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@visactor/vtable

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canvas table width high performance

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import { updateCell } from "./update-cell"; export function clearColHover(scenegraph, col, rowOrigin, selectRanges, selectMode) { const table = scenegraph.table; for (let row = 0; row < table.columnHeaderLevelCount; row++) updateCell(scenegraph, col, row); const cellGroup = scenegraph.getColGroup(col); return null == cellGroup || cellGroup.addUpdateBoundTag(), !0; } export function updateColHover(scenegraph, col, rowOrigin, selectRanges, selectMode, singleStyle) { const table = scenegraph.table; for (let row = 0; row < table.columnHeaderLevelCount; row++) updateCell(scenegraph, col, row); const cellGroup = scenegraph.getColGroup(col); return null == cellGroup || cellGroup.addUpdateBoundTag(), !0; } //# sourceMappingURL=col.js.map