27" y="56" class="gl-fps">00 FPS</text> <text x="30" y="8" class="gl-mem"></text> <rect x="0" y="14" rx="4" ry="4" width="60" height="32"></rect> <polyline class="gl-chart"></polyline> </svg> <svg viewBox="0 0 14 60" class="gl-cpu-svg"> <line x1="7" y1="38" x2="7" y2="11" class="opacity"/> <line x1="7" y1="38" x2="7" y2="11" class="gl-cpu" stroke-dasharray="0 27"/> <path d="M5.35 43c-.464 0-.812.377-.812.812v1.16c-.783.1972-1.421.812-1.595 1.624h-1.16c-.435 0-.812.348-.812.812s.348.812.812.812h1.102v1.653H1.812c-.464 0-.812.377-.812.812 0 .464.377.812.812.812h1.131c.1943.783.812 1.392 1.595 1.595v1.131c0 .464.377.812.812.812.464 0 .812-.377.812-.812V53.15h1.653v1.073c0 .464.377.812.812.812.464 0 .812-.377.812-.812v-1.131c.783-.1943 1.392-.812 1.595-1.595h1.131c.464 0 .812-.377.812-.812 0-.464-.377-.812-.812-.812h-1.073V48.22h1.102c.435 0 .812-.348.812-.812s-.348-.812-.812-.812h-1.16c-.1885-.783-.812-1.421-1.595-1.624v-1.131c0-.464-.377-.812-.812-.812-.464 0-.812.377-.812.812v1.073H6.162v-1.073c0-.464-.377-.812-.812-.812zm.58 3.48h2.088c.754 0 1.363.609 1.363 1.363v2.088c0 .754-.609 1.363-1.363 1.363H5.93c-.754 0-1.363-.609-1.363-1.363v-2.088c0-.754.609-1.363 1.363-1.363z" style="fill: grey"></path> </svg> <svg viewBox="0 0 14 60" class="gl-gpu-svg"> <line x1="7" y1="38" x2="7" y2="11" class="opacity"/> <line x1="7" y1="38" x2="7" y2="11" class="gl-gpu" stroke-dasharray="0 27"/> <path d="M1.94775 43.3772a.736.736 0 10-.00416 1.472c.58535.00231.56465.1288.6348.3197.07015.18975.04933.43585.04933.43585l-.00653.05405v8.671a.736.736 0 101.472 0v-1.4145c.253.09522.52785.1495.81765.1495h5.267c1.2535 0 2.254-.9752 2.254-2.185v-3.105c0-1.2075-1.00625-2.185-2.254-2.185h-5.267c-.28865 0-.5635.05405-.8165.1495.01806-.16445.04209-.598-.1357-1.0787-.22425-.6072-.9499-1.2765-2.0125-1.2765zm2.9095 3.6455c.42435 0 .7659.36225.7659.8119v2.9785c0 .44965-.34155.8119-.7659.8119s-.7659-.36225-.7659-.8119v-2.9785c0-.44965.34155-.8119.7659-.8119zm4.117 0a2.3 2.3 0 012.3 2.3 2.3 2.3 0 01-2.3 2.3 2.3 2.3 0 01-2.3-2.3 2.3 2.3 0 012.3-2.3z" style="fill: grey"></path> </svg> </div> `; class GLBench { /** GLBench constructor * @param { WebGLRenderingContext | WebGL2RenderingContext | null } gl context * @param { Object | undefined } settings additional settings */ constructor(gl, settings = {}) { this.css = UICSS; this.svg = UISVG; this.paramLogger = () => {}; this.chartLogger = () => {}; this.chartLen = 20; this.chartHz = 20; this.names = []; this.cpuAccums = []; this.gpuAccums = []; this.activeAccums = []; this.chart = new Array(this.chartLen); this.now = () => ((performance && performance.now) ? performance.now() : Date.now()); this.updateUI = () => { [].forEach.call(this.nodes['gl-gpu-svg'], (node) => node.style.display = this.trackGPU ? 'inline' : 'none'); }; Object.assign(this, settings); this.detected = 0; this.finished = []; this.isFramebuffer = 0; this.frameId = 0; // 120hz device detection let rafId; let n = 0; let t0; const loop = (t) => { if (++n < 20) { rafId = requestAnimationFrame(loop); } else { this.detected = Math.ceil(1e3 * n / (t - t0) / 70); cancelAnimationFrame(rafId); } if (!t0) t0 = t; }; requestAnimationFrame(loop); // attach gpu profilers if (gl) { const glFinish = async (t, activeAccums) => Promise.resolve(setTimeout(() => { gl.getError(); const dt = this.now() - t; activeAccums.forEach((active, i) => { if (active) this.gpuAccums[i] += dt; }); }, 0)); const addProfiler = (fn, self, target) => { const t = self.now(); fn.apply(target, arguments); if (self.trackGPU) self.finished.push(glFinish(t, self.activeAccums.slice(0))); }; /* ['drawArrays', 'drawElements', 'drawArraysInstanced', 'drawBuffers', 'drawElementsInstanced', 'drawRangeElements'].forEach((fn) => { if (gl[fn]) { gl[fn] = addProfiler(gl[fn], this, gl); } }); */ const fn = 'drawElements'; if (gl[fn]) { gl[fn] = addProfiler(gl[fn], this, gl); } else { console.log('bench: cannot attach to webgl function'); } /* gl.getExtension = ((fn, self) => { const ext = fn.apply(gl, arguments); if (ext) { ['drawElementsInstancedANGLE', 'drawBuffersWEBGL'].forEach((fn2) => { if (ext[fn2]) { ext[fn2] = addProfiler(ext[fn2], self, ext); } }); } return ext; })(gl.getExtension, this); */ } // init ui and ui loggers if (!this.withoutUI) { if (!this.dom) this.dom = document.body; const elm = document.createElement('div'); elm.id = 'gl-bench'; this.dom.appendChild(elm); this.dom.insertAdjacentHTML('afterbegin', '<style id="gl-bench-style">' + this.css + '</style>'); this.dom = elm; this.dom.addEventListener('click', () => { this.trackGPU = !this.trackGPU; this.updateUI(); }); this.paramLogger = ((logger, dom, names) => { const classes = ['gl-cpu', 'gl-gpu', 'gl-mem', 'gl-fps', 'gl-gpu-svg', 'gl-chart']; const nodes = { ...classes }; classes.forEach((c) => nodes[c] = dom.getElementsByClassName(c)); this.nodes = nodes; return (i, cpu, gpu, mem, fps, totalTime, frameId) => { nodes['gl-cpu'][i].style.strokeDasharray = (cpu * 0.27).toFixed(0) + ' 100'; nodes['gl-gpu'][i].style.strokeDasharray = (gpu * 0.27).toFixed(0) + ' 100'; nodes['gl-mem'][i].innerHTML = names[i] ? names[i] : (mem ? 'mem: ' + mem.toFixed(0) + 'mb' : ''); nodes['gl-fps'][i].innerHTML = 'FPS: ' + fps.toFixed(1); logger(names[i], cpu, gpu, mem, fps, totalTime, frameId); }; })(this.paramLogger, this.dom, this.names); this.chartLogger = ((logger, dom) => { const nodes = { 'gl-chart': dom.getElementsByClassName('gl-chart') }; return (i, chart, circularId) => { let points = ''; const len = chart.length; for (let j = 0; j < len; j++) { const id = (circularId + j + 1) % len; if (chart[id] !== undefined) points = points + ' ' + (60 * j / (len - 1)).toFixed(1) + ',' + (45 - chart[id] * 0.5 / this.detected).toFixed(1); } nodes['gl-chart'][i].setAttribute('points', points); logger(this.names[i], chart, circularId); }; })(this.chartLogger, this.dom); } } /** * Explicit UI add * @param { string | undefined } name */ addUI(name) { if (this.names.indexOf(name) === -1) { this.names.push(name); if (this.dom) { this.dom.insertAdjacentHTML('beforeend', this.svg); this.updateUI(); } this.cpuAccums.push(0); this.gpuAccums.push(0); this.activeAccums.push(false); } } /** * Increase frameID * @param { number | undefined } now */ nextFrame(now) { this.frameId++; const t = now || this.now(); // params if (this.frameId <= 1) { this.paramFrame = this.frameId; this.paramTime = t; } else { const duration = t - this.paramTime; if (duration >= 1e3) { const frameCount = this.frameId - this.paramFrame; const fps = frameCount / duration * 1e3; for (let i = 0; i < this.names.length; i++) { const cpu = this.cpuAccums[i] / duration * 100; const gpu = this.gpuAccums[i] / duration * 100; const mem = (performance && performance.memory) ? performance.memory.usedJSHeapSize / (1 << 20) : 0; this.paramLogger(i, cpu, gpu, mem, fps, duration, frameCount); this.cpuAccums[i] = 0; Promise.all(this.finished).then(() => { this.gpuAccums[i] = 0; this.finished = []; }); } this.paramFrame = this.frameId; this.paramTime = t; } } // chart if (!this.detected || !this.chartFrame) { this.chartFrame = this.frameId; this.chartTime = t; this.circularId = 0; } else { const timespan = t - this.chartTime; let hz = this.chartHz * timespan / 1e3; while (--hz > 0 && this.detected) { const frameCount = this.frameId - this.chartFrame; const fps = frameCount / timespan * 1e3; this.chart[this.circularId % this.chartLen] = fps; for (let i = 0; i < this.names.length; i++) this.chartLogger(i, this.chart, this.circularId); this.circularId++; this.chartFrame = this.frameId; this.chartTime = t; } } } /** * Begin named measurement * @param { string | undefined } name */ begin(name) { this.updateAccums(name); } /** * End named measure * @param { string | undefined } name */ end(name) { this.updateAccums(name); } updateAccums(name) { let nameId = this.names.indexOf(name); if (nameId === -1) { nameId = this.names.length; this.addUI(name); } const t = this.now(); const dt = t - this.t0; for (let i = 0; i < nameId + 1; i++) { if (this.activeAccums[i]) this.cpuAccums[i] += dt; } this.activeAccums[nameId] = !this.activeAccums[nameId]; this.t0 = t; } } export default GLBench;