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@visx/vendor

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vendored packages for visx

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.default = void 0; var _path = _interopRequireDefault(require("./path.js")); var _polygon = _interopRequireDefault(require("./polygon.js")); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } class Voronoi { constructor(delaunay, [xmin, ymin, xmax, ymax] = [0, 0, 960, 500]) { if (!((xmax = +xmax) >= (xmin = +xmin)) || !((ymax = +ymax) >= (ymin = +ymin))) throw new Error("invalid bounds"); this.delaunay = delaunay; this._circumcenters = new Float64Array(delaunay.points.length * 2); this.vectors = new Float64Array(delaunay.points.length * 2); this.xmax = xmax, this.xmin = xmin; this.ymax = ymax, this.ymin = ymin; this._init(); } update() { this.delaunay.update(); this._init(); return this; } _init() { const { delaunay: { points, hull, triangles }, vectors } = this; // Compute circumcenters. const circumcenters = this.circumcenters = this._circumcenters.subarray(0, triangles.length / 3 * 2); for (let i = 0, j = 0, n = triangles.length, x, y; i < n; i += 3, j += 2) { const t1 = triangles[i] * 2; const t2 = triangles[i + 1] * 2; const t3 = triangles[i + 2] * 2; const x1 = points[t1]; const y1 = points[t1 + 1]; const x2 = points[t2]; const y2 = points[t2 + 1]; const x3 = points[t3]; const y3 = points[t3 + 1]; const dx = x2 - x1; const dy = y2 - y1; const ex = x3 - x1; const ey = y3 - y1; const ab = (dx * ey - dy * ex) * 2; if (Math.abs(ab) < 1e-9) { // degenerate case (collinear diagram) // almost equal points (degenerate triangle) // the circumcenter is at the infinity, in a // direction that is: // 1. orthogonal to the halfedge. let a = 1e9; // 2. points away from the center; since the list of triangles starts // in the center, the first point of the first triangle // will be our reference const r = triangles[0] * 2; a *= Math.sign((points[r] - x1) * ey - (points[r + 1] - y1) * ex); x = (x1 + x3) / 2 - a * ey; y = (y1 + y3) / 2 + a * ex; } else { const d = 1 / ab; const bl = dx * dx + dy * dy; const cl = ex * ex + ey * ey; x = x1 + (ey * bl - dy * cl) * d; y = y1 + (dx * cl - ex * bl) * d; } circumcenters[j] = x; circumcenters[j + 1] = y; } // Compute exterior cell rays. let h = hull[hull.length - 1]; let p0, p1 = h * 4; let x0, x1 = points[2 * h]; let y0, y1 = points[2 * h + 1]; vectors.fill(0); for (let i = 0; i < hull.length; ++i) { h = hull[i]; p0 = p1, x0 = x1, y0 = y1; p1 = h * 4, x1 = points[2 * h], y1 = points[2 * h + 1]; vectors[p0 + 2] = vectors[p1] = y0 - y1; vectors[p0 + 3] = vectors[p1 + 1] = x1 - x0; } } render(context) { const buffer = context == null ? context = new _path.default() : undefined; const { delaunay: { halfedges, inedges, hull }, circumcenters, vectors } = this; if (hull.length <= 1) return null; for (let i = 0, n = halfedges.length; i < n; ++i) { const j = halfedges[i]; if (j < i) continue; const ti = Math.floor(i / 3) * 2; const tj = Math.floor(j / 3) * 2; const xi = circumcenters[ti]; const yi = circumcenters[ti + 1]; const xj = circumcenters[tj]; const yj = circumcenters[tj + 1]; this._renderSegment(xi, yi, xj, yj, context); } let h0, h1 = hull[hull.length - 1]; for (let i = 0; i < hull.length; ++i) { h0 = h1, h1 = hull[i]; const t = Math.floor(inedges[h1] / 3) * 2; const x = circumcenters[t]; const y = circumcenters[t + 1]; const v = h0 * 4; const p = this._project(x, y, vectors[v + 2], vectors[v + 3]); if (p) this._renderSegment(x, y, p[0], p[1], context); } return buffer && buffer.value(); } renderBounds(context) { const buffer = context == null ? context = new _path.default() : undefined; context.rect(this.xmin, this.ymin, this.xmax - this.xmin, this.ymax - this.ymin); return buffer && buffer.value(); } renderCell(i, context) { const buffer = context == null ? context = new _path.default() : undefined; const points = this._clip(i); if (points === null || !points.length) return; context.moveTo(points[0], points[1]); let n = points.length; while (points[0] === points[n - 2] && points[1] === points[n - 1] && n > 1) n -= 2; for (let i = 2; i < n; i += 2) { if (points[i] !== points[i - 2] || points[i + 1] !== points[i - 1]) context.lineTo(points[i], points[i + 1]); } context.closePath(); return buffer && buffer.value(); } *cellPolygons() { const { delaunay: { points } } = this; for (let i = 0, n = points.length / 2; i < n; ++i) { const cell = this.cellPolygon(i); if (cell) cell.index = i, yield cell; } } cellPolygon(i) { const polygon = new _polygon.default(); this.renderCell(i, polygon); return polygon.value(); } _renderSegment(x0, y0, x1, y1, context) { let S; const c0 = this._regioncode(x0, y0); const c1 = this._regioncode(x1, y1); if (c0 === 0 && c1 === 0) { context.moveTo(x0, y0); context.lineTo(x1, y1); } else if (S = this._clipSegment(x0, y0, x1, y1, c0, c1)) { context.moveTo(S[0], S[1]); context.lineTo(S[2], S[3]); } } contains(i, x, y) { if ((x = +x, x !== x) || (y = +y, y !== y)) return false; return this.delaunay._step(i, x, y) === i; } *neighbors(i) { const ci = this._clip(i); if (ci) for (const j of this.delaunay.neighbors(i)) { const cj = this._clip(j); // find the common edge if (cj) loop: for (let ai = 0, li = ci.length; ai < li; ai += 2) { for (let aj = 0, lj = cj.length; aj < lj; aj += 2) { if (ci[ai] == cj[aj] && ci[ai + 1] == cj[aj + 1] && ci[(ai + 2) % li] == cj[(aj + lj - 2) % lj] && ci[(ai + 3) % li] == cj[(aj + lj - 1) % lj]) { yield j; break loop; } } } } } _cell(i) { const { circumcenters, delaunay: { inedges, halfedges, triangles } } = this; const e0 = inedges[i]; if (e0 === -1) return null; // coincident point const points = []; let e = e0; do { const t = Math.floor(e / 3); points.push(circumcenters[t * 2], circumcenters[t * 2 + 1]); e = e % 3 === 2 ? e - 2 : e + 1; if (triangles[e] !== i) break; // bad triangulation e = halfedges[e]; } while (e !== e0 && e !== -1); return points; } _clip(i) { // degenerate case (1 valid point: return the box) if (i === 0 && this.delaunay.hull.length === 1) { return [this.xmax, this.ymin, this.xmax, this.ymax, this.xmin, this.ymax, this.xmin, this.ymin]; } const points = this._cell(i); if (points === null) return null; const { vectors: V } = this; const v = i * 4; return V[v] || V[v + 1] ? this._clipInfinite(i, points, V[v], V[v + 1], V[v + 2], V[v + 3]) : this._clipFinite(i, points); } _clipFinite(i, points) { const n = points.length; let P = null; let x0, y0, x1 = points[n - 2], y1 = points[n - 1]; let c0, c1 = this._regioncode(x1, y1); let e0, e1 = 0; for (let j = 0; j < n; j += 2) { x0 = x1, y0 = y1, x1 = points[j], y1 = points[j + 1]; c0 = c1, c1 = this._regioncode(x1, y1); if (c0 === 0 && c1 === 0) { e0 = e1, e1 = 0; if (P) P.push(x1, y1);else P = [x1, y1]; } else { let S, sx0, sy0, sx1, sy1; if (c0 === 0) { if ((S = this._clipSegment(x0, y0, x1, y1, c0, c1)) === null) continue; [sx0, sy0, sx1, sy1] = S; } else { if ((S = this._clipSegment(x1, y1, x0, y0, c1, c0)) === null) continue; [sx1, sy1, sx0, sy0] = S; e0 = e1, e1 = this._edgecode(sx0, sy0); if (e0 && e1) this._edge(i, e0, e1, P, P.length); if (P) P.push(sx0, sy0);else P = [sx0, sy0]; } e0 = e1, e1 = this._edgecode(sx1, sy1); if (e0 && e1) this._edge(i, e0, e1, P, P.length); if (P) P.push(sx1, sy1);else P = [sx1, sy1]; } } if (P) { e0 = e1, e1 = this._edgecode(P[0], P[1]); if (e0 && e1) this._edge(i, e0, e1, P, P.length); } else if (this.contains(i, (this.xmin + this.xmax) / 2, (this.ymin + this.ymax) / 2)) { return [this.xmax, this.ymin, this.xmax, this.ymax, this.xmin, this.ymax, this.xmin, this.ymin]; } return P; } _clipSegment(x0, y0, x1, y1, c0, c1) { while (true) { if (c0 === 0 && c1 === 0) return [x0, y0, x1, y1]; if (c0 & c1) return null; let x, y, c = c0 || c1; if (c & 0b1000) x = x0 + (x1 - x0) * (this.ymax - y0) / (y1 - y0), y = this.ymax;else if (c & 0b0100) x = x0 + (x1 - x0) * (this.ymin - y0) / (y1 - y0), y = this.ymin;else if (c & 0b0010) y = y0 + (y1 - y0) * (this.xmax - x0) / (x1 - x0), x = this.xmax;else y = y0 + (y1 - y0) * (this.xmin - x0) / (x1 - x0), x = this.xmin; if (c0) x0 = x, y0 = y, c0 = this._regioncode(x0, y0);else x1 = x, y1 = y, c1 = this._regioncode(x1, y1); } } _clipInfinite(i, points, vx0, vy0, vxn, vyn) { let P = Array.from(points), p; if (p = this._project(P[0], P[1], vx0, vy0)) P.unshift(p[0], p[1]); if (p = this._project(P[P.length - 2], P[P.length - 1], vxn, vyn)) P.push(p[0], p[1]); if (P = this._clipFinite(i, P)) { for (let j = 0, n = P.length, c0, c1 = this._edgecode(P[n - 2], P[n - 1]); j < n; j += 2) { c0 = c1, c1 = this._edgecode(P[j], P[j + 1]); if (c0 && c1) j = this._edge(i, c0, c1, P, j), n = P.length; } } else if (this.contains(i, (this.xmin + this.xmax) / 2, (this.ymin + this.ymax) / 2)) { P = [this.xmin, this.ymin, this.xmax, this.ymin, this.xmax, this.ymax, this.xmin, this.ymax]; } return P; } _edge(i, e0, e1, P, j) { while (e0 !== e1) { let x, y; switch (e0) { case 0b0101: e0 = 0b0100; continue; // top-left case 0b0100: e0 = 0b0110, x = this.xmax, y = this.ymin; break; // top case 0b0110: e0 = 0b0010; continue; // top-right case 0b0010: e0 = 0b1010, x = this.xmax, y = this.ymax; break; // right case 0b1010: e0 = 0b1000; continue; // bottom-right case 0b1000: e0 = 0b1001, x = this.xmin, y = this.ymax; break; // bottom case 0b1001: e0 = 0b0001; continue; // bottom-left case 0b0001: e0 = 0b0101, x = this.xmin, y = this.ymin; break; // left } // Note: this implicitly checks for out of bounds: if P[j] or P[j+1] are // undefined, the conditional statement will be executed. if ((P[j] !== x || P[j + 1] !== y) && this.contains(i, x, y)) { P.splice(j, 0, x, y), j += 2; } } if (P.length > 4) { for (let i = 0; i < P.length; i += 2) { const j = (i + 2) % P.length, k = (i + 4) % P.length; if (P[i] === P[j] && P[j] === P[k] || P[i + 1] === P[j + 1] && P[j + 1] === P[k + 1]) P.splice(j, 2), i -= 2; } } return j; } _project(x0, y0, vx, vy) { let t = Infinity, c, x, y; if (vy < 0) { // top if (y0 <= this.ymin) return null; if ((c = (this.ymin - y0) / vy) < t) y = this.ymin, x = x0 + (t = c) * vx; } else if (vy > 0) { // bottom if (y0 >= this.ymax) return null; if ((c = (this.ymax - y0) / vy) < t) y = this.ymax, x = x0 + (t = c) * vx; } if (vx > 0) { // right if (x0 >= this.xmax) return null; if ((c = (this.xmax - x0) / vx) < t) x = this.xmax, y = y0 + (t = c) * vy; } else if (vx < 0) { // left if (x0 <= this.xmin) return null; if ((c = (this.xmin - x0) / vx) < t) x = this.xmin, y = y0 + (t = c) * vy; } return [x, y]; } _edgecode(x, y) { return (x === this.xmin ? 0b0001 : x === this.xmax ? 0b0010 : 0b0000) | (y === this.ymin ? 0b0100 : y === this.ymax ? 0b1000 : 0b0000); } _regioncode(x, y) { return (x < this.xmin ? 0b0001 : x > this.xmax ? 0b0010 : 0b0000) | (y < this.ymin ? 0b0100 : y > this.ymax ? 0b1000 : 0b0000); } } exports.default = Voronoi;