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@visactor/vtable

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canvas table width high performance

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import type { BaseTableAPI } from '../../../ts-types/base-table'; import { Group } from '../../graphic/group'; import type { ColumnInfo, RowInfo } from '../../../ts-types'; export declare class SceneProxy { table: BaseTableAPI; isRelease: boolean; mode: 'column' | 'row' | 'pivot'; isProgressing: boolean; rowLimit: number; currentRow: number; totalRow: number; yLimitTop: number; yLimitBottom: number; rowStart: number; rowEnd: number; referenceRow: number; bodyBottomRow: number; screenRowCount: number; firstScreenRowLimit: number; taskRowCount: number; rowUpdatePos: number; rowUpdateDirection: 'up' | 'down'; screenTopRow: number; totalActualBodyRowCount: number; deltaY: number; deltaHeight: number; colLimit: number; bodyRightCol: number; totalCol: number; colStart: number; colEnd: number; taskColCount: number; xLimitLeft: number; xLimitRight: number; screenColCount: number; firstScreenColLimit: number; colUpdatePos: number; currentCol: number; referenceCol: number; screenLeftCol: number; colUpdateDirection: 'left' | 'right'; totalActualBodyColCount: number; deltaX: number; deltaWidth: number; cellCache: Map<number, Group>; constructor(table: BaseTableAPI); get bodyLeftCol(): number; get bodyTopRow(): number; setParamsForColumn(): void; setParamsForRow(): void; refreshRowCount(): void; refreshColCount(): void; resize(): void; createGroupForFirstScreen(cornerHeaderGroup: Group, colHeaderGroup: Group, rowHeaderGroup: Group, rightFrozenGroup: Group, bottomFrozenGroup: Group, bodyGroup: Group, xOrigin: number, yOrigin: number): void; progress(): Promise<void>; createRow(): Promise<void>; createCol(): Promise<void>; createRowCellGroup(onceCount: number): void; createColGroup(onceCount: number): void; setY(y: number, isEnd?: boolean): Promise<void>; setX(x: number, isEnd?: boolean): Promise<void>; dynamicSetY(y: number, screenTop: RowInfo | null, isEnd?: boolean): Promise<void>; dynamicSetX(x: number, screenLeft: ColumnInfo | null, isEnd?: boolean): Promise<void>; updateBody(y: number): void; updateRowCellGroupsAsync(): Promise<void>; updateCellGroups(count: number): void; updateBottomFrozenCellGroups(): void; updateRightFrozenCellGroups(): void; updateColCellGroupsAsync(): Promise<void>; updateColGroups(count: number): void; updateCellGroupPosition(cellGroup: Group, newRow: number, y: number): void; updateCellGroupContent(cellGroup: Group): Group; sortCellVertical(): Promise<void>; sortCellHorizontal(): Promise<void>; highPerformanceGetCell(col: number, row: number, getShadow?: boolean): Group; updateDeltaY(y: number, screenTopY?: number, screenTopRow?: number): void; updateDeltaX(x: number, screenLeftX?: number, screenLeftCol?: number): void; release(): void; }